mirror of
https://gitee.com/openharmony/third_party_mesa3d
synced 2024-11-23 15:30:09 +00:00
768186e2af
Reviewed-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7060>
307 lines
12 KiB
ReStructuredText
307 lines
12 KiB
ReStructuredText
Frequently Asked Questions
|
|
==========================
|
|
|
|
Last updated: 19 September 2018
|
|
|
|
1. High-level Questions and Answers
|
|
-----------------------------------
|
|
|
|
1.1 What is Mesa?
|
|
~~~~~~~~~~~~~~~~~
|
|
|
|
Mesa is an open-source implementation of the OpenGL specification.
|
|
OpenGL is a programming library for writing interactive 3D applications.
|
|
See the `OpenGL website <https://www.opengl.org/>`__ for more
|
|
information.
|
|
|
|
Mesa 9.x supports the OpenGL 3.1 specification.
|
|
|
|
1.2 Does Mesa support/use graphics hardware?
|
|
--------------------------------------------
|
|
|
|
Yes. Specifically, Mesa serves as the OpenGL core for the open-source
|
|
DRI drivers for X.org.
|
|
|
|
- See the `DRI website <https://dri.freedesktop.org/>`__ for more
|
|
information.
|
|
- See `01.org <https://01.org/linuxgraphics>`__ for more information
|
|
about Intel drivers.
|
|
- See `nouveau.freedesktop.org <https://nouveau.freedesktop.org>`__ for
|
|
more information about Nouveau drivers.
|
|
- See
|
|
`www.x.org/wiki/RadeonFeature <https://www.x.org/wiki/RadeonFeature>`__
|
|
for more information about Radeon drivers.
|
|
|
|
1.3 What purpose does Mesa serve today?
|
|
---------------------------------------
|
|
|
|
Hardware-accelerated OpenGL implementations are available for most
|
|
popular operating systems today. Still, Mesa serves at least these
|
|
purposes:
|
|
|
|
- Mesa is used as the core of the open-source X.org DRI hardware
|
|
drivers.
|
|
- Mesa is quite portable and allows OpenGL to be used on systems that
|
|
have no other OpenGL solution.
|
|
- Software rendering with Mesa serves as a reference for validating the
|
|
hardware drivers.
|
|
- A software implementation of OpenGL is useful for experimentation,
|
|
such as testing new rendering techniques.
|
|
- Mesa can render images with deep color channels: 16-bit integer and
|
|
32-bit floating point color channels are supported. This capability
|
|
is only now appearing in hardware.
|
|
- Mesa's internal limits (max lights, clip planes, texture size, etc)
|
|
can be changed for special needs (hardware limits are hard to
|
|
overcome).
|
|
|
|
1.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?
|
|
-------------------------------------------------------------------------
|
|
|
|
*Stand-alone Mesa* is the original incarnation of Mesa. On systems
|
|
running the X Window System it does all its rendering through the Xlib
|
|
API:
|
|
|
|
- The GLX API is supported, but it's really just an emulation of the
|
|
real thing.
|
|
- The GLX wire protocol is not supported and there's no OpenGL
|
|
extension loaded by the X server.
|
|
- There is no hardware acceleration.
|
|
- The OpenGL library, ``libGL.so``, contains everything (the
|
|
programming API, the GLX functions and all the rendering code).
|
|
|
|
Alternately, Mesa acts as the core for a number of OpenGL hardware
|
|
drivers within the DRI (Direct Rendering Infrastructure):
|
|
|
|
- The ``libGL.so`` library provides the GL and GLX API functions, a GLX
|
|
protocol encoder, and a device driver loader.
|
|
- The device driver modules (such as ``r200_dri.so``) contain a
|
|
built-in copy of the core Mesa code.
|
|
- The X server loads the GLX module. The GLX module decodes incoming
|
|
GLX protocol and dispatches the commands to a rendering module. For
|
|
the DRI, this module is basically a software Mesa renderer.
|
|
|
|
1.5 How do I upgrade my DRI installation to use a new Mesa release?
|
|
-------------------------------------------------------------------
|
|
|
|
This wasn't easy in the past. Now, the DRI drivers are included in the
|
|
Mesa tree and can be compiled separately from the X server. Just follow
|
|
the Mesa :doc:`compilation instructions <install>`.
|
|
|
|
1.6 Are there other open-source implementations of OpenGL?
|
|
----------------------------------------------------------
|
|
|
|
Yes, SGI's `OpenGL Sample Implementation
|
|
(SI) <http://web.archive.org/web/20171010115110_/http://oss.sgi.com/projects/ogl-sample/index.html>`__
|
|
is available. The SI was written during the time that OpenGL was
|
|
originally designed. Unfortunately, development of the SI has stagnated.
|
|
Mesa is much more up to date with modern features and extensions.
