mirror of
https://gitee.com/openharmony/third_party_mesa3d
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fae5e1dc74
Fixes: ba28f2136f
("docs: add note about r-b/other tags when resending")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
372 lines
14 KiB
HTML
372 lines
14 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Submitting patches</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>Submitting patches</h1>
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<ul>
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<li><a href="#guidelines">Basic guidelines</a>
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<li><a href="#formatting">Patch formatting</a>
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<li><a href="#testing">Testing Patches</a>
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<li><a href="#mailing">Mailing Patches</a>
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<li><a href="#reviewing">Reviewing Patches</a>
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<li><a href="#nominations">Nominating a commit for a stable branch</a>
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<li><a href="#criteria">Criteria for accepting patches to the stable branch</a>
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<li><a href="#gittips">Git tips</a>
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</ul>
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<h2 id="guidelines">Basic guidelines</h2>
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<ul>
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<li>Patches should not mix code changes with code formatting changes (except,
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perhaps, in very trivial cases.)
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<li>Code patches should follow Mesa
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<a href="codingstyle.html" target="_parent">coding conventions</a>.
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<li>Whenever possible, patches should only effect individual Mesa/Gallium
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components.
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<li>Patches should never introduce build breaks and should be bisectable (see
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<code>git bisect</code>.)
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<li>Patches should be properly <a href="#formatting">formatted</a>.
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<li>Patches should be sufficiently <a href="#testing">tested</a> before submitting.
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<li>Patches should be submitted to <a href="#mailing">mesa-dev</a>
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for <a href="#reviewing">review</a> using <code>git send-email</code>.
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</ul>
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<h2 id="formatting">Patch formatting</h2>
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<ul>
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<li>Lines should be limited to 75 characters or less so that git logs
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displayed in 80-column terminals avoid line wrapping. Note that git
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log uses 4 spaces of indentation (4 + 75 < 80).
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<li>The first line should be a short, concise summary of the change prefixed
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with a module name. Examples:
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<pre>
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mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
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gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
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i965: Fix missing type in local variable declaration.
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</pre>
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<li>Subsequent patch comments should describe the change in more detail,
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if needed. For example:
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<pre>
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i965: Remove end-of-thread SEND alignment code.
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This was present in Eric's initial implementation of the compaction code
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for Sandybridge (commit 077d01b6). There is no documentation saying this
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is necessary, and removing it causes no regressions in piglit on any
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platform.
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</pre>
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<li>A "Signed-off-by:" line is not required, but not discouraged either.
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<li>If a patch address a bugzilla issue, that should be noted in the
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patch comment. For example:
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<pre>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
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</pre>
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<li>If there have been several revisions to a patch during the review
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process, they should be noted such as in this example:
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<pre>
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st/mesa: add ARB_texture_stencil8 support (v4)
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if we support stencil texturing, enable texture_stencil8
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there is no requirement to support native S8 for this,
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the texture can be converted to x24s8 fine.
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v2: fold fixes from Marek in:
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a) put S8 last in the list
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b) fix renderable to always test for d/s renderable
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fixup the texture case to use a stencil only format
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for picking the format for the texture view.
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v3: hit fallback for getteximage
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v4: put s8 back in front, it shouldn't get picked now (Ilia)
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</pre>
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<li>If someone tested your patch, document it with a line like this:
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<pre>
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Tested-by: Joe Hacker <jhacker@foo.com>
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</pre>
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<li>If the patch was reviewed (usually the case) or acked by someone,
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that should be documented with:
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<pre>
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Reviewed-by: Joe Hacker <jhacker@foo.com>
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Acked-by: Joe Hacker <jhacker@foo.com>
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</pre>
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<li>If sending later revision of a patch, add all the tags - ack, r-b,
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Cc: mesa-stable and/or other. This provides reviewers with quick feedback if the
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patch has already been reviewed.
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<li>In order for your patch to reach the prospective reviewer easier/faster,
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use the script scripts/get_reviewer.pl to get a list of individuals and include
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them in the CC list.
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<br>
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Please use common sense and do <strong>not</strong> blindly add everyone.
