third_party_mesa3d/docs/relnotes/10.2.9.rst
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Mesa 10.2.9 Release Notes / October 12, 2014
============================================
Mesa 10.2.9 is a bug fix release which fixes bugs found since the 10.2.8
release. This is the final planned release for the 10.2 branch.
Mesa 10.2.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
f8d62857eed8f604a57710c58a8ffcfb8dab2dc4977ec27c956c7c4fd14032f6 MesaLib-10.2.9.tar.gz
f6031f8b7113a92325b60635c504c510490eebb2e707119bbff7bd86aa34657d MesaLib-10.2.9.tar.bz2
11c0ef4f3308fc29d9f15a77fd8f4842a946fce9e830250a1c95b171a446171a MesaLib-10.2.9.zip
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 79462 <https://bugs.freedesktop.org/show_bug.cgi?id=79462>`__ -
[NVC0/Codegen] Shader compilation falis in spill logic
- `Bug 83570 <https://bugs.freedesktop.org/show_bug.cgi?id=83570>`__ -
Glyphy demo throws unhandled Integer division by zero exception
Changes
-------
Andreas Pokorny (2):
- egl/drm: expose KHR_image_pixmap extension
- i915: Fix black buffers when importing prime fds
Emil Velikov (2):
- docs: Add sha256 sums for the 10.2.8 release
- Update VERSION to 10.2.9
Ilia Mirkin (1):
- nv50/ir: avoid deleting pseudo instructions too early
Marek Olšák (3):
- radeonsi: release GS rings at context destruction
- radeonsi: properly destroy the GS copy shader and scratch_bo for
compute
- st/dri: remove GALLIUM_MSAA and \__GL_FSAA_MODE environment variables
Roland Scheidegger (1):
- gallivm: fix idiv
Thomas Hellstrom (1):
- st/xa: Fix regression in xa_yuv_planar_blit()
Tom Stellard (1):
- configure.ac: Compute LLVM_VERSION_PATCH using llvm-config
rconde (1):
- gallivm,tgsi: fix idiv by zero crash