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https://gitee.com/openharmony/third_party_mesa3d
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144 lines
4.0 KiB
ReStructuredText
144 lines
4.0 KiB
ReStructuredText
Mesa 21.1.5 Release Notes / 2021-07-14
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======================================
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Mesa 21.1.5 is a bug fix release which fixes bugs found since the 21.1.4 release.
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Mesa 21.1.5 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 21.1.5 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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022c7293074aeeced2278c872db4fa693147c70f8595b076cf3f1ef81520766d mesa-21.1.5.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- [build error] macros.h:88:26: error: size of unnamed array is negative
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- Game Issue: Nuclear Throne crashes in RadeonSI
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- Crash in glLinkProgram while trying to craft the link error
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- Shader compilation memory leaks
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- Wolfenstein II: The New Colossus - Screen goes black in some cases
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- SpaceEngine in Steam Proton cannot start with Mesa >=20.3
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- [bisected] KDE plasma menu text renders like stretched strangely [amdgpu]
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- Luna Sky Crashes on Launch
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- Mesa crashes on undefined texture behaviour
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- Mesa crashes on undefined texture behaviour
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- cache_test uses uninitialized stack memory
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Changes
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-------
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Alyssa Rosenzweig (1):
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- nir: Fix constant folding for irhadd/urhadd
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Bas Nieuwenhuizen (1):
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- ac/surface: Handle non-retiled displayable DCC correctly for modifiers.
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Connor Abbott (1):
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- ir3: Fix infinite loop in scheduler when splitting
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Danylo Piliaiev (1):
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- glsl: Prohibit implicit conversion of mem parameter in atomicOP functions
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Dave Airlie (1):
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- draw: fix tessellation output vertex size calculation
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Eric Engestrom (4):
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- .pick_status.json: Update to e4f762ac346f31fc1fd201aecdc375348be5075f
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- zink: mark a bunch of zink-piglit-quick_gl tests as flakes
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- .pick_status.json: Update to c704bb630d21e0a30500e9d8f42493ede3cc55ae
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- .pick_status.json: Mark e5d158881b3e12270521d7081b4bba0ac2108d2e as denominated
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Heinrich Fink (1):
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- softpipe: add missing sentinel to debug option array
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Jason Ekstrand (1):
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- iris: Don't leak the surface if uncompressed re-interp fails
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Lionel Landwerlin (1):
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- intel/perf: use the right popcount for 64bits
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Marek Olšák (2):
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- ac/surface/tests: fix the ARM build
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- radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA
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Michel Dänzer (3):
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- Convert most remaining free-form fall-through comments to FALLTHROUGH
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- osmesa: Replace default case FALLTHROUGH annotation by following return
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- Fix up leftover "state_trackers" references to "frontends"
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Pierre-Eric Pelloux-Prayer (4):
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- radeonsi: fix fb_too_small condition
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- radeonsi/gfx7: always sync pfp/me
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- ac/surface: don't print stencil info if tex has no stencil
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- radeonsi/driconf: add workaround for SpaceEngine
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Qiang Yu (1):
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- st/mesa: fix size miss match for some check
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Rob Clark (2):
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- freedreno: Consolidate needs_flush and clearing last_fence
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- freedreno/a6xx: Fix framebuffer_barrier crash
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Samuel Pitoiset (2):
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- radv: disable DCC for DOOM 2016 and Wolfenstein II
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- aco: fix shared_atomic_comp_swap if the second source isn't a VGPR
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Thomas H.P. Andersen (3):
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- nir: return progress from nir_lower_packing
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- nir/ifind_msb_rev: fix input check
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- broadcom/compiler: fix add vs. mul
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Timothy Arceri (7):
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- util/tests: initialise key in cache_test
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- mesa: don't crash on incorrect texture use
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- i965: don't crash on incorrect texture use
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- util/driconf: add new ignore_write_to_readonly_var workaround
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- util: add some workarounds for the game Luna Sky
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- glsl: force_glsl_version to shaders with no defined version
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- util/radeonsi: add radeonsi workaround for Nuclear Throne
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Vinson Lee (1):
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- st/xa: Mark default xa_get_pipe_format case unreachable.
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Yevhenii Kolesnikov (1):
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- intel: fix leaking memory on shader creation
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