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03f6edd5b7
This adds a missing CFG edge that represents a possible physical control flow path the EU might take under some conditions which isn't part of the logical CFG of the program. This possibility shouldn't have led to problems on platforms prior to Gfx12, since the missing control flow edge cannot possibly influence liveness intervals. However on Gfx12+ it becomes the compiler's responsibility to resolve data dependencies across instructions, and the missing physical control flow paths may lead to a WaR data hazard currently not visible to the software scoreboard pass, which could lead to data corruption. Worse, the possibility for this path to be taken by the EU increases on Gfx12+ due to a hardware bug affecting EU fusion -- However the same physical path can be potentially taken on earlier platforms as well, so this patch extends the CFG on all platforms for consistency, even though the lack of this edge shouldn't lead to any functional issues on platforms earlier than Gfx12. There are no shader-db changes on earlier platforms, so there seems to be no disadvantage from using the same CFG representation as on later platforms. This issue has ben reported on TGL with the following conformance test, thanks to Ian for bringing the FULSIM dependency check warning to my attention: dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store Fixes: |
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README.rst | ||
VERSION |
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.