mirror of
https://gitee.com/openharmony/third_party_mesa3d
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03e284ec9e
Acked-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5468>
164 lines
5.1 KiB
ReStructuredText
164 lines
5.1 KiB
ReStructuredText
Mesa 20.0.2 Release Notes / 2020-03-18
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======================================
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Mesa 20.0.2 is a bug fix release which fixes bugs found since the 20.0.1
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release.
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Mesa 20.0.2 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.6. OpenGL 4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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Mesa 20.0.2 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct depends
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on the particular driver being used.
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SHA256 checksum
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---------------
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::
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aa54f1cb669550606aab8ceb475105d15aeb814fca5a778ce70d0fd10e98e86f mesa-20.0.2.tar.xz
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New features
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------------
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Bug fixes
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---------
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- RPCS3 / Persona 5 - Performance regression [RADV / Navi]
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- [CTS] dEQP-VK.descriptor_indexing.\* fails on RADV/LLVM
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- [RadeonSI][gfx10/navi] Kerbal Space Program crash: si_draw_vbo:
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Assertion \`0' failed
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- src/compiler/glsl/glcpp/glcpp-parse.y:1297: \_token_print: Assertion
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\`!"Error: Don't know how to print token."' failed.
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- Budget Cuts hits VK_AMD_shader_fragment_mask assert
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Changes
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-------
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Andreas Baierl (1):
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- gitlab-ci: Add add a set of lima flakes
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Bas Nieuwenhuizen (2):
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- amd/llvm: Fix divergent descriptor indexing. (v3)
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- amd/llvm: Fix divergent descriptor regressions with radeonsi.
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Danylo Piliaiev (2):
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- glsl: do not crash if string literal is used outside of
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#include/#line
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- st/mesa: Fix signed integer overflow when using
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util_throttle_memory_usage
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Dave Airlie (1):
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- gallium: fix build with latest meson and gcc10
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Dylan Baker (8):
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- docs: Add sha256sums for 20.0.1
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- .pick_status.json: Update to 07f1ef5656e0721282d01a8421eaca056348137d
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- .pick_status.json: Update to 70341d7746c177a4cd7377ef633e9f85afd11d54
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- .pick_status.json: Update to 625d8705f02e211e2733c3fe12845505725c37d4
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- .pick_status.json: Mark b83c9aca4a5fd02d920c90c1799137fed52dc1d9 as
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backported
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- .pick_status.json: Update to ee9e0d1ecae307fa48200d2604d3114070253299
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- .pick_status.json: Update to 3dd0d12aa5fefa94123269a541c94cdf57599e34
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- .pick_status.json: Update to 94e37859a96cc56cf0c5418a5af00a3e9f5a1bf5
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Eric Anholt (1):
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- glsl/tests: Fix waiting for disk_cache_put() to finish.
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Eric Engestrom (7):
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- bin/gen_release_notes.py: fix commit list command
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- .pick_status.json: Update to 24db276d11976905b2e8a44965c684bb48c3d49f
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- gen_release_notes: fix vulkan version reported
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- docs/relnotes/20.0: fix vulkan version reported
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- .pick_status.json: Update to ba03e308b66b0b88f60b99d9d47851a5e1522e6e
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- vulkan/wsi: fix cleanup when dup() fails
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- gen_release_notes: fix version in "you should wait" message
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Francisco Jerez (1):
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- intel/fs: Fix workaround for VxH indirect addressing bug under
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control flow.
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Jason Ekstrand (9):
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- isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces
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- iris: Don't skip fast depth clears if the color changed
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- anv: Parse VkPhysicalDeviceFeatures2 in CreateDevice
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- vulkan/wsi: Don't leak the FD when
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GetImageDrmFormatModifierProperties fails
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- vulkan/wsi: Return an error if dup() fails
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- anv: Use the PIPE_CONTROL instead of bits for the CS stall W/A
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- anv: Use a proper end-of-pipe sync instead of just CS stall
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- anv: Do end-of-pipe sync around MCS/CCS ops instead of CS stall
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- anv: Do an end-of-pipe sync before updating AUX table entries
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José Fonseca (1):
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- meson: Avoid duplicate symbols.
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Kristian Høgsberg (2):
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- Revert "glsl: Use a simpler formula for tanh"
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- Revert "spirv: Use a simpler and more correct implementaiton of
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tanh()"
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Marek Olšák (4):
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- Revert "mesa: check for z=0 in \_mesa_Vertex3dv()"
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- radeonsi: add a bug workaround for NGG - LATE_ALLOC_GS
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- ac: add a bug workaround for the 100% NGG culling case
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- gallium/cso_context: remove cso_delete_xxx_shader helpers to fix the
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live cache
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Martin Fuzzey (3):
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- freedreno: android: fix build failure on android due to python
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version
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- freedreno: android: add a6xx-pack.xml.h generation to android build
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- freedreno: android: fix build of perfcounters.
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Michel Dänzer (1):
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- llvmpipe: Use uintptr_t for pointer values
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Rafael Antognolli (3):
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- anv: Wait for the GPU to be idle before invalidating the aux table.
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- iris: Split aux map initialization from invalidation.
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- iris: Wait for the GPU to be idle before invalidating the aux table.
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Rob Clark (1):
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- freedreno: fix FD_MESA_DEBUG=inorder
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Samuel Pitoiset (5):
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- aco: fix image load/store with lod and 1D images
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- nir/lower_input_attachments: remove bogus assert in
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try_lower_input_texop()
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- ac/llvm: add missing optimization barrier for 64-bit readlanes
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- radv: only inject implicit subpass dependencies if necessary
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- radv: fix random depth range unrestricted failures due to a cache
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issue
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Timur Kristóf (2):
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- nir: Add ability to lower non-const quad broadcasts to const ones.
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- radv: Enable lowering dynamic quad broadcasts.
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Vinson Lee (1):
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- st/nine: Fix incompatible-pointer-types-discards-qualifiers errors.
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