From f948dbaf22a1be99415d9dc264dfd714ac7dfc52 Mon Sep 17 00:00:00 2001 From: Arseny Kapoulkine Date: Mon, 1 Jul 2024 12:48:54 -0700 Subject: [PATCH] js: Change TypeScript sources to use tabs for consistency This matches most JS source in this repository. --- js/meshopt_decoder.module.d.ts | 18 +++++++++--------- js/meshopt_encoder.module.d.ts | 24 ++++++++++++------------ js/meshopt_simplifier.module.d.ts | 20 ++++++++++---------- 3 files changed, 31 insertions(+), 31 deletions(-) diff --git a/js/meshopt_decoder.module.d.ts b/js/meshopt_decoder.module.d.ts index 8546a2f4..667dfb7b 100644 --- a/js/meshopt_decoder.module.d.ts +++ b/js/meshopt_decoder.module.d.ts @@ -1,15 +1,15 @@ // This file is part of meshoptimizer library and is distributed under the terms of MIT License. // Copyright (C) 2016-2024, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) export const MeshoptDecoder: { - supported: boolean; - ready: Promise; - - decodeVertexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, filter?: string) => void; - decodeIndexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void; - decodeIndexSequence: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void; + supported: boolean; + ready: Promise; - decodeGltfBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, mode: string, filter?: string) => void; + decodeVertexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, filter?: string) => void; + decodeIndexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void; + decodeIndexSequence: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void; - useWorkers: (count: number) => void; - decodeGltfBufferAsync: (count: number, size: number, source: Uint8Array, mode: string, filter?: string) => Promise; + decodeGltfBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, mode: string, filter?: string) => void; + + useWorkers: (count: number) => void; + decodeGltfBufferAsync: (count: number, size: number, source: Uint8Array, mode: string, filter?: string) => Promise; }; diff --git a/js/meshopt_encoder.module.d.ts b/js/meshopt_encoder.module.d.ts index 4855326a..49000dfc 100644 --- a/js/meshopt_encoder.module.d.ts +++ b/js/meshopt_encoder.module.d.ts @@ -1,19 +1,19 @@ // This file is part of meshoptimizer library and is distributed under the terms of MIT License. // Copyright (C) 2016-2024, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) export const MeshoptEncoder: { - supported: boolean; - ready: Promise; + supported: boolean; + ready: Promise; - reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number]; - reorderPoints: (positions: Float32Array, positions_stride: number) => Uint32Array; - - encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array; - encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array; - encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array; + reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number]; + reorderPoints: (positions: Float32Array, positions_stride: number) => Uint32Array; - encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string) => Uint8Array; + encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array; + encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array; + encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array; - encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array; - encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array; - encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number, mode?: "Separate" | "SharedVector" | "SharedComponent") => Uint8Array; + encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string) => Uint8Array; + + encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array; + encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array; + encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number, mode?: "Separate" | "SharedVector" | "SharedComponent") => Uint8Array; }; diff --git a/js/meshopt_simplifier.module.d.ts b/js/meshopt_simplifier.module.d.ts index b0131756..b2c04217 100644 --- a/js/meshopt_simplifier.module.d.ts +++ b/js/meshopt_simplifier.module.d.ts @@ -3,20 +3,20 @@ export type Flags = "LockBorder" | "Sparse" | "ErrorAbsolute"; export const MeshoptSimplifier: { - supported: boolean; - ready: Promise; + supported: boolean; + ready: Promise; - useExperimentalFeatures: boolean; + useExperimentalFeatures: boolean; - compactMesh: (indices: Uint32Array) => [Uint32Array, number]; + compactMesh: (indices: Uint32Array) => [Uint32Array, number]; - simplify: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number]; + simplify: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number]; - // Experimental; requires useExperimentalFeatures to be set to true - simplifyWithAttributes: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, vertex_attributes: Float32Array, vertex_attributes_stride: number, attribute_weights: number[], vertex_lock: boolean[] | null, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number]; + // Experimental; requires useExperimentalFeatures to be set to true + simplifyWithAttributes: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, vertex_attributes: Float32Array, vertex_attributes_stride: number, attribute_weights: number[], vertex_lock: boolean[] | null, target_index_count: number, target_error: number, flags?: Flags[]) => [Uint32Array, number]; - getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number; + getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number; - // Experimental; requires useExperimentalFeatures to be set to true - simplifyPoints: (vertex_positions: Float32Array, vertex_positions_stride: number, target_vertex_count: number, vertex_colors?: Float32Array, vertex_colors_stride?: number, color_weight?: number) => Uint32Array; + // Experimental; requires useExperimentalFeatures to be set to true + simplifyPoints: (vertex_positions: Float32Array, vertex_positions_stride: number, target_vertex_count: number, vertex_colors?: Float32Array, vertex_colors_stride?: number, color_weight?: number) => Uint32Array; };