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https://gitee.com/openharmony/third_party_rust_cxx
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389 lines
17 KiB
Markdown
389 lines
17 KiB
Markdown
CXX — safe FFI between Rust and C++
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=========================================
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[<img alt="github" src="https://img.shields.io/badge/github-dtolnay/cxx-8da0cb?style=for-the-badge&labelColor=555555&logo=github" height="20">](https://github.com/dtolnay/cxx)
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[<img alt="crates.io" src="https://img.shields.io/crates/v/cxx.svg?style=for-the-badge&color=fc8d62&logo=rust" height="20">](https://crates.io/crates/cxx)
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[<img alt="docs.rs" src="https://img.shields.io/badge/docs.rs-cxx-66c2a5?style=for-the-badge&labelColor=555555&logo=docs.rs" height="20">](https://docs.rs/cxx)
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[<img alt="build status" src="https://img.shields.io/github/actions/workflow/status/dtolnay/cxx/ci.yml?branch=master&style=for-the-badge" height="20">](https://github.com/dtolnay/cxx/actions?query=branch%3Amaster)
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This library provides a **safe** mechanism for calling C++ code from Rust and
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Rust code from C++, not subject to the many ways that things can go wrong when
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using bindgen or cbindgen to generate unsafe C-style bindings.
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This doesn't change the fact that 100% of C++ code is unsafe. When auditing a
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project, you would be on the hook for auditing all the unsafe Rust code and
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*all* the C++ code. The core safety claim under this new model is that auditing
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just the C++ side would be sufficient to catch all problems, i.e. the Rust side
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can be 100% safe.
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```toml
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[dependencies]
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cxx = "1.0"
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[build-dependencies]
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cxx-build = "1.0"
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```
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*Compiler support: requires rustc 1.60+ and c++11 or newer*<br>
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*[Release notes](https://github.com/dtolnay/cxx/releases)*
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<br>
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## Guide
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Please see **<https://cxx.rs>** for a tutorial, reference material, and example
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code.
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<br>
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## Overview
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The idea is that we define the signatures of both sides of our FFI boundary
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embedded together in one Rust module (the next section shows an example). From
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this, CXX receives a complete picture of the boundary to perform static analyses
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against the types and function signatures to uphold both Rust's and C++'s
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invariants and requirements.
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If everything checks out statically, then CXX uses a pair of code generators to
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emit the relevant `extern "C"` signatures on both sides together with any
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necessary static assertions for later in the build process to verify
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correctness. On the Rust side this code generator is simply an attribute
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procedural macro. On the C++ side it can be a small Cargo build script if your
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build is managed by Cargo, or for other build systems like Bazel or Buck we
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provide a command line tool which generates the header and source file and
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should be easy to integrate.
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The resulting FFI bridge operates at zero or negligible overhead, i.e. no
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copying, no serialization, no memory allocation, no runtime checks needed.
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The FFI signatures are able to use native types from whichever side they please,
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such as Rust's `String` or C++'s `std::string`, Rust's `Box` or C++'s
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`std::unique_ptr`, Rust's `Vec` or C++'s `std::vector`, etc in any combination.
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CXX guarantees an ABI-compatible signature that both sides understand, based on
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builtin bindings for key standard library types to expose an idiomatic API on
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those types to the other language. For example when manipulating a C++ string
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from Rust, its `len()` method becomes a call of the `size()` member function
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defined by C++; when manipulating a Rust string from C++, its `size()` member
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function calls Rust's `len()`.
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<br>
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## Example
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In this example we are writing a Rust application that wishes to take advantage
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of an existing C++ client for a large-file blobstore service. The blobstore
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supports a `put` operation for a discontiguous buffer upload. For example we
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might be uploading snapshots of a circular buffer which would tend to consist of
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2 chunks, or fragments of a file spread across memory for some other reason.
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A runnable version of this example is provided under the *demo* directory of
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this repo. To try it out, run `cargo run` from that directory.
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```rust
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#[cxx::bridge]
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mod ffi {
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// Any shared structs, whose fields will be visible to both languages.
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struct BlobMetadata {
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size: usize,
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tags: Vec<String>,
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}
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extern "Rust" {
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// Zero or more opaque types which both languages can pass around but
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// only Rust can see the fields.
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type MultiBuf;
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// Functions implemented in Rust.
