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https://gitee.com/openharmony/third_party_mesa3d
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8ca14b04e1
Signed-off-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
203 lines
7.5 KiB
Python
203 lines
7.5 KiB
Python
Name
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WL_bind_wayland_display
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Name Strings
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EGL_WL_bind_wayland_display
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Contact
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Kristian Høgsberg <krh@bitplanet.net>
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Benjamin Franzke <benjaminfranzke@googlemail.com>
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Status
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Proposal
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Version
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Version 5, July 16, 2013
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Number
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EGL Extension #not assigned
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Dependencies
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Requires EGL 1.4 or later. This extension is written against the
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wording of the EGL 1.4 specification.
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EGL_KHR_base_image is required.
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Overview
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This extension provides entry points for binding and unbinding the
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wl_display of a Wayland compositor to an EGLDisplay. Binding a
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wl_display means that the EGL implementation should provide one or
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more interfaces in the Wayland protocol to allow clients to create
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wl_buffer objects. On the server side, this extension also
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provides a new target for eglCreateImageKHR, to create an EGLImage
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from a wl_buffer
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Adding an implementation specific wayland interface, allows the
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EGL implementation to define specific wayland requests and events,
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needed for buffer sharing in an EGL wayland platform.
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IP Status
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Open-source; freely implementable.
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New Procedures and Functions
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EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
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struct wl_display *display);
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EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
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struct wl_display *display);
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EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy,
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struct wl_resource *buffer,
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EGLint attribute, EGLint *value);
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New Tokens
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Accepted as <target> in eglCreateImageKHR
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EGL_WAYLAND_BUFFER_WL 0x31D5
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Accepted in the <attrib_list> parameter of eglCreateImageKHR:
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EGL_WAYLAND_PLANE_WL 0x31D6
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Possible values for EGL_TEXTURE_FORMAT:
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EGL_TEXTURE_Y_U_V_WL 0x31D7
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EGL_TEXTURE_Y_UV_WL 0x31D8
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EGL_TEXTURE_Y_XUXV_WL 0x31D9
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EGL_TEXTURE_EXTERNAL_WL 0x31DA
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Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
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EGL_TEXTURE_FORMAT 0x3080
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EGL_WAYLAND_Y_INVERTED_WL 0x31DB
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Additions to the EGL 1.4 Specification:
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To bind a server side wl_display to an EGLDisplay, call
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EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
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struct wl_display *display);
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To unbind a server side wl_display from an EGLDisplay, call
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EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
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struct wl_display *display);
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eglBindWaylandDisplayWL returns EGL_FALSE when there is already a
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wl_display bound to EGLDisplay otherwise EGL_TRUE.
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eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no
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wl_display bound to the EGLDisplay currently otherwise EGL_TRUE.
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A wl_buffer can have several planes, typically in case of planar
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YUV formats. Depending on the exact YUV format in use, the
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compositor will have to create one or more EGLImages for the
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various planes. The eglQueryWaylandBufferWL function should be
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used to first query the wl_buffer texture format using
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EGL_TEXTURE_FORMAT as the attribute. If the wl_buffer object is
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not an EGL wl_buffer (wl_shm and other wayland extensions can
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create wl_buffer objects of different types), this query will
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return EGL_FALSE. In that case the wl_buffer can not be used with
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EGL and the compositor should have another way to get the buffer
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contents.
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If eglQueryWaylandBufferWL succeeds, the returned value will be
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one of EGL_TEXTURE_RGB, EGL_TEXTURE_RGBA, EGL_TEXTURE_Y_U_V_WL,
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EGL_TEXTURE_Y_UV_WL, EGL_TEXTURE_Y_XUXV_WL. The value returned
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describes how many EGLImages must be used, which components will
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be sampled from each EGLImage and how they map to rgba components
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in the shader. The naming conventions separates planes by _ and
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within each plane, the order or R, G, B, A, Y, U, and V indicates
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how those components map to the rgba value returned by the
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sampler. X indicates that the corresponding component in the rgba
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value isn't used.
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RGB and RGBA buffer types:
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EGL_TEXTURE_RGB
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One plane, samples RGB from the texture to rgb in the
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shader. Alpha channel is not valid.
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EGL_TEXTURE_RGBA
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One plane, samples RGBA from the texture to rgba in the
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shader.
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YUV buffer types:
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EGL_TEXTURE_Y_U_V_WL
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Three planes, samples Y from the first plane to r in
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the shader, U from the second plane to r, and V from
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the third plane to r.
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EGL_TEXTURE_Y_UV_WL
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Two planes, samples Y from the first plane to r in
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the shader, U and V from the second plane to rg.
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EGL_TEXTURE_Y_XUXV_WL
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Two planes, samples Y from the first plane to r in
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the shader, U and V from the second plane to g and a.
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EGL_TEXTURE_EXTERNAL_WL
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Treated as a single plane texture, but sampled with
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samplerExternalOES according to OES_EGL_image_external
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After querying the wl_buffer layout, create EGLImages for the
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planes by calling eglCreateImageKHR with wl_buffer as
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EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL
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context. If no attributes are given, an EGLImage will be created
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for the first plane. For multi-planar buffers, specify the plane
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to create the EGLImage for by using the EGL_WAYLAND_PLANE_WL
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attribute. The value of the attribute is the index of the plane,
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as defined by the buffer format. Writing to an EGLImage created
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from a wl_buffer in any way (such as glTexImage2D, binding the
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EGLImage as a renderbuffer etc) will result in undefined behavior.
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Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
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EGL_HEIGHT to query the width and height of the wl_buffer.
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Also, eglQueryWaylandBufferWL may accept
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EGL_WAYLAND_Y_INVERTED_WL attribute to query orientation of
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wl_buffer. If EGL_WAYLAND_Y_INVERTED_WL is supported
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eglQueryWaylandBufferWL returns EGL_TRUE and value is a boolean
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that tells if wl_buffer is y-inverted or not. If
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EGL_WAYLAND_Y_INVERTED_WL is not supported
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eglQueryWaylandBufferWL returns EGL_FALSE, in that case
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wl_buffer should be treated as if value of
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EGL_WAYLAND_Y_INVERTED_WL was EGL_TRUE.
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Issues
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Revision History
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Version 1, March 1, 2011
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Initial draft (Benjamin Franzke)
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Version 2, July 5, 2012
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Add EGL_WAYLAND_PLANE_WL attribute to allow creating an EGLImage
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for different planes of planar buffer. (Kristian Høgsberg)
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Version 3, July 10, 2012
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Add eglQueryWaylandBufferWL and the various buffer
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formats. (Kristian Høgsberg)
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Version 4, July 19, 2012
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Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
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and just define the new YUV texture formats. Add support for
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EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)
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Version 5, July 16, 2013
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Change eglQueryWaylandBufferWL to take a resource pointer to the
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buffer instead of a pointer to a struct wl_buffer, as the latter has
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been deprecated. (Ander Conselvan de Oliveira)
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Version 6, September 16, 2013
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Add EGL_WAYLAND_Y_INVERTED_WL attribute to allow specifying
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wl_buffer's orientation.
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