third_party_mesa3d/include/meson.build

149 lines
3.7 KiB
Meson

# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
inc_include = [include_directories('.')]
inc_d3d9 = include_directories('D3D9')
inc_haikugl = include_directories('HaikuGL')
# Most things assume that Android headers are in the default include
# path when compiling for Android so add the stub headers to
# inc_include when using the stub.
if with_android_stub
inc_include += [include_directories('android_stub')]
endif
if not with_glvnd
if with_gles1 or with_gles2 or with_opengl or with_egl
install_headers('KHR/khrplatform.h', subdir : 'KHR')
endif
if with_gles1
install_headers(
'GLES/egl.h',
'GLES/gl.h',
'GLES/glext.h',
'GLES/glplatform.h',
subdir : 'GLES',
)
endif
if with_gles2
install_headers(
'GLES2/gl2.h',
'GLES2/gl2ext.h',
'GLES2/gl2platform.h',
subdir : 'GLES2',
)
install_headers(
'GLES3/gl3.h',
'GLES3/gl31.h',
'GLES3/gl32.h',
'GLES3/gl3ext.h',
'GLES3/gl3platform.h',
subdir : 'GLES3',
)
endif
if with_opengl
install_headers(
'GL/gl.h',
'GL/glcorearb.h',
'GL/glext.h',
subdir : 'GL',
)
endif
if with_glx != 'disabled'
install_headers(
'GL/glx.h',
'GL/glxext.h',
subdir : 'GL')
endif
if with_egl
install_headers(
'EGL/egl.h',
'EGL/eglext.h',
'EGL/eglplatform.h',
subdir : 'EGL',
)
endif
endif
# Non-upstream headers
if with_egl
install_headers(
'EGL/eglmesaext.h',
'EGL/eglextchromium.h',
subdir : 'EGL',
)
endif
if with_osmesa != 'none'
install_headers('GL/osmesa.h', subdir : 'GL')
endif
if with_dri
install_headers('GL/internal/dri_interface.h', subdir : 'GL/internal')
endif
if with_gallium_st_nine
install_headers(
'd3dadapter/d3dadapter9.h', 'd3dadapter/drm.h', 'd3dadapter/present.h',
subdir : 'd3dadapter',
)
endif
if with_platform_haiku
install_headers(
'HaikuGL/GLRenderer.h', 'HaikuGL/GLView.h', 'HaikuGL/OpenGLKit.h',
subdir : 'opengl',
)
endif
# Only install the headers if we are building a stand alone implementation and
# not an ICD enabled implementation
if with_gallium_opencl and not with_opencl_icd
install_headers(
'CL/cl.h',
'CL/cl.hpp',
'CL/cl2.hpp',
'CL/cl_d3d10.h',
'CL/cl_d3d11.h',
'CL/cl_dx9_media_sharing.h',
'CL/cl_dx9_media_sharing_intel.h',
'CL/cl_egl.h',
'CL/cl_ext.h',
'CL/cl_ext_intel.h',
'CL/cl_gl.h',
'CL/cl_gl_ext.h',
'CL/cl_icd.h',
'CL/cl_platform.h',
'CL/cl_va_api_media_sharing_intel.h',
'CL/cl_version.h',
'CL/opencl.h',
subdir: 'CL'
)
endif
if with_intel_vk
install_headers('vulkan/vulkan_intel.h', subdir : 'vulkan')
endif