|
|
|
|
`Vincent <https://sourceforge.net/projects/ogl-es/>`__ is an open-source
|
|
implementation of OpenGL ES for mobile devices.
|
|
|
|
`miniGL <http://web.archive.org/web/20130830162848/http://www.dsbox.com/minigl.html>`__
|
|
is a subset of OpenGL for PalmOS devices. The website is gone, but the
|
|
source code can still be found on
|
|
`sourceforge.net <https://sourceforge.net/projects/minigl/>`__.
|
|
|
|
`TinyGL <http://bellard.org/TinyGL/>`__ is a subset of OpenGL.
|
|
|
|
`SoftGL <https://sourceforge.net/projects/softgl/>`__ is an OpenGL
|
|
subset for mobile devices.
|
|
|
|
`Chromium <http://chromium.sourceforge.net/>`__ isn't a conventional
|
|
OpenGL implementation (it's layered upon OpenGL), but it does export the
|
|
OpenGL API. It allows tiled rendering, sort-last rendering, etc.
|
|
|
|
`ClosedGL <http://www.ticalc.org/archives/files/fileinfo/361/36173.html>`__
|
|
is an OpenGL subset library for TI graphing calculators.
|
|
|
|
There may be other open OpenGL implementations, but Mesa is the most
|
|
popular and feature-complete.
|
|
|
|
2. Compilation and Installation Problems
|
|
----------------------------------------
|
|
|
|
2.1 What's the easiest way to install Mesa?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If you're using a Linux-based system, your distro CD most likely already
|
|
has Mesa packages (like RPM or DEB) which you can easily install.
|
|
|
|
2.2 I get undefined symbols such as bgnpolygon, v3f, etc...
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
You're application is written in IRIS GL, not OpenGL. IRIS GL was the
|
|
predecessor to OpenGL and is a different thing (almost) entirely. Mesa's
|
|
not the solution.
|
|
|
|
2.3 Where is the GLUT library?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
GLUT (OpenGL Utility Toolkit) is no longer in the separate
|
|
``MesaGLUT-x.y.z.tar.gz`` file. If you don't already have GLUT
|
|
installed, you should grab
|
|
`freeglut <http://freeglut.sourceforge.net/>`__.
|
|
|
|
2.4 Where is the GLw library?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
GLw (OpenGL widget library) is now available from a separate `git
|
|
repository <https://gitlab.freedesktop.org/mesa/glw>`__. Unless you're
|
|
using very old Xt/Motif applications with OpenGL, you shouldn't need it.
|
|
|
|
2.5 What's the proper place for the libraries and headers?
|
|
----------------------------------------------------------
|
|
|
|
On Linux-based systems you'll want to follow the `Linux
|
|
ABI <https://www.khronos.org/registry/OpenGL/ABI/>`__ standard.
|
|
Basically you'll want the following:
|
|
|
|
``/usr/include/GL/gl.h``
|
|
the main OpenGL header
|
|
``/usr/include/GL/glu.h``
|
|
the OpenGL GLU (utility) header
|
|
``/usr/include/GL/glx.h``
|
|
the OpenGL GLX header
|
|
``/usr/include/GL/glext.h``
|
|
the OpenGL extensions header
|
|
``/usr/include/GL/glxext.h``
|
|
the OpenGL GLX extensions header
|
|
``/usr/include/GL/osmesa.h``
|
|
the Mesa off-screen rendering header
|
|
``/usr/lib/libGL.so``
|
|
a symlink to ``libGL.so.1``
|
|
``/usr/lib/libGL.so.1``
|
|
a symlink to ``libGL.so.1.xyz``
|
|
``/usr/lib/libGL.so.xyz``
|
|
the actual OpenGL/Mesa library. xyz denotes the Mesa version number.
|
|
|
|
When configuring Mesa, there are three meson options that affect the
|
|
install location that you should take care with: ``--prefix``,
|
|
``--libdir``, and ``-D dri-drivers-path``. To install Mesa into the
|
|
system location where it will be available for all programs to use, set
|
|
``--prefix=/usr``. Set ``--libdir`` to where your Linux distribution
|
|
installs system libraries, usually either ``/usr/lib`` or
|
|
``/usr/lib64``. Set ``-D dri-drivers-path`` to the directory where your
|
|
Linux distribution installs DRI drivers. To find your system's DRI
|
|
driver directory, try executing ``find /usr -type d -name dri``. For
|
|
example, if the ``find`` command listed ``/usr/lib64/dri``, then set
|
|
``-D dri-drivers-path=/usr/lib64/dri``.
|
|
|
|
After determining the correct values for the install location, configure
|
|
Mesa with
|
|
``meson configure --prefix=/usr --libdir=xxx -D dri-drivers-path=xxx``
|
|
and then install with ``sudo ninja install``.
