mirror of
https://gitee.com/openharmony/third_party_mesa3d
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7a39a0091d
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Brian Paul <brianp@vmware.com>
38 lines
949 B
HTML
38 lines
949 B
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>GL Function Name Mangling</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>GL Function Name Mangling</h1>
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<p>
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If you want to use both Mesa and another OpenGL library in the same
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application at the same time you may find it useful to compile Mesa with
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<i>name mangling</i>.
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This results in all the Mesa functions being prefixed with
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<b>mgl</b> instead of <b>gl</b>.
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</p>
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<p>
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This option is supported only with the autoconf build. To use it add
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--enable-mangling to your configure line.
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</p>
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<pre>
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<code>./configure --enable-mangling ...</code>
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</pre>
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</div>
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</body>
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</html>
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