third_party_mesa3d/docs/relnotes/18.1.9.rst
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Mesa 18.1.8 Release Notes / September 24 2018
=============================================
Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8
release.
Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.
SHA256 checksums
----------------
::
0f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499 mesa-18.1.9.tar.gz
55f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83 mesa-18.1.9.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
- Anv crashes when using 64-bit vertex inputs
- `Bug 104926 <https://bugs.freedesktop.org/show_bug.cgi?id=104926>`__
- swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not
supported
- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
- [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
GT4
- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
- Mesa preprocessor matches if(def)s & endifs incorrectly
- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
- Access violation with some games
- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
- The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
function under windows
Changes
-------
Andrii Simiklit (4):
- apple/glx/log: added missing va_end() after va_copy()
- mesa/util: don't use the same 'va_list' instance twice
- mesa/util: don't ignore NULL returned from 'malloc'
- mesa/util: add missing va_end() after va_copy()
Bas Nieuwenhuizen (4):
- radv: Use build ID if available for cache UUID.
- radv: Only allow 16 user SGPRs for compute on GFX9+.
- radv: Set the user SGPR MSB for Vega.
- radv: Fix driver UUID SHA1 init.
Christopher Egert (1):
- radeon: fix ColorMask
Dave Airlie (1):
- virgl: don't send a shader create with no data. (v2)
Dylan Baker (10):
- docs/relnotes: Add sha256 sums for mesa 18.1.8
- cherry-ignore: Add additional 18.2 patch
- meson: Print a message about why a libdrm version was selected
- cherry-ignore: add another 18.2 patch
- cherry-ignore: Add patches that don't apply cleanly and are for
developer tools
- cherry-ignore: Add more 18.2 patches
- cherry-ignore: add 18.2 patchs
- cherry-ignore: add a patch that was reverted on master
- cherry-ignore: one final update
- Bump version to 18.1.9
Erik Faye-Lund (2):
- winsys/virgl: avoid unintended behavior
- virgl: adjust strides when mapping temp-resources
Gert Wollny (1):
- winsys/virgl: correct resource and handle allocation (v2)
Jason Ekstrand (6):
- anv/pipeline: Only consider double elements which actually exist
- i965: Workaround the gen9 hw astc5x5 sampler bug
- anv: Re-emit vertex buffers when the pipeline changes
- anv: Disable the vertex cache when tessellating on SKL GT4
- anv: Clamp scissors to the framebuffer boundary
- anv/query: Write both dwords in emit_zero_queries
Josh Pieper (1):
- st/mesa: Validate the result of pipe_transfer_map in make_texture
(v2)
Kenneth Feng (1):
- amd: Add Picasso device id
Marek Olšák (4):
- st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
- radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
- r600: fix HTILE for NPOT textures with mipmapping
- radeonsi: fix printing a BO list into ddebug reports
Mathias Fröhlich (1):
- tnl: Fix green gun regression in xonotic.
Mauro Rossi (3):
- android: broadcom/genxml: fix collision with intel/genxml header-gen
macro
- android: broadcom/cle: add gallium include path
- android: broadcom/cle: export the broadcom top level path headers
Michal Srb (1):
- st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the
driver does not implement it
Michel Dänzer (1):
- loader/dri3: Only wait for back buffer fences in dri3_get_buffer
Pierre Moreau (1):
- nvir: Always split 64-bit IMAD/IMUL operations
Sergii Romantsov (1):
- intel: compiler option msse2 and mstackrealign
Timothy Arceri (1):
- glsl: fixer lexer for unreachable defines