Files
third_party_meshoptimizer/gltf/parseobj.cpp
T
Arseny Kapoulkine 273f785675 gltfpack: Parse individual objects in .obj separately
We now assign a node to each individual object in .obj file; this allows
us to preserve object names. When -kn is not specified, gltfpack will
merge the meshes with the same materials anyway so the result should not
change, but with -kn the nodes will be preserved in the output file.
2023-08-21 18:12:15 -07:00

281 lines
7.8 KiB
C++

// This file is part of gltfpack; see gltfpack.h for version/license details
#include "gltfpack.h"
#include "../extern/fast_obj.h"
#include "../src/meshoptimizer.h"
#include <stdlib.h>
#include <string.h>
static void defaultFree(void*, void* p)
{
free(p);
}
static int textureIndex(const std::vector<std::string>& textures, const char* name)
{
for (size_t i = 0; i < textures.size(); ++i)
if (textures[i] == name)
return int(i);
return -1;
}
static cgltf_data* parseSceneObj(fastObjMesh* obj)
{
cgltf_data* data = (cgltf_data*)calloc(1, sizeof(cgltf_data));
data->memory.free_func = defaultFree;
std::vector<std::string> textures;
for (unsigned int mi = 0; mi < obj->material_count; ++mi)
{
fastObjMaterial& om = obj->materials[mi];
if (om.map_Kd.name && textureIndex(textures, om.map_Kd.name) < 0)
textures.push_back(om.map_Kd.name);
}
data->images = (cgltf_image*)calloc(textures.size(), sizeof(cgltf_image));
data->images_count = textures.size();
for (size_t i = 0; i < textures.size(); ++i)
{
data->images[i].uri = (char*)malloc(textures[i].size() + 1);
strcpy(data->images[i].uri, textures[i].c_str());
}
data->textures = (cgltf_texture*)calloc(textures.size(), sizeof(cgltf_texture));
data->textures_count = textures.size();
for (size_t i = 0; i < textures.size(); ++i)
{
data->textures[i].image = &data->images[i];
}
data->materials = (cgltf_material*)calloc(obj->material_count, sizeof(cgltf_material));
data->materials_count = obj->material_count;
for (unsigned int mi = 0; mi < obj->material_count; ++mi)
{
const fastObjMaterial& om = obj->materials[mi];
cgltf_material& gm = data->materials[mi];
if (om.name)
gm.name = strdup(om.name);
gm.has_pbr_metallic_roughness = true;
gm.pbr_metallic_roughness.base_color_factor[0] = om.Kd[0];
gm.pbr_metallic_roughness.base_color_factor[1] = om.Kd[1];
gm.pbr_metallic_roughness.base_color_factor[2] = om.Kd[2];
gm.pbr_metallic_roughness.base_color_factor[3] = om.d;
gm.pbr_metallic_roughness.metallic_factor = 0.0f;
gm.pbr_metallic_roughness.roughness_factor = 1.0f;
gm.alpha_cutoff = 0.5f;
if (om.map_Kd.name)
{
gm.pbr_metallic_roughness.base_color_texture.texture = &data->textures[textureIndex(textures, om.map_Kd.name)];
gm.pbr_metallic_roughness.base_color_texture.scale = 1.0f;
gm.alpha_mode = (om.illum == 4 || om.illum == 6 || om.illum == 7 || om.illum == 9) ? cgltf_alpha_mode_mask : cgltf_alpha_mode_opaque;
}
if (om.map_d.name)
{
if (om.map_Kd.name && strcmp(om.map_Kd.name, om.map_d.name) != 0)
fprintf(stderr, "Warning: material has different diffuse and alpha textures (Kd: %s, d: %s) and might not render correctly\n", om.map_Kd.name, om.map_d.name);
gm.alpha_mode = cgltf_alpha_mode_blend;
}
if (om.d < 1.0f)
{
gm.alpha_mode = cgltf_alpha_mode_blend;
}
}
data->nodes = (cgltf_node*)calloc(obj->object_count, sizeof(cgltf_node));
data->nodes_count = obj->object_count;
data->scenes = (cgltf_scene*)calloc(1, sizeof(cgltf_scene));
data->scenes_count = 1;
data->scenes->nodes = (cgltf_node**)calloc(obj->object_count, sizeof(cgltf_node*));
data->scenes->nodes_count = obj->object_count;
for (unsigned int oi = 0; oi < obj->object_count; ++oi)
{
const fastObjGroup& og = obj->objects[oi];
cgltf_node* node = &data->nodes[oi];
if (og.name)
node->name = strdup(og.name);
node->rotation[3] = 1.0f;
node->scale[0] = 1.0f;
node->scale[1] = 1.0f;
node->scale[2] = 1.0f;
data->scenes->nodes[oi] = node;
}
return data;
}
static void parseMeshObj(fastObjMesh* obj, unsigned int face_offset, unsigned int face_vertex_offset, unsigned int face_count, unsigned int face_vertex_count, unsigned int index_count, Mesh& mesh)
