third_party_mesa3d/docs/relnotes/8.0.2.rst
Erik Faye-Lund 429ff05491 docs/relnotes: update internal references
This time, let's use proper Sphinx roles for the referenes, so we can
reference documents and inline refs.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5471>
2020-06-16 20:36:38 +00:00

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Mesa 8.0.2 Release Notes / March 21, 2012
=========================================
Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1
release.
Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.0.
See the :doc:`Compiling/Installing page <../install>` for
prerequisites for DRI hardware acceleration.
MD5 checksums
-------------
::
70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
New features
------------
None.
Bug fixes
---------
This list is likely incomplete.
- `Bug 38720 <https://bugs.freedesktop.org/show_bug.cgi?id=38720>`__ -
[SNB] Trine triggers a GPU hang
- `Bug 40059 <https://bugs.freedesktop.org/show_bug.cgi?id=40059>`__ -
[SNB] hang in "Amnesia: The Dark Descent" demo
- `Bug 45216 <https://bugs.freedesktop.org/show_bug.cgi?id=45216>`__ -
[SNB] GPU hang in OilRush
- `Bug 46631 <https://bugs.freedesktop.org/show_bug.cgi?id=46631>`__ -
It's really hard to hit the fast path for the fallback glReadPixels
code
- `Bug 46679 <https://bugs.freedesktop.org/show_bug.cgi?id=46679>`__ -
glReadPixels on a luminance texture returns the wrong values
- `Bug 46311 <https://bugs.freedesktop.org/show_bug.cgi?id=46311>`__ -
Missing support of point size in Mesa core
- `Bug 46665 <https://bugs.freedesktop.org/show_bug.cgi?id=46665>`__ -
[PNV] webgl conformance case max texture fails
- `Bug 45975 <https://bugs.freedesktop.org/show_bug.cgi?id=45975>`__ -
[Gen4 + ILK] render with pointcoord will fail to render
- `Bug 46666 <https://bugs.freedesktop.org/show_bug.cgi?id=46666>`__ -
[PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER
set to LINEAR
Changes
-------
The full set of changes can be viewed by using the following GIT
command:
::
git log mesa-8.0.1..mesa-8.0.2
Brian Paul (7):
- svga: add null vs pointer check in update_need_pipeline()
- util: add mutex lock in u_debug_memory.c code
- mesa: add \_mesa_rebase_rgba_float/uint() functions
- mesa: use \_mesa_rebase_rgba_float/uint() in glReadPixels code
- mesa: use \_mesa_rebase_rgba_float/uint() in glGetTexImage code
- mesa: fix GL_LUMINANCE handling in glGetTexImage
- docs: add links to 8.0.1 release notes
Daniel Vetter (1):
- i965: fixup W-tile offset computation to take swizzling into account
Dylan Noblesmith (1):
- mesa: add back glGetnUniform*v() overflow error reporting
Ian Romanick (1):
- docs: Add 8.0.1 release md5sums
Jakob Bornecrantz (3):
- mesa: Include mesa ES mapi generated files
- mesa: Bump version number to 8.0.2
- docs: Add 8.0.2 release notes
Jeremy Huddleston (3):
- darwin: config file cleanups
- darwin: Build create_context.c
- darwin: Link against libxcb
José Fonseca (1):
- svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to
SVGA3D_TEMPREG_MAX.
Kenneth Graunke (2):
- i965: Only set Last Render Target Select on the last FB write.
- i965: Fix Gen6+ dynamic state upper bound on older kernels.
Marek Olšák (1):
- gallium/rtasm: properly detect SSE and SSE2
Neil Roberts (1):
- mesa: Don't disable fast path for normalized types
Tom Stellard (1):
- r300/compiler: Fix bug when lowering KILP on r300 cards
Yuanhan Liu (6):
- mesa: let GL3 buf obj queries not depend on opengl major version
- tnl: let \_TNL_ATTRIB_POINTSIZE do not depend on
ctx->VertexProgram._Enabled
- i915: fix wrong rendering of gl_PointSize on Pineview
- i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect
check
- i965: handle gl_PointCoord for Gen4 and Gen5 platforms
- i915: fallback for NPOT cubemap texture
Zack Rusin (3):
- svga: fix a crash happening before setting fragment shaders.
- svga: Fix stencil op mapping
- svga: fix the rasterizer state resets