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https://gitee.com/openharmony/third_party_mesa3d
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6dfce109c2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> (cherry picked from commit 89cbd91b17989ec7eb1cb93ac427a84dca56cd79)
166 lines
6.2 KiB
HTML
166 lines
6.2 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.6.2 Release Notes / July 11, 2015</h1>
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<p>
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Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release.
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</p>
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<p>
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Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz
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05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES < 300</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen->ws->buffer_from_handle returns NULL)</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li>
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</ul>
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<h2>Changes</h2>
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<p>Chris Wilson (1):</p>
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<ul>
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<li>loader: Look for any version of currently linked libudev.so</li>
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</ul>
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<p>Emil Velikov (2):</p>
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<ul>
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<li>docs: Add sha256 checksums for the 10.6.1 release</li>
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<li>Update version to 10.6.2</li>
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</ul>
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<p>Ilia Mirkin (8):</p>
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<ul>
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<li>nv50/ir: propagate modifier to right arg when const-folding mad</li>
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<li>nv50/ir: fix emission of address reg in 3rd source</li>
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<li>nv50/ir: copy joinAt when splitting both before and after</li>
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<li>mesa: reset the source packing when creating temp transfer image</li>
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<li>nv50/ir: don't emit src2 in immediate form</li>
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<li>mesa/prog: relative offsets into constbufs are not constant</li>
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<li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied</li>
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<li>nvc0: turn sample counts off during blit</li>
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</ul>
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<p>Kenneth Graunke (5):</p>
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<ul>
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<li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().</li>
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<li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.</li>
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<li>i965/vs: Fix matNxM vertex attributes where M != 4.</li>
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<li>Revert "glsl: clone inputs and outputs during linking"</li>
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<li>Revert "i965: Delete linked GLSL IR when using NIR."</li>
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</ul>
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<p>Marek Olšák (3):</p>
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<ul>
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<li>r600g: disable single-sample fast color clear due to hangs</li>
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<li>radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips</li>
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<li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces</li>
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</ul>
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<p>Mario Kleiner (2):</p>
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<ul>
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<li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
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<li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
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</ul>
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<p>Matt Turner (2):</p>
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<ul>
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<li>i965/fs: Don't mess up stride for uniform integer multiplication.</li>
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<li>Revert SHA1 additions.</li>
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</ul>
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<p>Michel Dänzer (1):</p>
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<ul>
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<li>winsys/radeon: Unmap GPU VM address range when destroying BO</li>
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</ul>
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<p>Mike Stroyan (2):</p>
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<ul>
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<li>meta: Only change and restore viewport 0 in mesa meta mode</li>
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<li>i965: allocate at least 1 BLEND_STATE element</li>
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</ul>
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<p>Neil Roberts (4):</p>
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<ul>
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<li>i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA</li>
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<li>glsl: Add missing check for whether an expression is an add operation</li>
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<li>glsl: Make sure not to dereference NULL</li>
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<li>i965: Don't try to print the GLSL IR if it has been freed</li>
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</ul>
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<p>Tapani Pälli (8):</p>
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<ul>
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<li>glsl: clone inputs and outputs during linking</li>
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<li>i965: Delete linked GLSL IR when using NIR.</li>
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<li>glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00</li>
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<li>mesa/glsl: new compiler option EmitNoIndirectSampler</li>
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<li>i965: use EmitNoIndirectSampler for gen < 7</li>
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<li>i915: use EmitNoIndirectSampler</li>
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<li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li>
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<li>glsl: validate sampler array indexing for 'constant-index-expression'</li>
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</ul>
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</div>
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</body>
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</html>
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