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4.4 KiB
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151 lines
4.4 KiB
ReStructuredText
Mesa 18.1.8 Release Notes / September 24 2018
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=============================================
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Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8
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release.
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Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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SHA256 checksums
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----------------
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::
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0f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499 mesa-18.1.9.tar.gz
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55f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83 mesa-18.1.9.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
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- Anv crashes when using 64-bit vertex inputs
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- `Bug 104926 <https://bugs.freedesktop.org/show_bug.cgi?id=104926>`__
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- swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not
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supported
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- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
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- [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
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GT4
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- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
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- Mesa preprocessor matches if(def)s & endifs incorrectly
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- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
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- Access violation with some games
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- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
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- The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
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function under windows
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Changes
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-------
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Andrii Simiklit (4):
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- apple/glx/log: added missing va_end() after va_copy()
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- mesa/util: don't use the same 'va_list' instance twice
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- mesa/util: don't ignore NULL returned from 'malloc'
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- mesa/util: add missing va_end() after va_copy()
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Bas Nieuwenhuizen (4):
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- radv: Use build ID if available for cache UUID.
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- radv: Only allow 16 user SGPRs for compute on GFX9+.
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- radv: Set the user SGPR MSB for Vega.
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- radv: Fix driver UUID SHA1 init.
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Christopher Egert (1):
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- radeon: fix ColorMask
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Dave Airlie (1):
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- virgl: don't send a shader create with no data. (v2)
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Dylan Baker (10):
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- docs/relnotes: Add sha256 sums for mesa 18.1.8
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- cherry-ignore: Add additional 18.2 patch
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- meson: Print a message about why a libdrm version was selected
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- cherry-ignore: add another 18.2 patch
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- cherry-ignore: Add patches that don't apply cleanly and are for
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developer tools
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- cherry-ignore: Add more 18.2 patches
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- cherry-ignore: add 18.2 patchs
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- cherry-ignore: add a patch that was reverted on master
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- cherry-ignore: one final update
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- Bump version to 18.1.9
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Erik Faye-Lund (2):
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- winsys/virgl: avoid unintended behavior
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- virgl: adjust strides when mapping temp-resources
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Gert Wollny (1):
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- winsys/virgl: correct resource and handle allocation (v2)
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Jason Ekstrand (6):
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- anv/pipeline: Only consider double elements which actually exist
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- i965: Workaround the gen9 hw astc5x5 sampler bug
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- anv: Re-emit vertex buffers when the pipeline changes
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- anv: Disable the vertex cache when tessellating on SKL GT4
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- anv: Clamp scissors to the framebuffer boundary
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- anv/query: Write both dwords in emit_zero_queries
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Josh Pieper (1):
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- st/mesa: Validate the result of pipe_transfer_map in make_texture
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(v2)
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Kenneth Feng (1):
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- amd: Add Picasso device id
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Marek Olšák (4):
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- st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
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- radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
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- r600: fix HTILE for NPOT textures with mipmapping
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- radeonsi: fix printing a BO list into ddebug reports
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Mathias Fröhlich (1):
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- tnl: Fix green gun regression in xonotic.
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Mauro Rossi (3):
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- android: broadcom/genxml: fix collision with intel/genxml header-gen
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macro
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- android: broadcom/cle: add gallium include path
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- android: broadcom/cle: export the broadcom top level path headers
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Michal Srb (1):
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- st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the
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driver does not implement it
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Michel Dänzer (1):
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- loader/dri3: Only wait for back buffer fences in dri3_get_buffer
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Pierre Moreau (1):
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- nvir: Always split 64-bit IMAD/IMUL operations
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Sergii Romantsov (1):
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- intel: compiler option msse2 and mstackrealign
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Timothy Arceri (1):
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- glsl: fixer lexer for unreachable defines
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