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https://gitee.com/openharmony/third_party_mesa3d
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128 lines
3.8 KiB
ReStructuredText
128 lines
3.8 KiB
ReStructuredText
Mesa 20.1.6 Release Notes / 2020-08-19
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======================================
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Mesa 20.1.6 is a bug fix release which fixes bugs found since the 20.1.5 release.
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Mesa 20.1.6 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 20.1.6 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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23bed40114b03ad640c95bfe72cc879ed2f941d0d481b77b5204a1fc567fa93c mesa-20.1.6.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- [spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type"
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- [RADV] commit d19bc94e4eb94 broke gamescope with Navi
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- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.
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- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval
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- Mafia 3: Trees get rendered incorrectly
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- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.
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- Assertion failure compiling shader from Zigguart
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- Panfrost locks for waiting fence when running Source engine games
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Changes
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-------
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Bas Nieuwenhuizen (6):
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- radv: Do not consider layouts fast-clearable on compute queue.
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- radv: When importing an image, redo the layout based on the metadata.
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- radv: Use getter instead of setter to extract value.
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- driconf: Support selection by Vulkan applicationName.
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- radv: Override the uniform buffer offset alignment for World War Z.
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- radv: Fix handling of attribs 16-31.
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Christian Gmeiner (1):
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- etnaviv: completely turn off MSAA
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Daniel Schürmann (1):
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- aco: execute branch instructions in WQM if necessary
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Danylo Piliaiev (3):
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- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
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- anv/nir: Unify inputs_read/outputs_written between geometry stages
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- spirv: Only require bare types to match when copying variables
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Dave Airlie (2):
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- llvmpipe: only read 0 for channels being read
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- llvmpipe/cs: update compute counters not fragment shader.
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Eric Engestrom (8):
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- docs/relnotes: add sha256 sums to 20.1.5
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- .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4
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- .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated
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- pick-ui: specify git commands in "resolve cherry pick" message
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- egl/entrypoint-check: split sort-check into a function
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- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
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- driconf: fix force_gl_vendor description
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- docs: add release notes for 20.1.6
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Icenowy Zheng (1):
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- panfrost: signal syncobj if nothing is going to be flushed
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Jason Ekstrand (2):
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- anv: Advertise shaderIntegerFunctions2
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- spirv: Don't emit RMW for vector indexing in shared or global
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Karol Herbst (1):
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- nv50/ir/nir: fix global_atomic_comp_swap
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Lionel Landwerlin (1):
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- anv: fix incorrect realloc failure handling
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Marcin Ślusarz (1):
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- intel/perf: fix performance counters availability after glFinish
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Marek Olšák (2):
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- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
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- radeonsi: fix applying the NGG minimum vertex count requirement
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Nanley Chery (1):
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- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
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Rhys Perry (1):
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- aco: set constant_data_offset correctly in the case of merged shaders
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Samuel Pitoiset (2):
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- radv/gfx10: add missing initialization of registers
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- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10
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Tony Wasserka (1):
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- nir/lower_idiv: Port recent LLVM fixes to emit_udiv
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