Commit Graph

85 Commits

Author SHA1 Message Date
huruitao 5bc7abdd05 update to vulkan-sdk-1.3.275.0
Signed-off-by: huruitao <huruitao@kaihong.com>
2024-05-21 14:26:42 +08:00
openharmony_ci dc9e7f6de8 回退 'Pull Request !23 : spirv-tools/headers update to vulkan-sdk-1.3.275.0' 2024-04-30 02:31:58 +00:00
huruitao 36a1499305 update to vulkan-sdk-1.3.275.0
Signed-off-by: huruitao <huruitao@kaihong.com>
2024-04-29 14:05:53 +08:00
wangshi 22bc725879 update to v2022.4
Signed-off-by: wangshi <wangshi@kaihong.com>
2023-07-11 10:14:11 +08:00
wangshi 668af1a8df 适配v2021.1版本
Signed-off-by: wangshi <wangshi@kaihong.com>
2023-01-13 14:52:09 +08:00
wangshi 8a4efca23a 移植spirv-tools,适配vkgl测试套件的编译
Signed-off-by: wangshi <wangshi@kaihong.com>
2022-11-15 15:44:19 +08:00
JiaoluAMD c3ec48788b Handle dontinline function in spread-volatile-semantics (#4776)
Handle function calls in spread-volatile-semantics
2022-05-04 10:52:58 -04:00
Steven Perron d3c0baec87 Don't rebuilt valid analyses. (#4733)
The function `BuildInvalideAnalyses` will be rebuilt for every analysis that
has been requested, but it is not necessary.  It also can cause problems
because if the CFG needs to be rebuilt, so do the dominator trees.

This change will make the functionality match the description of the
function.
2022-03-04 20:16:42 +00:00
luzpaz 007d6c3338 Fix various source comment (doxygen) typos (#4680)
Found via `codespell -q 3 -L fo,lod,parm
2022-01-26 15:13:08 -05:00
Sebastien Alaiwan cffa827e98 DefUseManager: rename comparison operators to 'CompareAndPrintDifferences' (#4624)
This make sense, as those are actually debug functions
and shouldn't be used in production code.
2021-12-09 09:41:42 -05:00
Marius Hillenbrand 05b9c1a0f4 Fix endianness of string literals (#4622)
* Fix endianness of string literals

To get correct and consistent encoding and decoding of string literals
on big-endian platforms, use spvtools::utils::MakeString and MakeVector
(or wrapper functions) consistently for handling string literals.

- add variant of MakeVector that encodes a string literal into an
  existing vector of words
- add variants of MakeString
- add a wrapper spvDecodeLiteralStringOperand in source/
- fix wrapper Operand::AsString to use MakeString (source/opt)
- remove Operand::AsCString as broken and unused
- add a variant of GetOperandAs for string literals (source/val)
... and apply those wrappers throughout the code.

Fixes  #149

* Extend round trip test for StringLiterals to flip word order

In the encoding/decoding roundtrip tests for string literals, include
a case that flips byte order in words after encoding and then checks for
successful decoding. That is, on a little-endian host flip to big-endian
byte order and then decode, and vice versa.

* BinaryParseTest.InstructionWithStringOperand: also flip byte order

Test binary parsing of string operands both with the host's and with the
reversed byte order.
2021-12-08 12:01:26 -05:00
Greg Fischer 8060c91d01 Handle NonSemantic.Shader Debug[No]Line (#4530)
Debug[No]Line are tracked and optimized using the same mechanism that tracks
and optimizes Op[No]Line.

Also:
    - Fix missing DebugScope at top of block.
    - Allow scalar replacement of access chain in DebugDeclare
2021-09-24 10:56:08 -04:00
Greg Fischer bd02e58663 spirv-opt: Switch from Vulkan.DebugInfo to Shader.DebugInfo (#4493)
Includes:
- Shift to use of spirv-header extinst.nonsemantic.shader grammar.json
- Remove extinst.nonsemantic.vulkan.debuginfo.100.grammar.json
- Enable all optimizations for Shader.DebugInfo

Also fixes scalar replacement to only insert DebugValue after all
OpVariables. This is not necessary for OpenCL.DebugInfo, but it is
for Shader.DebugInfo.

Likewise, fixes Private-to-Local to insert DebugDeclare after all
OpVariables.

Also fixes inlining to handle FunctionDefinition which can show up
after first block if early return processing happens.

Co-authored-by: baldurk <baldurk@baldurk.org>
2021-09-15 14:38:53 -04:00
Greg Fischer d386213339 spirv-opt: Where possible make code agnostic of opencl/vulkan debuginfo (#4385)
Co-authored-by: baldurk <baldurk@baldurk.org>
2021-07-21 12:04:38 -04:00
Alastair Donaldson d75cf43237 Add IsReachable function to IRContext (#4323)
There was a lot of code in the codebase that would get the dominator
analysis for a function and then use it to check whether a block is
reachable. In the fuzzer, a utility method had been introduced to make
this more concise, but it was not being used consistently.

