mirror of
https://gitee.com/openharmony/third_party_mesa3d
synced 2024-11-30 02:51:24 +00:00
162 lines
5.0 KiB
ReStructuredText
162 lines
5.0 KiB
ReStructuredText
Mesa 21.2.6 Release Notes / 2021-11-24
|
|
======================================
|
|
|
|
Mesa 21.2.6 is a bug fix release which fixes bugs found since the 21.2.5 release.
|
|
|
|
Mesa 21.2.6 implements the OpenGL 4.6 API, but the version reported by
|
|
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
|
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
|
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
|
|
4.6 is **only** available if requested at context creation.
|
|
Compatibility contexts may report a lower version depending on each driver.
|
|
|
|
Mesa 21.2.6 implements the Vulkan 1.2 API, but the version reported by
|
|
the apiVersion property of the VkPhysicalDeviceProperties struct
|
|
depends on the particular driver being used.
|
|
|
|
SHA256 checksum
|
|
---------------
|
|
|
|
::
|
|
|
|
1e7e22d93c6e8859fa044b1121119d26b2e67e4184b92ebb81c66497dc80c954 mesa-21.2.6.tar.xz
|
|
|
|
|
|
New features
|
|
------------
|
|
|
|
- None
|
|
|
|
|
|
Bug fixes
|
|
---------
|
|
|
|
- NIR validation failed after nir_copy_prop
|
|
- lima: Corrupted Android-12 UI on Allwinner A64
|
|
- RADV/ACO: Rendering glitches in Forza Horizon 5 windshields
|
|
- dEQP-GLES31.*imulextended* compiling fp64 glsl 4.00 shader
|
|
- Regression/Bisected: Crash in Godot games when steam overlay enabled
|
|
- RADV: IsHelperInvocationEXT query is not considered volatile in ACO
|
|
- Final Fantasy V (Old version): Random text characters are not displayed
|
|
- Diagonal rendering artifacts in Tomb Raider
|
|
- [hsw][bisected][regression] dEQP-VK.reconvergence.*nesting* failures
|
|
|
|
|
|
Changes
|
|
-------
|
|
|
|
Connor Abbott (2):
|
|
|
|
- ir3/lower_pcopy: Fix shr.b illegal copy lowering
|
|
- ir3/lower_pcopy: Fix bug with "illegal" copies and swaps
|
|
|
|
Danylo Piliaiev (1):
|
|
|
|
- ir3/ra: Check register file upper bound when updating preferred_reg
|
|
|
|
Dave Airlie (2):
|
|
|
|
- llvmpipe: disable 64-bit integer textures.
|
|
- llvmpipe: fix compressed image sizes.
|
|
|
|
Dylan Baker (9):
|
|
|
|
- docs: add sha256 sums for 21.2.5
|
|
- .pick_status.json: Update to 8bfa146b8056d5dded6fdd2c4d8524aa0c438058
|
|
- .pick_status.json: Update to 79f57f68930ce4fcf59bdca82357e19b4f3d62e6
|
|
- .pick_status.json: Update to c356f3cfce9459dc1341b6a2a0fd5336a9bdcc3c
|
|
- .pick_status.json: Mark a large number of zink patches as denominated
|
|
- .pick_status.json: Update to 78b613db23c10dc257247d99d8b2b1ef6c96bebb
|
|
- .pick_status.json: Update to 09bb4dbe60b1bb233c5c0102446ffbc142a29246
|
|
- .pick_status.json: Update to e0de7aa4d7717bbd79bbc5bfc660f941f680402b
|
|
- .pick_status.json: Update to f8009d3db25512b5dc62d0272c979fb79f8c7075
|
|
|
|
Eric Engestrom (1):
|
|
|
|
- meson: drop duplicate addition of surfaceless & drm to the list of platforms
|
|
|
|
Greg V (1):
|
|
|
|
- util: make util_get_process_exec_path work on FreeBSD w/o procfs
|
|
|
|
Ian Romanick (1):
|
|
|
|
- glsl/nir: Don't build soft float64 when it cannot be used
|
|
|
|
Jason Ekstrand (1):
|
|
|
|
- anv: Fix FlushMappedMemoryRanges for odd mmap offsets
|
|
|
|
Jesse Natalie (2):
|
|
|
|
- util/hash_table: Clear special 0/1 entries for u64 hash table too
|
|
- d3d12: Fix Linux fence wait return value
|
|
|
|
Kenneth Graunke (1):
|
|
|
|
- iris: Fix MOCS for buffer copies
|
|
|
|
Lionel Landwerlin (6):
|
|
|
|
- intel/dev: fix HSW GT3 number of subslices in slice1
|
|
- intel/dev: don't forget to set max_eu_per_subslice in generated topology
|
|
- intel/perf: fix perf equation subslice mask generation for gfx12+
|
|
- intel/devinfo: fix wrong offset computation
|
|
- intel: remove 2 preproduction pci-id for ADLS
|
|
- intel/fs: fix shader call lowering pass
|
|
|
|
Liviu Prodea (1):
|
|
|
|
- aco: Work around MSVC restrict in c99_compat.h
|
|
|
|
Marek Olšák (4):
|
|
|
|
- radeonsi: print the border color error message only once
|
|
- radeonsi: fix 2 issues with depth_cleared_level_mask
|
|
- radeonsi: fix a typo preventing a fast depth-stencil clear
|
|
- driconf: disallow 10-bit pbuffers for viewperf2020/maya due to X errors
|
|
|
|
Mike Blumenkrantz (10):
|
|
|
|
- zink: add better handling for CUBE_COMPATIBLE bit
|
|
- zink: always use explicit lod for texture() when legal in non-fragment stages
|
|
- zink: be more permissive for injecting LOD into texture() instructions
|
|
- zink: inject LOD for sampler version of OpImageQuerySize
|
|
- zink: don't clamp cube array surfacess to cubes
|
|
- zink: don't clamp 2D_ARRAY surfaces to 2D
|
|
- zink: add more int/float types to cast switching in ntv
|
|
- zink: force float dest types on some alu results
|
|
- aux/primconvert: handle singular incomplete restarts
|
|
- zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfb
|
|
|
|
Pierre-Eric Pelloux-Prayer (3):
|
|
|
|
- radeonsi: treat nir_intrinsic_load_constant as a VMEM operation
|
|
- ac/surface: don't validate DCC settings if DCC isn't possible
|
|
- mesa: always call _mesa_update_pixel
|
|
|
|
Rhys Perry (2):
|
|
|
|
- aco/spill: use spills_entry instead of spills_exit to kill linear VGPRs
|
|
- spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl
|
|
|
|
Roman Stratiienko (1):
|
|
|
|
- android.mk: Add missing variables to the make target
|
|
|
|
Thomas H.P. Andersen (1):
|
|
|
|
- svga: fix bitwise/logical and mixup
|
|
|
|
Timothy Arceri (1):
|
|
|
|
- mesa: fix buffer overrun in SavedObj texture obj array
|
|
|
|
Timur Kristóf (1):
|
|
|
|
- aco: Fix how p_is_helper interacts with optimizations.
|
|
|
|
Vadym Shovkoplias (1):
|
|
|
|
- intel/fs: Fix a cmod prop bug when cmod is set to inst that doesn't support it
|