third_party_mesa3d/docs/relnotes/8.0.3.rst
Erik Faye-Lund 429ff05491 docs/relnotes: update internal references
This time, let's use proper Sphinx roles for the referenes, so we can
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Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5471>
2020-06-16 20:36:38 +00:00

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Mesa 8.0.3 Release Notes / May 18, 2012
=======================================
Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
release.
Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.0.
See the :doc:`Compiling/Installing page <../install>` for
prerequisites for DRI hardware acceleration.
MD5 checksums
-------------
::
b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
New features
------------
None.
Bug fixes
---------
This list is likely incomplete.
- `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ -
[G45] Regnum Online, sparkling in in-game rendering
- `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ -
glean depthStencil test fails BadLength with indirect non-swrast
rendering
- `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ -
Glitches on X3100 after upgrade to 7.11
- `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ -
[glsl] Shader backend in Regnum Online does not work
- `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ -
[bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
- `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ -
i830_state.c PBO crash
- `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ -
i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
- `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ -
Regnum online textures flickering
- `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ -
[bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
- `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ -
[i965]oglc max_values(negative.textureSize.textureCube) segfaults
- `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ -
Textures disappearing or missing in RegnumOnline OpenGL game
- `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ -
cannot render on a drawable of size equal the max framebuffer size
- `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ -
[r300g, bisected] Multiple piglit regressions after glsl_to_tgsi
changes
- `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ -
[SNB] segfault in intel_miptree_release()
- `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ -
[snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
- `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ -
small performance when playing flightgear (swrast fallback through
GTT mapping)
- `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ -
tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError()
== 0' failed.
- `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ -
brw_fs_schedule_instructions.cpp segfault due to accessing not
allocated last_mrf_write[16]
- `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ -
LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
- `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ -
swrast/s_texfetch.c:1156: set_fetch_functions: Assertion
\`texImage->FetchTexel' failed.
Changes
-------
The full set of changes can be viewed by using the following GIT
command:
::
git log mesa-8.0.2..mesa-8.0.3
Alban Browaeys (1):
- dri/i915: Fix off-by-one in i830 clip region size.
Alex Deucher (2):
- r200: fix fog coordinate emit
- radeon: fix fog coordinate emit
Alexander von Gluck (4):
- llvmpipe: fix symbol conflict on Haiku
- svga: fix typedef conflicts on Haiku
- mesa: Don't use newlocale on Haiku
- glsl: Don't use newlocale on Haiku
Anuj Phogat (4):
- mesa: fix issues with texture border and array textures
- mesa: Fix valid texture target test in
\_mesa_GetTexLevelParameteriv()
- mesa: Fix the cause of piglit test fbo-array failure
- intel: Fix a case when mapping large texture fails
Brian Paul (17):
- mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
- mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
- mesa/gdi: remove clear_color() function
- mesa: bump version to 8.0.2 in configs/default
- swrast: include s_fragprog.h to silence warnings
- mesa: remove LSB-first pixel packing check in glReadPixels
- mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
- mesa: add BGR888 code in \_mesa_format_matches_format_and_type()
- vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
- mesa: add missing texture integer test in glTexSubImage()
- mesa: add missing return after \_mesa_error() in update_array()
- glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
- st/mesa: set MaxUnrollIterations = 255
- st/mesa: no-op glCopyPixels if source region is out of bounds
- mesa: do more teximage error checking for generic compressed formats
- mesa: fix/add error check in \_mesa_ColorMaterial()
- mesa: fix glMaterial / dlist bug
Chad Versace (3):
- glsl: Fix Android build
- main: Fix memory leak in \_mesa_make_extension_string()
- intel: Disable ARB_framebuffer_object in ES contexts
Chris Wilson (1):
- i830: Compute initial number of vertices from remaining batch space
Dave Airlie (4):
- mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
- glx/drisw: avoid segfaults when we fail to get visual
- drisw: fix image stride calculation for 16-bit.
- intel: fix TFP at 16-bpp
Dylan Noblesmith (7):
- intel: fix null dereference processing HiZ buffer
- util: fix undefined behavior
- util: fix uninitialized table
- egl: fix uninitialized values
- st/vega: fix uninitialized values
- egl-static: fix printf warning
- i965: fix typo
Eric Anholt (19):
- i965/fs: Jump from discard statements to the end of the program when
done.