This change moves the utility method to IRContext, so that it can be
used throughout the codebase, and refactors all existing checks for
block reachability to use the utility method.
2021-06-28 20:00:14 +01:00
Greg Fischer ab69646941 Fix crash when optimizing shaders with DebugPrintf (#4280)
Fixes #4219
2021-05-13 13:19:56 -04:00
David Neto a7b840742e Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028)
* Update to final ray tracing extensions

Drop Provisional from ray tracing enums
    sed -ie 's/RayQueryProvisionalKHR/RayQueryKHR/g' **/*
    sed -ie 's/RayTracingProvisionalKHR/RayTracingKHR/g' **/*
Add terminator support for SpvOpIgnoreIntersectionKHR and SpvOpTerminateRayKHR
Update deps for SPIRV-Headers

* Update capability dependencies for MeshShadingNV

Accommodate https://github.com/KhronosGroup/SPIRV-Headers/pull/180

MeshShadingNV: enables PrimitiveId, Layer, and ViewportIndex

Co-authored-by: Daniel Koch <dkoch@nvidia.com>
2020-11-23 12:23:54 -05:00
Jaebaek Seo c64295e6e5 Correctly replace debug lexical scope of instruction (#3718)
When we update OpenCL.DebugInfo.100 lexical scopes e.g., DebugFunction,
we have to replace DebugScope of each instruction that uses the lexical
scope correctly.
2020-08-31 10:05:38 -04:00
alan-baker 3070b8cc49 Improve non-semantic instruction handling in the optimizer (#3693)
* No longer blindly add global non-semantic info instructions to global
  types and values
  * functions now have a list of non-semantic instructions that succeed
    them in the global scope
  * global non-semantic instructions go in global types and values if
    they appear before any function, otherwise they are attached to the
    immediate function predecessor in the module
* changed ADCE to use the function removal utility
* Modified EliminateFunction to have special handling for non-semantic
  instructions in the global scope
  * non-semantic instructions are moved to an earlier function (or full
    global set) if the function they are attached to is eliminated
  * Added IRContext::KillNonSemanticInfo to remove the tree of
    non-semantic instructions that use an instruction
  * this is used in function elimination
* There is still significant work in the optimizer to handle
  non-semantic instructions fully in the optimizer
2020-08-13 14:54:14 -04:00
Jaebaek Seo e1fa339091 Remove DebugDeclare only for target variables in ssa-rewrite (#3511)
For each local variable, ssa-rewrite should remove its DebugDeclare
if and only if it is replaced by any number of DebugValues for store
and phi instructions.

For example, when we have two variables `a` whose DebugDeclare
will be replaced to DebugValues by ssa-rewrite pass and `b` whose
DebugDeclare will not be replaced, we have to remove only DebugDeclare
for `a`, not `b`.
2020-07-31 10:00:30 -04:00
Jaebaek Seo bbbcb1f55e Clear debug information for kill and replacement (#3459)
For many spirv-opt passes such as simplify-instructions pass, we have to
correctly clear the OpenCL.DebugInfo.100 debug information for
KillInst() and ReplaceAllUses(). If we keep some debug information that
disappeared because of KillInst() and ReplaceAllUses(), adding new
DebugValue instructions based on the existing DebugDeclare information
will generate incorrect information. This CL update DebugInfoManager
and IRContext to correctly clear debug information.
2020-06-25 15:48:26 -04:00
Jaebaek Seo c556c384f4 [spirv-opt] debug info preservation in ssa-rewrite (#3356)
Add OpenCL.DebugInfo.100 `DebugValue` instructions for store
and phi instructions of local variables to provide the debugger with
the updated values of local variables correctly.
2020-06-19 14:57:43 -04:00
Jaebaek Seo c0b2872a26 Add debug information analysis (#3305)
We need an analysis for OpenCL.DebugInfo.100 extension instructions such
as a map between function id and its DebugFunction. This commit add an
analysis for it.
2020-04-27 15:18:55 -04:00
Steven Perron c36481be9f Remove unreachable code. (#3304) 2020-04-15 14:41:52 -04:00
Jaebaek Seo 5a5a306b78 Preserve debug info in eliminate-dead-functions (#3251)
* Preserve debug info in eliminate-dead-functions

The elimination of dead functions makes OpFunction operand of
DebugFunction invalid. This commit replaces the operand with
DebugInfoNone.
2020-04-13 09:29:36 -04:00
Daniel Koch 23504ff63f Add support for KHR_ray_{query,tracing} extensions (#3235)
Update validator for SPV_KHR_ray_tracing.

* Added handling for new enum types
* Add SpvScopeShaderCallKHR as a valid scope
* update spirv-headers

Co-authored-by: alelenv <alele@nvidia.com>
Co-authored-by: Torosdagli <ntorosda@amd.com>
Co-authored-by: Tobias Hector <tobias.hector@amd.com>
Co-authored-by: Steven Perron <stevenperron@google.com>
2020-03-17 15:30:19 -04:00
Steven Perron e20f81d182 Kill the id-to-func map after wrap-opkill (#3055)
Wrap-opkill will create a new function, invalidating the id-to-func map.
The preserved analyses for the pass have been updated to reflect that.

