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https://gitee.com/openharmony/third_party_mesa3d
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148 lines
4.4 KiB
ReStructuredText
148 lines
4.4 KiB
ReStructuredText
Mesa 20.2.2 Release Notes / 2020-11-06
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======================================
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Mesa 20.2.2 is a bug fix release which fixes bugs found since the 20.2.1 release.
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Mesa 20.2.2 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 20.2.2 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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1f93eb1090cf71490cd0e204e04f8427a82b6ed534b7f49ca50cea7dcc89b861 mesa-20.2.2.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures
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- anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures
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- radv/aco: Vertex explosion on RPCS3
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- Gnome 3.38 with Xwayland has screen corruption for X11 apps.
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- RADV: Death Stranding glitchy sky rendering
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- Crash in glDrawArrays on Intel iris
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- deinterlace_vaapi=rate=field does not double output's actual frame rate on AMD
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- Steam game Haydee leans on implementation-dependent behavior
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- vc4 in 20.2-rc has regression causing app to crash
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- [RADV/ACO] Star Citizen Lighting/Shadow Issue
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Changes
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-------
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Bas Nieuwenhuizen (3):
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- radv: Fix 1D compressed mipmaps on GFX9.
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- radv: Do not access set layout during vkCmdBindDescriptorSets.
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- radv: Fix variable name collision.
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Dave Airlie (1):
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- gallivm: zero init the temporary register storage.
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Dylan Baker (9):
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- docs: add SHA256 sums for 20.2.1
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- .pick_status.json: Update to f29c81f863c9879a6a87724cbdae1e1818f3f6b4
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- .pick_status.json: Update to aea74eac3d7706ed8d870504b163356e3f104a4c
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- .pick_status.json: Update to 7c5129985bcac75053823a31674e8a1e2629230c
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- .pick_status.json: Update to 3c87ac1f60875b5bbd4facca22fc426ee747997a
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- .pick_status.json: Update to d0f8fe5909107aa342f62813ced9ce535ed6da32
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- .pick_status.json: Update to 025050bae73d0598d788e3c307328670a3bf51c1
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- .pick_status.json: Update to b92eadb29cc8ef09096d9196434d49e35a3eccaf
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- .pick_status.json: Update to 8077f3f4c4a3d8007caa30eed93fed1c6bbf3c5a
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Jose Maria Casanova Crespo (2):
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- vc4: Add missing load_ubo set_align in yuv_blit fs.
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- vc4: Enable nir_lower_io for uniforms
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Lionel Landwerlin (3):
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- intel/dev: Bump Max EU per subslice/dualsubslice
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- anv: fix source/destination layers for 3D blits
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- blorp: allow blits with floating point source layers
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Lucas Stach (2):
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- etnaviv: drm: fix BO refcount race
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- etnaviv: blt: properly program surface TS offset for clears
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Marcin Ślusarz (2):
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- vulkan/wsi: fix possible random stalls in wsi_display_wait_for_event
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- intel/tools: fix invalid type in argument to printf
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Marek Olšák (2):
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- Revert "radeonsi/gfx10: disable vertex grouping"
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- winsys/amdgpu: remove incorrect assertion check against max_check_space_size
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Michael Tretter (1):
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- etnaviv: free tgsi tokens when shader state is deleted
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Michel Dänzer (3):
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- loader/dri3: Only allocate additional buffers if needed
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- loader/dri3: Keep current number of back buffers if frame was skipped
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- loader/dri3: Allocate up to 4 back buffers for page flips
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Nanley Chery (3):
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- st/mesa: Add missing sentinels in format_map[]
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- intel/isl: Drop redundant unpack of unorm channels
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- isl: Fix the aux-map encoding for D24_UNORM_X8
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Rhys Perry (4):
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- nir/opt_load_store_vectorize: don't vectorize stores across demote
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- aco: add missing SCC clobber in get_buffer_size
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- aco: update phi_map in add_subdword_operand()
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- aco: ignore the ACO-inserted continue in create_continue_phis()
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Rob Clark (1):
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- freedreno: Disallow tiled if SHARED and not QCOM_COMPRESSED
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Ryan Neph (1):
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- virgl: Fixes portal2 binary name in tweak config
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Samuel Pitoiset (1):
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- aco: fix determining if LOD is zero for nir_texop_txf/nir_texop_txs
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Tapani Pälli (2):
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- gallivm/nir: handle nir_op_flt in lp_build_nir_llvm
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- iris: fix the order of src and dst for fence memcpy
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Thong Thai (1):
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- frontends/va/postproc: Un-break field flag
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Timothy Arceri (1):
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- glsl: relax rule on varying matching for shaders older than 4.00
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Tony Wasserka (1):
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- aco/isel: Always export position data from VS/NGG
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