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fn next_chunk(buf: &mut MultiBuf) -> &[u8];
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}
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unsafe extern "C++" {
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// One or more headers with the matching C++ declarations. Our code
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// generators don't read it but it gets #include'd and used in static
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// assertions to ensure our picture of the FFI boundary is accurate.
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include!("demo/include/blobstore.h");
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// Zero or more opaque types which both languages can pass around but
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// only C++ can see the fields.
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type BlobstoreClient;
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// Functions implemented in C++.
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fn new_blobstore_client() -> UniquePtr<BlobstoreClient>;
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fn put(&self, parts: &mut MultiBuf) -> u64;
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fn tag(&self, blobid: u64, tag: &str);
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fn metadata(&self, blobid: u64) -> BlobMetadata;
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}
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}
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```
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Now we simply provide Rust definitions of all the things in the `extern "Rust"`
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block and C++ definitions of all the things in the `extern "C++"` block, and get
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to call back and forth safely.
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Here are links to the complete set of source files involved in the demo:
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- [demo/src/main.rs](demo/src/main.rs)
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- [demo/build.rs](demo/build.rs)
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- [demo/include/blobstore.h](demo/include/blobstore.h)
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- [demo/src/blobstore.cc](demo/src/blobstore.cc)
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To look at the code generated in both languages for the example by the CXX code
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generators:
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```console
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# run Rust code generator and print to stdout
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# (requires https://github.com/dtolnay/cargo-expand)
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$ cargo expand --manifest-path demo/Cargo.toml
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# run C++ code generator and print to stdout
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$ cargo run --manifest-path gen/cmd/Cargo.toml -- demo/src/main.rs
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```
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<br>
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## Details
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As seen in the example, the language of the FFI boundary involves 3 kinds of
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items:
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- **Shared structs** — their fields are made visible to both languages.
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The definition written within cxx::bridge is the single source of truth.
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- **Opaque types** — their fields are secret from the other language.
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These cannot be passed across the FFI by value but only behind an indirection,
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such as a reference `&`, a Rust `Box`, or a `UniquePtr`. Can be a type alias
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for an arbitrarily complicated generic language-specific type depending on
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your use case.
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- **Functions** — implemented in either language, callable from the other
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language.
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Within the `extern "Rust"` part of the CXX bridge we list the types and
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functions for which Rust is the source of truth. These all implicitly refer to
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the `super` module, the parent module of the CXX bridge. You can think of the
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two items listed in the example above as being like `use super::MultiBuf` and
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`use super::next_chunk` except re-exported to C++. The parent module will either
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contain the definitions directly for simple things, or contain the relevant
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`use` statements to bring them into scope from elsewhere.
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Within the `extern "C++"` part, we list types and functions for which C++ is the
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source of truth, as well as the header(s) that declare those APIs. In the future
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it's possible that this section could be generated bindgen-style from the
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headers but for now we need the signatures written out; static assertions will
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verify that they are accurate.
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Your function implementations themselves, whether in C++ or Rust, *do not* need
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to be defined as `extern "C"` ABI or no\_mangle. CXX will put in the right shims
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where necessary to make it all work.
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<br>
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## Comparison vs bindgen and cbindgen
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Notice that with CXX there is repetition of all the function signatures: they
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are typed out once where the implementation is defined (in C++ or Rust) and
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again inside the cxx::bridge module, though compile-time assertions guarantee
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these are kept in sync. This is different from [bindgen] and [cbindgen] where
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function signatures are typed by a human once and the tool consumes them in one
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language and emits them in the other language.
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[bindgen]: https://github.com/rust-lang/rust-bindgen
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[cbindgen]: https://github.com/eqrion/cbindgen/
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This is because CXX fills a somewhat different role. It is a lower level tool
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than bindgen or cbindgen in a sense; you can think of it as being a replacement
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for the concept of `extern "C"` signatures as we know them, rather than a
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replacement for a bindgen. It would be reasonable to build a higher level
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bindgen-like tool on top of CXX which consumes a C++ header and/or Rust module
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(and/or IDL like Thrift) as source of truth and generates the cxx::bridge,
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eliminating the repetition while leveraging the static analysis safety
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guarantees of CXX.