{
std::vector<unsigned int> remap(face_vertex_count);
size_t unique_vertices = meshopt_generateVertexRemap(remap.data(), nullptr, face_vertex_count, &obj->indices[face_vertex_offset], face_vertex_count, sizeof(fastObjIndex));
int pos_stream = 0;
int nrm_stream = obj->normal_count > 1 ? 1 : -1;
int tex_stream = obj->texcoord_count > 1 ? 1 + (nrm_stream >= 0) : -1;
int col_stream = obj->color_count > 1 ? 1 + (nrm_stream >= 0) + (tex_stream >= 0) : -1;
mesh.streams.resize(1 + (nrm_stream >= 0) + (tex_stream >= 0) + (col_stream >= 0));
mesh.streams[pos_stream].type = cgltf_attribute_type_position;
mesh.streams[pos_stream].data.resize(unique_vertices);
if (nrm_stream >= 0)
{
mesh.streams[nrm_stream].type = cgltf_attribute_type_normal;
mesh.streams[nrm_stream].data.resize(unique_vertices);
}
if (tex_stream >= 0)
{
mesh.streams[tex_stream].type = cgltf_attribute_type_texcoord;
mesh.streams[tex_stream].data.resize(unique_vertices);
}
if (col_stream >= 0)
{
mesh.streams[col_stream].type = cgltf_attribute_type_color;
mesh.streams[col_stream].data.resize(unique_vertices);
}
mesh.indices.resize(index_count);
for (unsigned int vi = 0; vi < face_vertex_count; ++vi)
{
unsigned int target = remap[vi];
// TODO: this fills every target vertex multiple times
fastObjIndex ii = obj->indices[face_vertex_offset + vi];
Attr p = {{obj->positions[ii.p * 3 + 0], obj->positions[ii.p * 3 + 1], obj->positions[ii.p * 3 + 2]}};
mesh.streams[pos_stream].data[target] = p;
if (nrm_stream >= 0)
{
Attr n = {{obj->normals[ii.n * 3 + 0], obj->normals[ii.n * 3 + 1], obj->normals[ii.n * 3 + 2]}};
mesh.streams[nrm_stream].data[target] = n;
}
if (tex_stream >= 0)
{
Attr t = {{obj->texcoords[ii.t * 2 + 0], 1.f - obj->texcoords[ii.t * 2 + 1]}};
mesh.streams[tex_stream].data[target] = t;
}
if (col_stream >= 0)
{
Attr c = {{obj->colors[ii.p * 3 + 0], obj->colors[ii.p * 3 + 1], obj->colors[ii.p * 3 + 2]}};
mesh.streams[col_stream].data[target] = c;
}
}
unsigned int vertex_offset = 0;
unsigned int index_offset = 0;
for (unsigned int fi = 0; fi < face_count; ++fi)
{
unsigned int face_vertices = obj->face_vertices[face_offset + fi];
for (unsigned int vi = 2; vi < face_vertices; ++vi)
{
size_t to = index_offset + (vi - 2) * 3;
mesh.indices[to + 0] = remap[vertex_offset];
mesh.indices[to + 1] = remap[vertex_offset + vi - 1];
mesh.indices[to + 2] = remap[vertex_offset + vi];
}
vertex_offset += face_vertices;
index_offset += (face_vertices - 2) * 3;
}
assert(vertex_offset == face_vertex_count);
assert(index_offset == index_count);
}
static void parseMeshesObj(fastObjMesh* obj, cgltf_data* data, std::vector<Mesh>& meshes)
{
for (unsigned int oi = 0; oi < obj->object_count; ++oi)
{
const fastObjGroup& og = obj->objects[oi];
unsigned int face_vertex_offset = og.index_offset;
unsigned int face_end_offset = og.face_offset + og.face_count;
for (unsigned int face_offset = og.face_offset; face_offset < face_end_offset; )
{
unsigned int mi = obj->face_materials[face_offset];
unsigned int face_count = 0;
unsigned int face_vertex_count = 0;
unsigned int index_count = 0;
for (unsigned int fj = face_offset; fj < face_end_offset && obj->face_materials[fj] == mi; ++fj)
{
face_count += 1;
face_vertex_count += obj->face_vertices[fj];
index_count += (obj->face_vertices[fj] - 2) * 3;
}
meshes.push_back(Mesh());
Mesh& mesh = meshes.back();
if (data->materials_count)
{
assert(mi < data->materials_count);
mesh.material = &data->materials[mi];
}
mesh.type = cgltf_primitive_type_triangles;
mesh.targets = 0;
mesh.nodes.push_back(&data->nodes[oi]);
parseMeshObj(obj, face_offset, face_vertex_offset, face_count, face_vertex_count, index_count, mesh);
face_offset += face_count;
face_vertex_offset += face_vertex_count;
}
}
}
cgltf_data* parseObj(const char* path, std::vector<Mesh>& meshes, const char** error)
{
fastObjMesh* obj = fast_obj_read(path);
if (!obj)
{
*error = "file not found";
return 0;
}
cgltf_data* data = parseSceneObj(obj);
parseMeshesObj(obj, data, meshes);
fast_obj_destroy(obj);
return data;
}