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Merge branch 'skip2-reword-client-tutorial'
This commit is contained in:
commit
bf8220fd5e
@ -1,25 +1,25 @@
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Tutorial: HTTP/2 client
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=========================
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In this tutorial, we are going to write very primitive HTTP/2
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In this tutorial, we are going to write a very primitive HTTP/2
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client. The complete source code, `libevent-client.c`_, is attached at
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the end of this page. It also resides in examples directory in the
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archive or repository.
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the end of this page. It also resides in the examples directory in
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the archive or repository.
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This simple client takes 1 argument, HTTPS URI, and retrieves the
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resource denoted by the URI. Its synopsis is like this::
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This simple client takes a single HTTPS URI and retrieves the resource
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at the URI. The synopsis is::
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$ libevent-client HTTPS_URI
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We use libevent in this tutorial to handle networking I/O. Please
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note that nghttp2 itself does not depend on libevent.
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First we do some setup routine for libevent and OpenSSL library in
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function ``main()`` and ``run()``, which is not so relevant to nghttp2
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library use. The one thing you should look at is setup NPN callback.
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The NPN callback is used for the client to select the next application
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protocol over the SSL/TLS transport. In this tutorial, we use
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`nghttp2_select_next_protocol()` function to select the HTTP/2
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The client starts with some libevent and OpenSSL setup in the
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``main()`` and ``run()`` functions. This setup isn't specific to
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nghttp2, but one thing you should look at is setup of the NPN
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callback. The NPN callback is used by the client to select the next
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application protocol over TLS. In this tutorial, we use the
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`nghttp2_select_next_protocol()` helper function to select the HTTP/2
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protocol the library supports::
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static int select_next_proto_cb(SSL *ssl _U_, unsigned char **out,
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@ -31,8 +31,8 @@ protocol the library supports::
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return SSL_TLSEXT_ERR_OK;
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}
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The callback is set to the SSL_CTX object using
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``SSL_CTX_set_next_proto_select_cb()`` function::
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The callback is added to the SSL_CTX object using
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``SSL_CTX_set_next_proto_select_cb()``::
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static SSL_CTX *create_ssl_ctx(void) {
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SSL_CTX *ssl_ctx;
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@ -49,8 +49,10 @@ The callback is set to the SSL_CTX object using
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return ssl_ctx;
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}
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We use ``http2_session_data`` structure to store the data related to
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the HTTP/2 session::
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The example client defines a couple of structs:
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We define and use a ``http2_session_data`` structure to store data
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related to the HTTP/2 session::
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typedef struct {
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nghttp2_session *session;
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@ -59,10 +61,10 @@ the HTTP/2 session::
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http2_stream_data *stream_data;
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} http2_session_data;
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Since this program only handles 1 URI, it uses only 1 stream. We store
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its stream specific data in ``http2_stream_data`` structure and the
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``stream_data`` points to it. The ``struct http2_stream_data`` is
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defined as follows::
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Since this program only handles one URI, it uses only one stream. We
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store the single stream's data in a ``http2_stream_data`` structure
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and the ``stream_data`` points to it. The ``http2_stream_data``
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structure is defined as follows::
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typedef struct {
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/* The NULL-terminated URI string to retrieve. */
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@ -82,12 +84,12 @@ defined as follows::
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int32_t stream_id;
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} http2_stream_data;
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We creates and initializes these structures in
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We create and initialize these structures in
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``create_http2_session_data()`` and ``create_http2_stream_data()``
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respectively.
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Then we call function ``initiate_connection()`` to start connecting to
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the remote server::
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``initiate_connection()`` is called to start the connection to the
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remote server. It's defined as::
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static void initiate_connection(struct event_base *evbase, SSL_CTX *ssl_ctx,
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const char *host, uint16_t port,
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@ -110,11 +112,11 @@ the remote server::
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session_data->bev = bev;
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}
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We set 3 callbacks for the bufferevent: ``reacb``, ``writecb`` and
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``eventcb``.
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``initiate_connection()`` creates a bufferevent for the connection and
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sets up three callbacks: ``readcb``, ``writecb``, and ``eventcb``.
