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https://gitee.com/openharmony/third_party_mesa3d
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207 lines
6.3 KiB
HTML
207 lines
6.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>VMware guest GL driver</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>VMware guest GL driver</h1>
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<p>
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This page describes how to build, install and use the
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<a href="http://www.vmware.com/">VMware</a> guest GL driver
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(aka the SVGA or SVGA3D driver) for Linux using the latest source code.
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This driver gives a Linux virtual machine access to the host's GPU for
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hardware-accelerated 3D.
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VMware Workstation running on Linux or Windows and VMware Fusion running on
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MacOS are all supported.
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</p>
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<p>
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End users shouldn't have to go through all these steps once the driver is
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included in newer Linux distributions.
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</p>
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<p>
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For more information about the X components see these wiki pages at x.org:
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</p>
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<ul>
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<li><a href="http://wiki.x.org/wiki/vmware">
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Driver Overview</a>
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<li><a href="http://wiki.x.org/wiki/vmware/vmware3D">
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xf86-video-vmware Details</a>
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</ul>
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<h2>Components</h2>
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The components involved in this include:
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<ul>
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<li>Linux kernel module: vmwgfx
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<li>X server 2D driver: xf86-video-vmware
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<li>User-space libdrm library
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<li>Mesa/gallium OpenGL driver: "svga"
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</ul>
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<h2>Prerequisites</h2>
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<ul>
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<li>Kernel version at least 2.6.25
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<li>Xserver version at least 1.7
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<li>Ubuntu: For ubuntu you need to install a number of build dependencies.
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<pre>
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sudo apt-get install git-core
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sudo apt-get install automake libtool libpthread-stubs0-dev
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sudo apt-get install xserver-xorg-dev x11proto-xinerama-dev libx11-xcb-dev
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sudo apt-get install libxcb-glx0-dev libxrender-dev
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sudo apt-get build-dep libgl1-mesa-dri libxcb-glx0-dev
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</pre>
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<li>Fedora: For Fedora you also need to install a number of build dependencies.
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<pre>
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sudo yum install mesa-libGL-devel xorg-x11-server-devel xorg-x11-util-macros
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sudo yum install libXrender-devel.i686
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sudo yum install automake gcc libtool expat-devel kernel-devel git-core
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sudo yum install makedepend flex bison
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</pre>
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</ul>
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<p>
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Depending on your Linux distro, other packages may be needed.
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The configure scripts should tell you what's missing.
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</p>
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<h2>Getting the Latest Source Code</h2>
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Begin by saving your current directory location:
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<pre>
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export TOP=$PWD
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</pre>
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<ul>
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<li>Mesa/Gallium master branch. This code is used to build libGL, and the direct rendering svga driver for libGL, vmwgfx_dri.so, and the X acceleration library libxatracker.so.x.x.x.
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<pre>
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git clone git://anongit.freedesktop.org/git/mesa/mesa
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</pre>
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<li>VMware Linux guest kernel module. Note that this repo contains the complete DRM and TTM code. The vmware-specific driver is really only the files prefixed with vmwgfx.
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<pre>
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git clone git://anongit.freedesktop.org/git/mesa/vmwgfx
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</pre>
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<li>libdrm, A user-space library that interfaces with drm. Most distros ship with this driver. Safest bet is really to replace the system one. Optionally you can point LIBDRM_CFLAGS and LIBDRM_LIBS to the libdrm-2.4.22 package in toolchain. But here, we replace:
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<pre>
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git clone git://anongit.freedesktop.org/git/mesa/drm
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</pre>
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<li>xf86-video-vmware. The chainloading driver, vmware_drv.so, the legacy driver vmwlegacy_drv.so, and the vmwgfx driver vmwgfx_drv.so.
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<pre>
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git clone git://anongit.freedesktop.org/git/xorg/driver/xf86-video-vmware
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</pre>
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</ul>
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<h2>Building the Code</h2>
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<ul>
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<li>Build libdrm: If you're on a 32-bit system, you should skip the --libdir configure option. Note also the comment about toolchain libdrm above.
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<pre>
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cd $TOP/drm
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./autogen.sh --prefix=/usr --enable-vmwgfx-experimental-api --libdir=/usr/lib64
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make
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sudo make install
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</pre>
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<li>Build Mesa and the vmwgfx_dri.so driver, the vmwgfx_drv.so xorg driver, the X acceleration library libxatracker.
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The vmwgfx_dri.so is used by the OpenGL libraries during direct rendering,
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and by the Xorg server during accelerated indirect GL rendering.
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The libxatracker library is used exclusively by the X server to do render,
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copy and video acceleration:
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<br>
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The following configure options doesn't build the EGL system.
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<br>
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As before, if you're on a 32-bit system, you should skip the --libdir
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configure option.
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<pre>
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cd $TOP/mesa
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./autogen.sh --prefix=/usr --libdir=/usr/lib64 --with-gallium-drivers=svga --with-dri-drivers= --enable-xa
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make
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sudo make install
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</pre>
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Note that you may have to install other packages that Mesa depends upon
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if they're not installed in your system. You should be told what's missing.
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<br>
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<br>
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<li>xf86-video-vmware: Now, once libxatracker is installed, we proceed with building and replacing the current Xorg driver. First check if your system is 32- or 64-bit. If you're building for a 32-bit system, you will not be needing the --libdir=/usr/lib64 option to autogen.
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<pre>
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cd $TOP/xf86-video-vmware
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./autogen.sh --prefix=/usr --libdir=/usr/lib64
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make
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sudo make install
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</pre>
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<li>vmwgfx kernel module. First make sure that any old version of this kernel module is removed from the system by issuing
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<pre>
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sudo rm /lib/modules/`uname -r`/kernel/drivers/gpu/drm/vmwgfx.ko*
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</pre>
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Then
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<pre>
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cd $TOP/vmwgfx
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make
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sudo make install
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sudo cp 00-vmwgfx.rules /etc/udev/rules.d
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sudo depmod -ae
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</pre>
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</ul>
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Now try to load the kernel module by issuing
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<pre>
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sudo modprobe vmwgfx</pre>
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Then type
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<pre>
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dmesg</pre>
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to watch the debug output. It should contain a number of lines prefixed with "[vmwgfx]".
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<p>
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Then restart the Xserver (or reboot).
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The lines starting with "vmwlegacy" or "VMWARE" in the file /var/log/Xorg.0.log
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should now have been replaced with lines starting with "vmwgfx", indicating that
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the new Xorg driver is in use.
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</p>
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<h2>Running OpenGL Programs</h2>
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<p>
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In a shell, run 'glxinfo' and look for the following to verify that the
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driver is working:
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</p>
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<pre>
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OpenGL vendor string: VMware, Inc.
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OpenGL renderer string: Gallium 0.4 on SVGA3D; build: RELEASE;
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OpenGL version string: 2.1 Mesa 8.0
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</pre>
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<p>
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If you don't see this, try setting this environment variable:
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<pre>
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export LIBGL_DEBUG=verbose</pre>
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<p>
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then rerun glxinfo and examine the output for error messages.
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</p>
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</div>
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</body>
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</html>
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