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5c4d90f1aa
Tesscoord is declared as vec3 in the incoming shader but the z component of a tesscoord should only be referenced in the domain shader if the tessellator domain is of triangle type. Fixes vmx crash running GFXBench-Tessellation with MTL Renderer. Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Min-Yu Huang <min-yuhuang@vmware.com> (cherry picked from commit f73862d339fbeac14fe7e1e1dc9e73d3501e0c97) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18235> |
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CODEOWNERS | ||
meson_options.txt | ||
meson.build | ||
README.rst | ||
VERSION |
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.