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But note in other ways CXX is higher level than the bindgens, with rich support
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for common standard library types. Frequently with bindgen when we are dealing
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with an idiomatic C++ API we would end up manually wrapping that API in C-style
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raw pointer functions, applying bindgen to get unsafe raw pointer Rust
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functions, and replicating the API again to expose those idiomatically in Rust.
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That's a much worse form of repetition because it is unsafe all the way through.
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By using a CXX bridge as the shared understanding between the languages, rather
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than `extern "C"` C-style signatures as the shared understanding, common FFI use
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cases become expressible using 100% safe code.
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It would also be reasonable to mix and match, using CXX bridge for the 95% of
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your FFI that is straightforward and doing the remaining few oddball signatures
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the old fashioned way with bindgen and cbindgen, if for some reason CXX's static
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restrictions get in the way. Please file an issue if you end up taking this
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approach so that we know what ways it would be worthwhile to make the tool more
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expressive.
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<br>
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## Cargo-based setup
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For builds that are orchestrated by Cargo, you will use a build script that runs
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CXX's C++ code generator and compiles the resulting C++ code along with any
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other C++ code for your crate.
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The canonical build script is as follows. The indicated line returns a
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[`cc::Build`] instance (from the usual widely used `cc` crate) on which you can
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set up any additional source files and compiler flags as normal.
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[`cc::Build`]: https://docs.rs/cc/1.0/cc/struct.Build.html
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```toml
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# Cargo.toml
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[build-dependencies]
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cxx-build = "1.0"
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```
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```rust
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// build.rs
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fn main() {
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cxx_build::bridge("src/main.rs") // returns a cc::Build
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.file("src/demo.cc")
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.flag_if_supported("-std=c++11")
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.compile("cxxbridge-demo");
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println!("cargo:rerun-if-changed=src/main.rs");
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println!("cargo:rerun-if-changed=src/demo.cc");
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println!("cargo:rerun-if-changed=include/demo.h");
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}
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```
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<br>
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## Non-Cargo setup
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For use in non-Cargo builds like Bazel or Buck, CXX provides an alternate way of
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invoking the C++ code generator as a standalone command line tool. The tool is
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packaged as the `cxxbridge-cmd` crate on crates.io or can be built from the
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*gen/cmd* directory of this repo.
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```bash
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$ cargo install cxxbridge-cmd
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$ cxxbridge src/main.rs --header > path/to/mybridge.h
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$ cxxbridge src/main.rs > path/to/mybridge.cc
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```
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<br>
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## Safety
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Be aware that the design of this library is intentionally restrictive and
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opinionated! It isn't a goal to be powerful enough to handle arbitrary
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signatures in either language. Instead this project is about carving out a
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reasonably expressive set of functionality about which we can make useful safety
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guarantees today and maybe extend over time. You may find that it takes some
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practice to use CXX bridge effectively as it won't work in all the ways that you
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are used to.
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Some of the considerations that go into ensuring safety are:
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- By design, our paired code generators work together to control both sides of
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the FFI boundary. Ordinarily in Rust writing your own `extern "C"` blocks is
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unsafe because the Rust compiler has no way to know whether the signatures
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you've written actually match the signatures implemented in the other
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language. With CXX we achieve that visibility and know what's on the other
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side.
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- Our static analysis detects and prevents passing types by value that shouldn't
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be passed by value from C++ to Rust, for example because they may contain
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internal pointers that would be screwed up by Rust's move behavior.
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- To many people's surprise, it is possible to have a struct in Rust and a
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struct in C++ with exactly the same layout / fields / alignment / everything,
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and still not the same ABI when passed by value. This is a longstanding
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bindgen bug that leads to segfaults in absolutely correct-looking code
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([rust-lang/rust-bindgen#778]). CXX knows about this and can insert the
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necessary zero-cost workaround transparently where needed, so go ahead and
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pass your structs by value without worries. This is made possible by owning
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both sides of the boundary rather than just one.
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- Template instantiations: for example in order to expose a UniquePtr\<T\> type
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in Rust backed by a real C++ unique\_ptr, we have a way of using a Rust trait
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to connect the behavior back to the template instantiations performed by the
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other language.
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[rust-lang/rust-bindgen#778]: https://github.com/rust-lang/rust-bindgen/issues/778
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<br>
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## Builtin types
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In addition to all the primitive types (i32 <=> int32_t), the following
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common types may be used in the fields of shared structs and the arguments and
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returns of functions.
