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Erico Nunes ab71c0ba44 lima/ppir: rework liveness data structures to bitset
The liveness code in ppir can be a bottleneck in complicated shaders
with multiple spills, and the use of the mesa set data structure is one
of the main reasons it is expensive to run.
With some changes, it can be adapted to using bitsets which makes it run
substantially faster.
ppir liveness can't run with a regular bitset for registers since we
need to track inviditual component masks for non-ssa registers, but we
can switch to using a separate packed bit array just for the masks,
rather than a full blown hash set. This also makes operations such as
liveness propagation much more straightforward.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9745>
2021-03-25 14:17:26 +00:00
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REVIEWERS
VERSION

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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