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https://gitee.com/openharmony/third_party_mesa3d
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116 lines
3.1 KiB
ReStructuredText
116 lines
3.1 KiB
ReStructuredText
Mesa 20.1.10 Release Notes / 2020-10-14
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=======================================
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Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release.
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Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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b1dba69910adac9fcb4cbdfd7833d99a4a8c75b91f3d2e97f0fd0a3cd8c6ee9f mesa-20.1.10.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
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- Graphics corruption in Super Mega Baseball 2 with RADV on Navi
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- RADV ACO - ground line corruption in Path of Exile with Vulkan renderer
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- omx/tizonia build broken with latest mesa git
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- \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
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- TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
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Changes
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-------
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Alyssa Rosenzweig (1):
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- pan/bi: Handle vector moves
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Anuj Phogat (1):
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- intel/gen9: Enable MSC RAW Hazard Avoidance
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Bas Nieuwenhuizen (2):
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- radv: Use atomics to read query results.
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- radv: Fix mipmap extent adjustment on GFX9+.
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Dylan Baker (1):
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- glsl/xxd.py: fix imports
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Eric Engestrom (4):
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- docs/relnotes: add sha256 sums to 20.1.9
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- .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a
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- .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated
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- .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied
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Jason Ekstrand (5):
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- nir/cf: Better handle intra-block splits
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- intel/fs: NoMask initialize the address register for shuffles
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- nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
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- intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs
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- intel/nir: Don't try to emit vector load_scratch instructions
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Lionel Landwerlin (1):
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- intel/perf: fix crash when no perf queries are supported
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Lucas Stach (1):
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- etnaviv: stop leaking the dummy texure descriptor BO
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Marek Olšák (1):
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- radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.
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Nanley Chery (2):
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- iris: Fix a fast-clear skipping optimization
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- anv: Enable multi-layer aux-map init for HIZ+CCS
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Pierre-Eric Pelloux-Prayer (1):
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- omx/tizonia: fix build
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Rhys Perry (4):
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- spirv: add and use a generator id enum
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- spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
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- android: fix SPIR-V -\> NIR build
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- scons: fix SPIR-V -\> NIR build
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Timothy Arceri (1):
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- glsl: don't duplicate state vars as uniforms in the NIR linker
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Tony Wasserka (1):
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- aco/isel: Always export position data from VS/NGG
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Vinson Lee (1):
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- freedreno: Move rsc NULL check to before rsc dereferences.
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