third_party_mesa3d/docs/gallium
Mike Blumenkrantz 371660b877 mesa/st: add PIPE_CAP_DITHERING
this is for drivers like zink that may or may not
handle dithering and so getting blend state changes
when this state changes isn't useful

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17043>
2022-06-18 17:56:28 +00:00
..
cso gallium: add rasterizer depth_clamp enable bit 2021-09-09 18:29:26 +00:00
buffermapping.rst util: Rename pipe_debug_callback to util_debug_callback 2022-04-01 01:52:43 +00:00
context.rst gallium: remove vertices_per_patch, add pipe_context::set_patch_vertices 2021-08-21 00:08:11 +00:00
cso.rst
debugging.rst gallium: when tracing is enabled for threaded drivers, trace the driver thread 2021-04-21 14:28:44 +00:00
distro.rst
format.rst docs/gallium: Document the index buffer format convention 2021-06-01 23:40:47 +00:00
glossary.rst
index.rst docs: Add some documentation of game GL buffer object mapping behavior. 2021-03-09 09:24:23 -08:00
intro.rst
pipeline.txt
postprocess.rst docs: move gallium specific docs into gallium folder 2020-07-07 10:22:08 +00:00
resources.rst
screen.rst mesa/st: add PIPE_CAP_DITHERING 2022-06-18 17:56:28 +00:00
tgsi.rst gallium: Rename MUL_ZERO_WINS to LEGACY_MATH_RULES. 2022-06-10 03:26:32 +00:00