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The ``eventcb()`` is invoked by libevent event loop when an event
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(e.g., connection has been established, timeout, etc) happens on the
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The ``eventcb()`` is invoked by the libevent event loop when an event
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(e.g. connection has been established, timeout, etc.) occurs on the
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underlying network socket::
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static void eventcb(struct bufferevent *bev, short events, void *ptr) {
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@ -142,11 +144,15 @@ underlying network socket::
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delete_http2_session_data(session_data);
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}
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For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR`` and ``BEV_EVENT_TIMEOUT``
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event, we just simply tear down the connection. The
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``BEV_EVENT_CONNECTED`` event is invoked when SSL/TLS handshake is
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finished successfully. We first initialize nghttp2 session object in
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``initialize_nghttp2_session()`` function::
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For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR``, and ``BEV_EVENT_TIMEOUT``
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events, we just simply tear down the connection.
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The ``BEV_EVENT_CONNECTED`` event is invoked when the SSL/TLS
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handshake has completed successfully. After this we're ready to begin
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communicating via HTTP/2.
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The ``initialize_nghttp2_session()`` function initializes the nghttp2
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session object and several callbacks::
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static void initialize_nghttp2_session(http2_session_data *session_data) {
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nghttp2_session_callbacks *callbacks;
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@ -175,18 +181,19 @@ finished successfully. We first initialize nghttp2 session object in
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nghttp2_session_callbacks_del(callbacks);
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}
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Since we are creating client, we use `nghttp2_session_client_new()` to
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initialize nghttp2 session object. We setup 7 callbacks for the
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nghttp2 session. We'll explain these callbacks later.
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Since we are creating a client, we use `nghttp2_session_client_new()`
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to initialize the nghttp2 session object. The callbacks setup are
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explained later.
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The `delete_http2_session_data()` destroys ``session_data`` and frees
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its bufferevent, so it closes underlying connection as well. It also
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calls `nghttp2_session_del()` to delete nghttp2 session object.
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The `delete_http2_session_data()` function destroys ``session_data``
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and frees its bufferevent, so the underlying connection is closed. It
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also calls `nghttp2_session_del()` to delete the nghttp2 session
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object.
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We begin HTTP/2 communication by sending client connection preface,
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which is 24 bytes magic byte string (:macro:`NGHTTP2_CLIENT_MAGIC`)
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followed by SETTINGS frame. First 24 bytes magic string is
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automatically sent by nghttp2 library. We send SETTINGS frame in
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A HTTP/2 connection begins by sending the client connection preface,
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which is a 24 byte magic byte string (:macro:`NGHTTP2_CLIENT_MAGIC`),
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followed by a SETTINGS frame. The 24 byte magic string is sent
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automatically by nghttp2. We send the SETTINGS frame in
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``send_client_connection_header()``::
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static void send_client_connection_header(http2_session_data *session_data) {
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@ -202,17 +209,17 @@ automatically sent by nghttp2 library. We send SETTINGS frame in
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}
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}
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Here we specify SETTINGS_MAX_CONCURRENT_STREAMS to 100, which is
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really not needed for this tiny example program, but we are
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demonstrating the use of SETTINGS frame. To queue the SETTINGS frame
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for the transmission, we use `nghttp2_submit_settings()`. Note that
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`nghttp2_submit_settings()` function only queues the frame and not
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actually send it. All ``nghttp2_submit_*()`` family functions have
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this property. To actually send the frame, `nghttp2_session_send()` is
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used, which is described about later.
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Here we specify SETTINGS_MAX_CONCURRENT_STREAMS as 100. This is not
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needed for this tiny example program, it just demonstrates use of the
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SETTINGS frame. To queue the SETTINGS frame for transmission, we call
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`nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()`
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only queues the frame for transmission, and doesn't actually send it.
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All ``nghttp2_submit_*()`` family functions have this property. To
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actually send the frame, `nghttp2_session_send()` has to be called,
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which is described (and called) later.
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After the transmission of client connection header, we enqueue HTTP
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request in ``submit_request()`` function::
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After the transmission of the client connection header, we enqueue the
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HTTP request in the ``submit_request()`` function::
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static void submit_request(http2_session_data *session_data) {
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int32_t stream_id;
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@ -236,17 +243,18 @@ request in ``submit_request()`` function::
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stream_data->stream_id = stream_id;
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}
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We build HTTP request header fields in ``hdrs`` which is an array of
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:type:`nghttp2_nv`. There are 4 header fields to be sent: ``:method``,
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``:scheme``, ``:authority`` and ``:path``. To queue this HTTP request,
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we use `nghttp2_submit_request()` function. The `stream_data` is
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passed in *stream_user_data* parameter. It is used in nghttp2
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callbacks which we'll describe about later.