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<br>
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<pre>
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$ scripts/get_reviewer.pl --help # to get the the help screen
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$ scripts/get_reviewer.pl -f src/egl/drivers/dri2/platform_android.c
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Rob Herring <robh@kernel.org> (reviewer:ANDROID EGL SUPPORT,added_lines:188/700=27%,removed_lines:58/283=20%)
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Tomasz Figa <tfiga@chromium.org> (reviewer:ANDROID EGL SUPPORT,authored:12/41=29%,added_lines:308/700=44%,removed_lines:115/283=41%)
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Emil Velikov <emil.l.velikov@gmail.com> (authored:13/41=32%,removed_lines:76/283=27%)
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</pre>
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</ul>
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<h2 id="testing">Testing Patches</h2>
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<p>
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It should go without saying that patches must be tested. In general,
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do whatever testing is prudent.
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</p>
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<p>
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You should always run the Mesa test suite before submitting patches.
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The test suite can be run using the 'make check' command. All tests
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must pass before patches will be accepted, this may mean you have
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to update the tests themselves.
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</p>
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<p>
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Whenever possible and applicable, test the patch with
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<a href="http://piglit.freedesktop.org">Piglit</a> and/or
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<a href="https://android.googlesource.com/platform/external/deqp/">dEQP</a>
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to check for regressions.
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</p>
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<h2 id="mailing">Mailing Patches</h2>
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<p>
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Patches should be sent to the mesa-dev mailing list for review:
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<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
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mesa-dev@lists.freedesktop.org</a>.
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When submitting a patch make sure to use
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<a href="https://git-scm.com/docs/git-send-email">git send-email</a>
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rather than attaching patches to emails. Sending patches as
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attachments prevents people from being able to provide in-line review
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comments.
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</p>
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<p>
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When submitting follow-up patches you can use --in-reply-to to make v2, v3,
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etc patches show up as replies to the originals. This usually works well
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when you're sending out updates to individual patches (as opposed to
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re-sending the whole series). Using --in-reply-to makes
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it harder for reviewers to accidentally review old patches.
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</p>
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<p>
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When submitting follow-up patches you should also login to
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<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
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state of your old patches to Superseded.
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</p>
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<h2 id="reviewing">Reviewing Patches</h2>
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<p>
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When you've reviewed a patch on the mailing list, please be unambiguous
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about your review. That is, state either
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</p>
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<pre>
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Reviewed-by: Joe Hacker <jhacker@foo.com>
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</pre>
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or
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<pre>
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Acked-by: Joe Hacker <jhacker@foo.com>
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</pre>
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<p>
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Rather than saying just "LGTM" or "Seems OK".
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</p>
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<p>
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If small changes are suggested, it's OK to say something like:
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</p>
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<pre>
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With the above fixes, Reviewed-by: Joe Hacker <jhacker@foo.com>
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</pre>
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<p>
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which tells the patch author that the patch can be committed, as long
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as the issues are resolved first.
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</p>
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<h2 id="nominations">Nominating a commit for a stable branch</h2>
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<p>
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There are three ways to nominate patch for inclusion of the stable branch and
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release.
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</p>
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<ul>
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<li> By adding the Cc: mesa-stable@ tag as described below.
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<li> Sending the commit ID (as seen in master branch) to the mesa-stable@ mailing list.
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<li> Forwarding the patch from the mesa-dev@ mailing list.
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</li>
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</ul>
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<p>
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Note: resending patch identical to one on mesa-dev@ or one that differs only
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by the extra mesa-stable@ tag is <strong>not</strong> recommended.
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</p>
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<h3 id="thetag">The stable tag</h3>
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<p>
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If you want a commit to be applied to a stable branch,
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you should add an appropriate note to the commit message.
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</p>
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<p>
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Here are some examples of such a note:
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</p>
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<ul>
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<li>CC: <mesa-stable@lists.freedesktop.org></li>
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<li>CC: "9.2 10.0" <mesa-stable@lists.freedesktop.org></li>
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<li>CC: "10.0" <mesa-stable@lists.freedesktop.org></li>
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</ul>
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Simply adding the CC to the mesa-stable list address is adequate to nominate
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the commit for the most-recently-created stable branch. It is only necessary
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to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
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examples above), if you want to nominate the commit for an older stable
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branch. And, as in these examples, you can nominate the commit for the older
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branch in addition to the more recent branch, or nominate the commit
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exclusively for the older branch.
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This "CC" syntax for patch nomination will cause patches to automatically be
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copied to the mesa-stable@ mailing list when you use "git send-email" to send
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patches to the mesa-dev@ mailing list. If you prefer using --suppress-cc that
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won't have any effect negative effect on the patch nomination.
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<h2 id="criteria">Criteria for accepting patches to the stable branch</h2>
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Mesa has a designated release manager for each stable branch, and the release
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manager is the only developer that should be pushing changes to these
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branches. Everyone else should simply nominate patches using the mechanism
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described above.