- intel: Fix rendering from textures after RenderTexture().
- mesa: Fix handling of glCopyBufferSubData() for src == dst.
- i965/fs: Move GL_CLAMP handling to coordinate setup.
- i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
- mesa: Fix push/pop of multisample coverage invert.
- mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib
as well.
- mesa: Fix display list handling for GL_ARB_draw_instanced.
- mesa: Fix display lists for draw_elements_base_vertex with
draw_instanced.
- mesa: Add missing error check for first < 0 in
glDrawArraysInstanced().
- i915: Fix piglit fbo-nodepth-test on i830.
- intel: Return success when asked to allocate a 0-width/height
renderbuffer.
- mesa: Throw error on glGetActiveUniform inside Begin/End.
- i965/vs: Fix up swizzle for dereference_array of matrices.
- glsl: Fix indentation of switch code.
- glsl: Let the constructor figure out the types of switch-related
expressions.
- glsl: Reject non-scalar switch expressions.
- glsl: Fix assertion failure on handling switch on uint expressions.
- mesa: Check for framebuffer completeness before looking at the rb.
Eugeni Dodonov (1):
- intel: add PCI IDs for Ivy Bridge GT2 server variant
Han Shen(沈涵) (1):
- bin/mklib: remove '-m32' for arm linux
Ian Romanick (1):
- mesa: Bump version number to 8.0.3
Jakob Bornecrantz (1):
- docs: Add 8.0.2 md5sums
Jeremy Huddleston (7):
- darwin: Eliminate a pthread mutex leak
- darwin: Fix an error message
- darwin: Make reported errors more user-friendly
- darwin: Use ASL for logging
- darwin: Unlock our mutex before destroying it
- darwin: Eliminate a possible race condition while destroying a
surface
- darwin: Address a build failure on Leopard and earlier OS versions
Jon TURNEY (1):
- Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as
the server does
Jonas Maebe (2):
- glapi: Correct size of allocated \_glapi_table struct
- apple: Fix a use after free
Jordan Justen (1):
- mesa: Add primitive restart support to glArrayElement
Kenneth Graunke (12):
- i965: Actually upload sampler state pointers for the VS unit on Gen6.
- i965/fs: Fix FB writes that tried to use the non-existent m16
register.
- vbo: Remove pedantic warning about 'end' beind out of bounds.
- vbo: Ignore invalid element ranges which are outside VBO bounds.
- vbo: Rework checking of 'end' against \_MaxElement.
- vbo: Eliminate short-circuiting in invalid-start case.
- i965: Fix GPU hangs in the dummy fragment shader.
- i965: Make the dummy fragment shader work in SIMD16 mode.
- drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
- i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
- intel: Remove pointless software fallback for glBitmap on Gen6.
- glsl: Fix broken constant expression handling for <, <=, >, and >=.
Kurt Roeckx (2):
- i915: Compute maximum number of verts using the actual batchbuffer
size.
- i915: Fix i830 polygon stipple from PBOs.
Marek Olšák (5):
- r300g/swtcl: don't print an error when getting ClipVertex
- r300g/swtcl: don't enter u_vbuf_mgr
- r300g/swtcl: don't expose shader subroutine support
- r300g/swtcl: fix polygon offset
- r300g/swtcl: fix crash when back color is present in vertex shader
Mathias Fröhlich (1):
- glsl: Avoid excessive loop unrolling.
Matt Turner (1):
- Remove -ffast-math from default CFLAGS
Paul Berry (1):
- i915: Initialize swrast_texture_image structure fields.
Roland Scheidegger (1):
- mesa: check_index_bounds off-by-one fix
Tom Stellard (2):
- r300/compiler: Clear loop registers in vertex shaders w/o loops
- r300/compiler: Copy all instruction attributes during local transfoms
Vinson Lee (5):
- mesa: Fix memory leak in \_mesa_get_uniform_location.
- linker: Fix memory leak in count_uniform_size::visit_field.
- swrast: Fix memory leaks in blit_linear.
- ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
- mesa: Fix memory leak in generate_mipmap_compressed.
Yuanhan Liu (2):
- i915: set SPRITE_POINT_ENABLE bit correctly
- i965: fix wrong cube/3D texture layout