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We build the HTTP request header fields in ``hdrs``, which is an array
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of :type:`nghttp2_nv`. There are four header fields to be sent:
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``:method``, ``:scheme``, ``:authority``, and ``:path``. To queue the
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HTTP request, we call `nghttp2_submit_request()`. The ``stream_data``
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is passed via the *stream_user_data* parameter, which is helpfully
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later passed back to callback functions.
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`nghttp2_submit_request()` returns the newly assigned stream ID for
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this request.
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the request.
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The next bufferevent callback is ``readcb()``, which is invoked when
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data is available to read in the bufferevent input buffer::
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data is available to read from the bufferevent input buffer::
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static void readcb(struct bufferevent *bev, void *ptr) {
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http2_session_data *session_data = (http2_session_data *)ptr;
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@ -272,12 +280,13 @@ data is available to read in the bufferevent input buffer::
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}
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}
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In this function, we feed all unprocessed, received data to nghttp2
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session object using `nghttp2_session_mem_recv()` function. The
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In this function we feed all unprocessed, received data to the nghttp2
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session object using the `nghttp2_session_mem_recv()` function.
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`nghttp2_session_mem_recv()` processes the received data and may
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invoke nghttp2 callbacks and also queue frames. Since there may be
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pending frames, we call ``session_send()`` function to send those
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frames. The ``session_send()`` function is defined as follows::
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invoke nghttp2 callbacks and queue frames for transmission. Since
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there may be pending frames for transmission, we call immediately
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``session_send()`` to send them. ``session_send()`` is defined as
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follows::
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static int session_send(http2_session_data *session_data) {
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int rv;
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@ -290,10 +299,10 @@ frames. The ``session_send()`` function is defined as follows::
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return 0;
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}
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The `nghttp2_session_send()` function serializes the frame into wire
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format and call ``send_callback()`` function of type
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:type:`nghttp2_send_callback`. The ``send_callback()`` is defined as
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follows::
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The `nghttp2_session_send()` function serializes pending frames into
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wire format and calls the ``send_callback()`` function to send them.
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``send_callback()`` has type :type:`nghttp2_send_callback` and is
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defined as::
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static ssize_t send_callback(nghttp2_session *session _U_, const uint8_t *data,
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size_t length, int flags _U_, void *user_data) {
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@ -306,18 +315,18 @@ follows::
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Since we use bufferevent to abstract network I/O, we just write the
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data to the bufferevent object. Note that `nghttp2_session_send()`
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continues to write all frames queued so far. If we were writing the
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data to the non-blocking socket directly using ``write()`` system call
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in the ``send_callback()``, we will surely get ``EAGAIN`` or
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``EWOULDBLOCK`` since the socket has limited send buffer. If that
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happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the
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nghttp2 library to stop sending further data. But writing to the
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bufferevent, we have to regulate the amount data to be buffered by
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ourselves to avoid possible huge memory consumption. In this example
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client, we do not limit anything. To see how to regulate the amount of
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buffered data, see the ``send_callback()`` in the server tutorial.
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data to the non-blocking socket directly using the ``write()`` system
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call, we'd soon receive an ``EAGAIN`` or ``EWOULDBLOCK`` error, since
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sockets have a limited send buffer. If that happens, it's possible to
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return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the nghttp2 library
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to stop sending further data. When writing to a bufferevent, you
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should regulate the amount of data written, to avoid possible huge
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memory consumption. In this example client however we don't implement
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a limit. To see how to regulate the amount of buffered data, see the
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``send_callback()`` in the server tutorial.
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The third bufferevent callback is ``writecb()``, which is invoked when
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all data written in the bufferevent output buffer have been sent::
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all data written in the bufferevent output buffer has been sent::
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static void writecb(struct bufferevent *bev _U_, void *ptr) {
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http2_session_data *session_data = (http2_session_data *)ptr;
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@ -329,25 +338,25 @@ all data written in the bufferevent output buffer have been sent::
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}
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As described earlier, we just write off all data in `send_callback()`,
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we have no data to write in this function. All we have to do is check
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we have to drop connection or not. The nghttp2 session object keeps
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track of reception and transmission of GOAWAY frame and other error
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conditions as well. Using these information, nghttp2 session object
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will tell whether the connection should be dropped or not. More
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specifically, both `nghttp2_session_want_read()` and
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`nghttp2_session_want_write()` return 0, we have no business in the
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connection. But since we are using bufferevent and its deferred
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callback option, the bufferevent output buffer may contain the pending
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data when the ``writecb()`` is called. To handle this situation, we
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also check whether the output buffer is empty or not. If these
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conditions are met, we drop connection.