|
|
|
|
3. Runtime / Rendering Problems
|
|
-------------------------------
|
|
|
|
3.1 Rendering is slow / why isn't my graphics hardware being used?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If Mesa can't use its hardware accelerated drivers it falls back on one
|
|
of its software renderers. (e.g. classic swrast, softpipe or llvmpipe)
|
|
|
|
You can run the ``glxinfo`` program to learn about your OpenGL library.
|
|
Look for the ``OpenGL vendor`` and ``OpenGL renderer`` values. That will
|
|
identify who's OpenGL library with which driver you're using and what
|
|
sort of hardware it has detected.
|
|
|
|
If you're using a hardware accelerated driver you want
|
|
``direct rendering: Yes``.
|
|
|
|
If your DRI-based driver isn't working, go to the `DRI
|
|
website <https://dri.freedesktop.org/>`__ for trouble-shooting
|
|
information.
|
|
|
|
3.2 I'm seeing errors in depth (Z) buffering. Why?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Make sure the ratio of the far to near clipping planes isn't too great.
|
|
Look
|
|
`here <https://www.opengl.org/archives/resources/faq/technical/depthbuffer.htm#0040>`__
|
|
for details.
|
|
|
|
Mesa uses a 16-bit depth buffer by default which is smaller and faster
|
|
to clear than a 32-bit buffer but not as accurate. If you need a deeper
|
|
you can modify the parameters to ``glXChooseVisual`` in your code.
|
|
|
|
3.3 Why Isn't depth buffering working at all?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Be sure you're requesting a depth buffered-visual. If you set the
|
|
``MESA_DEBUG`` environment variable it will warn you about trying to
|
|
enable depth testing when you don't have a depth buffer.
|
|
|
|
Specifically, make sure ``glutInitDisplayMode`` is being called with
|
|
``GLUT_DEPTH`` or ``glXChooseVisual`` is being called with a non-zero
|
|
value for ``GLX_DEPTH_SIZE``.
|
|
|
|
This discussion applies to stencil buffers, accumulation buffers and
|
|
alpha channels too.
|
|
|
|
3.4 Why does ``glGetString()`` always return ``NULL``?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Be sure you have an active/current OpenGL rendering context before
|
|
calling ``glGetString``.
|
|
|
|
3.5 ``GL_POINTS`` and ``GL_LINES`` don't touch the right pixels
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If you're trying to draw a filled region by using ``GL_POINTS`` or
|
|
``GL_LINES`` and seeing holes or gaps it's because of a float-to-int
|
|
rounding problem. But this is not a bug. See Appendix H of the OpenGL
|
|
Programming Guide - "OpenGL Correctness Tips". Basically, applying a
|
|
translation of (0.375, 0.375, 0.0) to your coordinates will fix the
|
|
problem.
|
|
|
|
4. Developer Questions
|
|
----------------------
|
|
|
|
4.1 How can I contribute?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
First, join the :doc:`mesa-dev mailing list <lists>`. That's where
|
|
Mesa development is discussed.
|
|
|
|
The `OpenGL Specification <https://www.opengl.org/documentation>`__ is
|
|
the bible for OpenGL implementation work. You should read it.
|
|
|
|
Most of the Mesa development work involves implementing new OpenGL
|
|
extensions, writing hardware drivers (for the DRI), and code
|
|
optimization.
|
|
|
|
4.2 How do I write a new device driver?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Unfortunately, writing a device driver isn't easy. It requires detailed
|
|
understanding of OpenGL, the Mesa code, and your target
|
|
hardware/operating system. 3D graphics are not simple.
|
|
|
|
The best way to get started is to use an existing driver as your
|
|
starting point. For a classic hardware driver, the i965 driver is a good
|
|
example. For a Gallium3D hardware driver, the r300g, r600g and the i915g
|
|
are good examples.
|
|
|
|
The DRI website has more information about writing hardware drivers. The
|
|
process isn't well document because the Mesa driver interface changes
|
|
over time, and we seldom have spare time for writing documentation. That
|
|
being said, many people have managed to figure out the process.
|
|
|
|
Joining the appropriate mailing lists and asking questions (and
|
|
searching the archives) is a good way to get information.
|
|
|
|
4.3 Why isn't ``GL_EXT_texture_compression_s3tc`` implemented in Mesa?
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Oh but it is! Prior to 2nd October 2017, the Mesa project did not
|
|
include S3TC support due to intellectual property (IP) and/or patent
|
|
issues around the S3TC algorithm.
|
|
|
|
As of Mesa 17.3.0, Mesa now officially supports S3TC, as the patent has
|
|
expired.
|
|
|
|
In versions prior to this, a 3rd party `plug-in
|
|
library <https://dri.freedesktop.org/wiki/S3TC>`__ was required.
|