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<table>
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<tr><th>name in Rust</th><th>name in C++</th><th>restrictions</th></tr>
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<tr><td>String</td><td>rust::String</td><td></td></tr>
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<tr><td>&str</td><td>rust::Str</td><td></td></tr>
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<tr><td>&[T]</td><td>rust::Slice<const T></td><td><sup><i>cannot hold opaque C++ type</i></sup></td></tr>
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<tr><td>&mut [T]</td><td>rust::Slice<T></td><td><sup><i>cannot hold opaque C++ type</i></sup></td></tr>
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<tr><td><a href="https://docs.rs/cxx/1.0/cxx/struct.CxxString.html">CxxString</a></td><td>std::string</td><td><sup><i>cannot be passed by value</i></sup></td></tr>
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<tr><td>Box<T></td><td>rust::Box<T></td><td><sup><i>cannot hold opaque C++ type</i></sup></td></tr>
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<tr><td><a href="https://docs.rs/cxx/1.0/cxx/struct.UniquePtr.html">UniquePtr<T></a></td><td>std::unique_ptr<T></td><td><sup><i>cannot hold opaque Rust type</i></sup></td></tr>
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<tr><td><a href="https://docs.rs/cxx/1.0/cxx/struct.SharedPtr.html">SharedPtr<T></a></td><td>std::shared_ptr<T></td><td><sup><i>cannot hold opaque Rust type</i></sup></td></tr>
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<tr><td>[T; N]</td><td>std::array<T, N></td><td><sup><i>cannot hold opaque C++ type</i></sup></td></tr>
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<tr><td>Vec<T></td><td>rust::Vec<T></td><td><sup><i>cannot hold opaque C++ type</i></sup></td></tr>
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<tr><td><a href="https://docs.rs/cxx/1.0/cxx/struct.CxxVector.html">CxxVector<T></a></td><td>std::vector<T></td><td><sup><i>cannot be passed by value, cannot hold opaque Rust type</i></sup></td></tr>
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<tr><td>*mut T, *const T</td><td>T*, const T*</td><td><sup><i>fn with a raw pointer argument must be declared unsafe to call</i></sup></td></tr>
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<tr><td>fn(T, U) -> V</td><td>rust::Fn<V(T, U)></td><td><sup><i>only passing from Rust to C++ is implemented so far</i></sup></td></tr>
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<tr><td>Result<T></td><td>throw/catch</td><td><sup><i>allowed as return type only</i></sup></td></tr>
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</table>
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The C++ API of the `rust` namespace is defined by the *include/cxx.h* file in
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this repo. You will need to include this header in your C++ code when working
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with those types.
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The following types are intended to be supported "soon" but are just not
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implemented yet. I don't expect any of these to be hard to make work but it's a
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matter of designing a nice API for each in its non-native language.
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<table>
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<tr><th>name in Rust</th><th>name in C++</th></tr>
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<tr><td>BTreeMap<K, V></td><td><sup><i>tbd</i></sup></td></tr>
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<tr><td>HashMap<K, V></td><td><sup><i>tbd</i></sup></td></tr>
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<tr><td>Arc<T></td><td><sup><i>tbd</i></sup></td></tr>
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<tr><td>Option<T></td><td><sup><i>tbd</i></sup></td></tr>
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<tr><td><sup><i>tbd</i></sup></td><td>std::map<K, V></td></tr>
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<tr><td><sup><i>tbd</i></sup></td><td>std::unordered_map<K, V></td></tr>
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</table>
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<br>
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## Remaining work
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This is still early days for CXX; I am releasing it as a minimum viable product
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to collect feedback on the direction and invite collaborators. Please check the
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open issues.
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Especially please report issues if you run into trouble building or linking any
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of this stuff. I'm sure there are ways to make the build aspects friendlier or
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more robust.
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Finally, I know more about Rust library design than C++ library design so I
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would appreciate help making the C++ APIs in this project more idiomatic where
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anyone has suggestions.
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<br>
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#### License
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<sup>
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Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
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2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
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</sup>
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<br>
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<sub>
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in this project by you, as defined in the Apache-2.0 license,
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shall be dual licensed as above, without any additional terms or conditions.
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</sub>
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