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The stable-release manager will work with the list of nominated patches, and
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for each patch that meets the criteria below will cherry-pick the patch with:
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<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
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important so that the picked patch references the commit ID of the original
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patch.
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The stable-release manager may at times need to force-push changes to the
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stable branches, for example, to drop a previously-picked patch that was later
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identified as causing a regression). These force-pushes may cause changes to
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be lost from the stable branch if developers push things directly. Consider
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yourself warned.
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The stable-release manager is also given broad discretion in rejecting patches
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that have been nominated for the stable branch. The most basic rule is that
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the stable branch is for bug fixes only, (no new features, no
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regressions). Here is a non-exhaustive list of some reasons that a patch may
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be rejected:
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<ul>
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<li>Patch introduces a regression. Any reported build breakage or other
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regression caused by a particular patch, (game no longer work, piglit test
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changes from PASS to FAIL), is justification for rejecting a patch.</li>
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<li>Patch is too large, (say, larger than 100 lines)</li>
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<li>Patch is not a fix. For example, a commit that moves code around with no
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functional change should be rejected.</li>
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<li>Patch fix is not clearly described. For example, a commit message
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of only a single line, no description of the bug, no mention of bugzilla,
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etc.</li>
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<li>Patch has not obviously been reviewed, For example, the commit message
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has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
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author.</li>
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<li>Patch has not already been merged to the master branch. As a rule, bug
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fixes should never be applied first to a stable branch. Patches should land
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first on the master branch and then be cherry-picked to a stable
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branch. (This is to avoid future releases causing regressions if the patch
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is not also applied to master.) The only things that might look like
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exceptions would be backports of patches from master that happen to look
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significantly different.</li>
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<li>Patch depends on too many other patches. Ideally, all stable-branch
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patches should be self-contained. It sometimes occurs that a single, logical
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bug-fix occurs as two separate patches on master, (such as an original
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patch, then a subsequent fix-up to that patch). In such a case, these two
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patches should be squashed into a single, self-contained patch for the
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stable branch. (Of course, if the squashing makes the patch too large, then
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that could be a reason to reject the patch.)</li>
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<li>Patch includes new feature development, not bug fixes. New OpenGL
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features, extensions, etc. should be applied to Mesa master and included in
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the next major release. Stable releases are intended only for bug fixes.
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Note: As an exception to this rule, the stable-release manager may accept
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hardware-enabling "features". For example, backports of new code to support
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a newly-developed hardware product can be accepted if they can be reasonably
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determined to not have effects on other hardware.</li>
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<li>Patch is a performance optimization. As a rule, performance patches are
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not candidates for the stable branch. The only exception might be a case
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where an application's performance was recently severely impacted so as to
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become unusable. The fix for this performance regression could then be
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considered for a stable branch. The optimization must also be
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non-controversial and the patches still need to meet the other criteria of
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being simple and self-contained</li>
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<li>Patch introduces a new failure mode (such as an assert). While the new
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assert might technically be correct, for example to make Mesa more
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conformant, this is not the kind of "bug fix" we want in a stable
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release. The potential problem here is that an OpenGL program that was
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previously working, (even if technically non-compliant with the
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specification), could stop working after this patch. So that would be a
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regression that is unacceptable for the stable branch.</li>
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</ul>
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<h2 id="gittips">Git tips</h2>
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<ul>
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<li><code>git rebase -i ...</code> is your friend. Don't be afraid to use it.
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<li>Apply a fixup to commit FOO.
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<pre>
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git add ...
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git commit --fixup=FOO
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git rebase -i --autosquash ...
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</pre>
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<li>Test for build breakage between patches e.g last 8 commits.
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<pre>
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git rebase -i --exec="make -j4" HEAD~8
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</pre>
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<li>Sets the default mailing address for your repo.
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<pre>
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git config --local sendemail.to mesa-dev@lists.freedesktop.org
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</pre>
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<li> Add version to subject line of patch series in this case for the last 8
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commits before sending.
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<pre>
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git send-email --subject-prefix="PATCH v4" HEAD~8
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git send-email -v4 @~8 # shorter version, inherited from git format-patch
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</pre>
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<li> Configure git to use the get_reviewer.pl script interactively. Thus you
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can avoid adding the world to the CC list.
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<pre>
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git config sendemail.cccmd "./scripts/get_reviewer.pl -i"
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</pre>
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</ul>
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</div>
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</body>
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</html>
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