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https://github.com/openharmony/third_party_meshoptimizer.git
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59557e6607
The code for classifying topology and using the resulting data is getting a little more complicated and critical than it used to be; while we can test it on a wide set of meshes with various strange topology, it would also help to be able to fuzz it. We build a vertex buffer that will occasionally have redundancy in it due to random collisions, which will generate seam/locked vertices, and use the rest of the fuzz input as an index buffer.
39 lines
972 B
C++
39 lines
972 B
C++
#include "../src/meshoptimizer.h"
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#include <float.h>
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#include <stdint.h>
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#include <stdlib.h>
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* buffer, size_t size)
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{
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if (size == 0)
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return 0;
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srand(buffer[0]);
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float vb[100][4];
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for (int i = 0; i < 100; ++i)
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{
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vb[i][0] = rand() % 10;
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vb[i][1] = rand() % 10;
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vb[i][2] = rand() % 10;
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vb[i][3] = rand() % 10;
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}
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unsigned int ib[999];
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int indices = (size - 1) < 999 ? (size - 1) / 3 * 3 : 999;
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for (int i = 0; i < indices; ++i)
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ib[i] = buffer[1 + i] % 100;
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unsigned int res[999];
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meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, 1e-1f, 0, NULL);
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meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, 0, NULL);
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meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, meshopt_SimplifyLockBorder, NULL);
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meshopt_simplify(res, ib, indices, vb[0], 100, sizeof(float) * 4, 0, FLT_MAX, meshopt_SimplifySparse, NULL);
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return 0;
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}
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