third_party_mesa3d/docs/nir/index.rst
Jason Ekstrand fa717a202c docs,nir: Document NIR texture instructions
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11775>
2021-07-23 15:53:57 +00:00

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NIR Intermediate Representation (NIR)
=====================================
The NIR Intermediate Representation (NIR) is the optimizing compiler stack that
sits at the core of most Mesa drivers' shader compilers. It consists of a set
of enums and data structures that make up the IR as well as a suite of helper
functions, optimization passes, and lowering passes for building a compiler
stack.
.. toctree::
:maxdepth: 2
alu
tex