third_party_mesa3d/docs/relnotes/11.0.3.rst
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Mesa 11.0.3 Release Notes / October 10, 2015
============================================
Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2
release.
Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.1. OpenGL 4.1 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz
ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ -
Compile errors with --enable-mangling
- `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ -
[r300g] Visuals not found in (default) depth = 24
- `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ -
piglit spec/egl_khr_create_context/valid debug flag gles\* fail
- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
Very dark textures on some objects in indoors environments in Postal
2
- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
- `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ -
piglit.spec.arb_shader_image_load_store.invalid causes intermittent
GPU HANG
- `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ -
Wine breakage since d082c5324 (st/mesa: don't call st_validate_state
in BlitFramebuffer)
- `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ -
Black windows in weston after update mesa to 11.0.2-1
Changes
-------
Brian Paul (1):
- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture
formats
Daniel Scharrer (1):
- mesa: Add abs input modifier to base for POW in ffvertex_prog
Emil Velikov (3):
- docs: add sha256 checksums for 11.0.2
- Revert "nouveau: make sure there's always room to emit a fence"
- Update version to 11.0.3
Francisco Jerez (1):
- i965/fs: Fix hang on IVB and VLV with image format mismatch.
Ian Romanick (1):
- meta: Handle array textures in scaled MSAA blits
Ilia Mirkin (6):
- nouveau: be more careful about freeing temporary transfer buffers
- nouveau: delay deleting buffer with unflushed fence
- nouveau: wait to unref the transfer's bo until it's no longer used
- nv30: pretend to have packed texture/surface formats
- nv30: always go through translate module on big-endian
- nouveau: make sure there's always room to emit a fence
Jason Ekstrand (1):
- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
Kyle Brenneman (3):
- glx: Fix build errors with --enable-mangling (v2)
- mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix.
- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Leo Liu (1):
- radeon/vce: fix vui time_scale zero error
Marek Olšák (21):
- st/mesa: fix front buffer regression after dropping st_validate_state
in Blit
- radeonsi: handle index buffer alloc failures
- radeonsi: handle constant buffer alloc failures
- gallium/radeon: handle buffer_map staging buffer failures better
- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle
- gallium/radeon: add a fail path for depth MSAA texture readback
- radeonsi: report alloc failure from si_shader_binary_read
- radeonsi: add malloc fail paths to si_create_shader_state
- radeonsi: skip drawing if the tess factor ring allocation fails
- radeonsi: skip drawing if GS ring allocations fail
- radeonsi: handle shader precompile failures
- radeonsi: handle fixed-func TCS shader create failure
- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
- radeonsi: skip drawing if PS fails to compile or upload
- radeonsi: skip drawing if updating the scratch buffer fails
- radeonsi: don't forget to update scratch relocations for LS, HS, ES
shaders
- radeonsi: handle dummy constant buffer allocation failure
- gallium/u_blitter: handle allocation failures
- radeonsi: add scratch buffer to the buffer list when it's
re-allocated
- st/dri: don't use \_ctx in client_wait_sync
- egl/dri2: don't require a context for ClientWaitSync (v2)
Matthew Waters (1):
- egl: rework handling EGL_CONTEXT_FLAGS
Michel Dänzer (1):
- st/dri: Use packed RGB formats
Roland Scheidegger (1):
- mesa: fix mipmap generation for immutable, compressed textures
Tom Stellard (3):
- gallium/radeon: Use call_once() when initailizing LLVM targets
- gallivm: Allow drivers and state trackers to initialize gallivm LLVM
targets v2
- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU
target v2
Varad Gautam (1):
- egl: restore surface type before linking config to its display
Ville Syrjälä (3):
- i830: Fix collision between I830_UPLOAD_RASTER_RULES and
I830_UPLOAD_TEX(0)
- i915: Fix texcoord vs. varying collision in fragment programs
- i915: Remember to call intel_prepare_render() before blitting