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so there is no data to write in this function. All we have to do is
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check if the connection should be dropped or not. The nghttp2 session
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object keeps track of reception and transmission of GOAWAY frames and
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other error conditions. Using this information, the nghttp2 session
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object can state whether the connection should be dropped or not.
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More specifically, when both `nghttp2_session_want_read()` and
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`nghttp2_session_want_write()` return 0, the connection is no-longer
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required and can be closed. Since we're using bufferevent and its
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deferred callback option, the bufferevent output buffer may still
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contain pending data when the ``writecb()`` is called. To handle this
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situation, we also check whether the output buffer is empty or not. If
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all of these conditions are met, then we drop the connection.
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We have already described about nghttp2 callback ``send_callback()``.
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Let's describe remaining nghttp2 callbacks we setup in
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Now let's look at the remaining nghttp2 callbacks setup in the
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``initialize_nghttp2_setup()`` function.
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Each request header name/value pair is emitted via
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``on_header_callback`` function::
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A server responds to the request by first sending a HEADERS frame.
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The HEADERS frame consists of response header name/value pairs, and
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the ``on_header_callback()`` is called for each name/value pair::
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static int on_header_callback(nghttp2_session *session _U_,
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const nghttp2_frame *frame, const uint8_t *name,
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@ -367,10 +376,11 @@ Each request header name/value pair is emitted via
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return 0;
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}
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In this tutorial, we just print the name/value pair.
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In this tutorial, we just print the name/value pairs on stdout.
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After all name/value pairs are emitted for a frame,
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``on_frame_recv_callback`` function is called::
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After the HEADERS frame has been fully received (and thus all response
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header name/value pairs have been received), the
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``on_frame_recv_callback()`` function is called::
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static int on_frame_recv_callback(nghttp2_session *session _U_,
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const nghttp2_frame *frame, void *user_data) {
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@ -386,13 +396,16 @@ After all name/value pairs are emitted for a frame,
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return 0;
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}
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In this tutorial, we are just interested in the HTTP response
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HEADERS. We check the frame type and its category (it should be
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:macro:`NGHTTP2_HCAT_RESPONSE` for HTTP response HEADERS). Also check
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its stream ID.
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``on_frame_recv_callback()`` is called for other frame types too.
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The ``on_data_chunk_recv_callback()`` function is invoked when a chunk
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of data is received from the remote peer::
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In this tutorial, we are just interested in the HTTP response HEADERS
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frame. We check the frame type and its category (it should be
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:macro:`NGHTTP2_HCAT_RESPONSE` for HTTP response HEADERS). We also
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check its stream ID.
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Next, zero or more DATA frames can be received. The
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``on_data_chunk_recv_callback()`` function is invoked when a chunk of
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data is received from the remote peer::
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static int on_data_chunk_recv_callback(nghttp2_session *session _U_,
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uint8_t flags _U_, int32_t stream_id,
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@ -405,10 +418,10 @@ of data is received from the remote peer::
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return 0;
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}
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In our case, a chunk of data is response body. After checking stream
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ID, we just write the received data to the stdout. Note that the
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output in the terminal may be corrupted if the response body contains
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some binary data.
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In our case, a chunk of data is HTTP response body. After checking the
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stream ID, we just write the received data to stdout. Note the output
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in the terminal may be corrupted if the response body contains some
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binary data.
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The ``on_stream_close_callback()`` function is invoked when the stream
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is about to close::
|
||||
@ -431,9 +444,9 @@ is about to close::
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||||
}
|
||||
|
||||
If the stream ID matches the one we initiated, it means that its
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stream is going to be closed. Since we have finished to get the
|
||||
resource we want (or the stream was reset by RST_STREAM from the
|
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stream is going to be closed. Since we have finished receiving
|
||||
resource we wanted (or the stream was reset by RST_STREAM from the
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remote peer), we call `nghttp2_session_terminate_session()` to
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commencing the closure of the HTTP/2 session gracefully. If you have
|
||||
commence closure of the HTTP/2 session gracefully. If you have
|
||||
some data associated for the stream to be closed, you may delete it
|
||||
here.
|
||||
|
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