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Handle decoration groups with no decorations. (#1921)
In DecorationManager::RemoveDecorationsFrom, we do not remove the id from a decoration group if the group has no decorations. This causes problems because KillNamesAndDecorates is suppose to remove all references to the id, but in this case, there is still a reference. This is fixed by adding a special case. Also, there is the possibility of a double free because RemoveDecorationsFrom will delete the instructions defining |id| when |id| is a decoration group. Later, KillInst would later write to memory that has been deleted when trying to turn it into a Nop. To fix this, we will only remove the decorations that use |id| and not its definition in RemoveDecorationsFrom.
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@ -29,7 +29,9 @@ namespace analysis {
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void DecorationManager::RemoveDecorationsFrom(
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uint32_t id, std::function<bool(const Instruction&)> pred) {
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const auto ids_iter = id_to_decoration_insts_.find(id);
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if (ids_iter == id_to_decoration_insts_.end()) return;
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if (ids_iter == id_to_decoration_insts_.end()) {
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return;
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}
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TargetData& decorations_info = ids_iter->second;
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auto context = module_->context();
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@ -59,8 +61,14 @@ void DecorationManager::RemoveDecorationsFrom(
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if (!pred(*decoration)) group_decorations_to_keep.push_back(decoration);
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}
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// If all decorations should be kept, move to the next group
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if (group_decorations_to_keep.size() == group_decorations.size()) continue;
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// If all decorations should be kept, then we can keep |id| part of the
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// group. However, if the group itself has no decorations, we should remove
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// the id from the group. This is needed to make |KillNameAndDecorate| work
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// correctly when a decoration group has no decorations.
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if (group_decorations_to_keep.size() == group_decorations.size() &&
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group_decorations.size() != 0) {
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continue;
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}
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// Otherwise, remove |id| from the targets of |group_id|
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const uint32_t stride = inst->opcode() == SpvOpGroupDecorate ? 1u : 2u;
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@ -136,9 +144,6 @@ void DecorationManager::RemoveDecorationsFrom(
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decorations_info.indirect_decorations.empty() &&
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decorations_info.decorate_insts.empty()) {
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id_to_decoration_insts_.erase(ids_iter);
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// Remove the OpDecorationGroup defining this group.
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if (is_group) context->KillInst(context->get_def_use_mgr()->GetDef(id));
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}
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}
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@ -36,11 +36,22 @@ class DecorationManager {
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}
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DecorationManager() = delete;
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// Removes all decorations from |id| (either directly or indirectly) for
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// which |pred| returns true.
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// If |id| is a group ID, OpGroupDecorate and OpGroupMemberDecorate will be
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// removed if they have no targets left, and OpDecorationGroup will be
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// removed if the group is not applied to anyone and contains no decorations.
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// Changes all of the decorations (direct and through groups) where |pred| is
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// true and that apply to |id| so that they no longer apply to |id|.
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//
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// If |id| is part of a group, it will be removed from the group if it
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// does not use all of the group's decorations, or, if there are no
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// decorations that apply to the group.
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//
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// If decoration groups become empty, the |OpGroupDecorate| and
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// |OpGroupMemberDecorate| instructions will be killed.
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//
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// Decoration instructions that apply directly to |id| will be killed.
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//
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// If |id| is a decoration group and all of the group's decorations are
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// removed, then the |OpGroupDecorate| and
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// |OpGroupMemberDecorate| for the group will be killed, but not the defining
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// |OpDecorationGroup| instruction.
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void RemoveDecorationsFrom(uint32_t id,
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std::function<bool(const Instruction&)> pred =
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[](const Instruction&) { return true; });
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@ -422,6 +422,7 @@ OpGroupDecorate %2 %1 %3
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OpCapability Linkage
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OpMemoryModel Logical GLSL450
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OpDecorate %1 Constant
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%2 = OpDecorationGroup
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%4 = OpTypeInt 32 0
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%1 = OpVariable %4 Uniform
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%3 = OpVariable %4 Uniform
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@ -282,6 +282,94 @@ TEST_F(IRContextTest, TakeNextUniqueIdIncrementing) {
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EXPECT_EQ(i, localContext.TakeNextUniqueId());
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}
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TEST_F(IRContextTest, KillGroupDecorationWitNoDecorations) {
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource GLSL 430
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%3 = OpDecorationGroup
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OpGroupDecorate %3 %4 %5
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%6 = OpTypeFloat 32
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%7 = OpTypePointer Function %6
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%8 = OpTypeStruct %6
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%9 = OpTypeVoid
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%10 = OpTypeFunction %9
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%2 = OpFunction %9 None %10
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%11 = OpLabel
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%4 = OpVariable %7 Function
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%5 = OpVariable %7 Function
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OpReturn
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OpFunctionEnd
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)";
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std::unique_ptr<IRContext> context =
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BuildModule(SPV_ENV_UNIVERSAL_1_2, nullptr, text);
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// Build the decoration manager.
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context->get_decoration_mgr();
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// Delete the second variable.
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context->KillDef(5);
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// The two decoration instructions should still be there. The first one
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// should be the same, but the second should have %5 removed.
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// Check the OpDecorationGroup Instruction
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auto inst = context->annotation_begin();
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EXPECT_EQ(inst->opcode(), SpvOpDecorationGroup);
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EXPECT_EQ(inst->result_id(), 3);
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// Check that %5 is no longer part of the group.
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++inst;
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EXPECT_EQ(inst->opcode(), SpvOpGroupDecorate);
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EXPECT_EQ(inst->NumInOperands(), 2);
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EXPECT_EQ(inst->GetSingleWordInOperand(0), 3);
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EXPECT_EQ(inst->GetSingleWordInOperand(1), 4);
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// Check that we are at the end.
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++inst;
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EXPECT_EQ(inst, context->annotation_end());
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}
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TEST_F(IRContextTest, KillDecorationGroup) {
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource GLSL 430
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%3 = OpDecorationGroup
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OpGroupDecorate %3 %4 %5
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%6 = OpTypeFloat 32
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%7 = OpTypePointer Function %6
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%8 = OpTypeStruct %6
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%9 = OpTypeVoid
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%10 = OpTypeFunction %9
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%2 = OpFunction %9 None %10
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%11 = OpLabel
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%4 = OpVariable %7 Function
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%5 = OpVariable %7 Function
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OpReturn
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OpFunctionEnd
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)";
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std::unique_ptr<IRContext> context =
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BuildModule(SPV_ENV_UNIVERSAL_1_2, nullptr, text);
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// Build the decoration manager.
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context->get_decoration_mgr();
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// Delete the second variable.
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context->KillDef(3);
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// Check the OpDecorationGroup Instruction is still there.
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EXPECT_TRUE(context->annotations().empty());
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}
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} // namespace
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} // namespace opt
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} // namespace spvtools
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