Also adding consistency check for the id-to-func map.  With this new
check, old tests identify this problem.  No new tests are needed.

Fixes #3038
2019-11-19 09:44:53 -05:00
Steven Perron 5b163e845a Link cfg and dominator analysis in the context (#2946)
Fixes #2889
2019-10-08 10:16:18 -04:00
Steven Perron 1e37ce46ea Amd ext to khr (#2811)
Add the first steps to removing the AMD extension VK_AMD_shader_ballot.
Splitting up to make the PRs smaller.

Adding utilities to add capabilities and change the version of the
module.

Replaces the instructions:

OpGroupIAddNonUniformAMD = 5000
OpGroupFAddNonUniformAMD = 5001
OpGroupFMinNonUniformAMD = 5002
OpGroupUMinNonUniformAMD = 5003
OpGroupSMinNonUniformAMD = 5004
OpGroupFMaxNonUniformAMD = 5005
OpGroupUMaxNonUniformAMD = 5006
OpGroupSMaxNonUniformAMD = 5007

and extentend instructions

WriteInvocationAMD = 3
MbcntAMD = 4

Part of #2814
2019-08-29 12:48:17 -04:00
Steven Perron b0f0e232ea Check feature mgr in context consistency check (#2818)
We add a check that the feature manager is correcter after each pass.

This resulted in a couple failing tests cases.  Those are fixed.

Part of #2814
2019-08-28 11:49:16 -04:00
greg-lunarg db3ee289cd Instrument: Fix version 2 output record write for tess eval shaders. (#2782)
Fix output record write for tess eval shaders.

Also change command line for bindless instrumentation to use use
output record version 2.
2019-08-09 08:22:41 -04:00
Steven Perron ee9d714faf Add descriptor array scalar replacement (#2742)
Creates a pass that will replace a descriptor array with individual variables.  See #2740 for details.

Fixes #2740.
2019-08-08 10:53:19 -04:00
alan-baker e312a76207 Don't move debug or decorations when folding (#2772)
Fixes #2764

* Don't replace all uses when simplifying instructions, instead only
update non-debug, non-decoration uses
  * added a test
* Add a new version of RAUW that takes a predicate to decide whether to
replace the use or not
  * used in simplification pass
2019-07-29 16:20:43 -04:00
Jason Macnak f89ef05dcc Allow ray tracing shaders in inst bindle check pass. (#2733)
Adds the ray tracing stages (ray gen, intersection, any hit, closest hit,
miss, and callable) to the allowed stages in pass instrumentation and add
debug records for these stages to output the global launch id.

More information for ray tracing shaders:
- https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_ray_tracing.txt
2019-07-15 16:24:42 -04:00
Jason Macnak 1bcd97007e Update type for loaded builtin GlobalInvocationID in pass instrumentation (#2705)
When working on descriptor indexing validation for compute shaders, the
gl_GlobalInvocationID builtin was being loaded as uint which would cause
compute shaders instrumented by the bindless check pass to have:

%83 = OpLoad %uint %gl_GlobalInvocationID
%84 = OpCompositeExtract %uint %83 0
%85 = OpCompositeExtract %uint %83 1
%86 = OpCompositeExtract %uint %83 2

which results in validation failures:

error: line 127: Reached non-composite type while indexes still remain
to be traversed.
%84 = OpCompositeExtract %uint %83 0

for trying to extract a uint from a uint.
2019-06-28 09:46:16 -04:00
greg-lunarg 53c22645cc Instrument: Add version 2 of record formats (#2630)
New version has additional word in stage-specific section. Also
some changes in content for tesselation and compute shaders. Either
version can be invoked at pass creation. This is done to ease integration
and updating of validation layers. Version 1 is deprecated and eventually
will go away.

Also sneaking in fix to version 1 compute shaders.
2019-05-29 15:08:21 -04:00
greg-lunarg 3f5f1f3de7 Fix Constants Analyses bug inserted by #2302 (#2306)
Need to also remove Constants from the valid_analyses set when
invalidated, otherwise Constants is not reinitialized before used.
2019-01-21 12:34:12 -05:00
greg-lunarg b8e7dcc92a Invalidate ConstantManager if TypeManager is invalidated... (#2302)
...as the ConstantManager contains pointers into the TypeManager.
2019-01-18 15:49:00 -05:00
greg-lunarg db597f188a Fix vertex instrumentation to use VertexIndex and InstanceIndex (#2294)
...instead of VertexId and InstanceId
2019-01-16 18:02:07 -05:00
Steven Perron 04313d8b47 Make the constant and type manager analyses. (#2250)
Currently it is impossible to invalidate the constnat and type manager.
However, the compact ids pass changes the ids for the types and
constants, which makes them invalid.  This change will make them
analyses that have to been explicitly marked as preserved by passes.
This will allow compact ids to invalidate them.

Fixes #2220.
2018-12-20 18:00:05 +00:00
kholtnv be5eaae607 Added additional changes for the new AccelerationStructureNV type. (#2218)
* Added additional changes for the new AccelerationStructureNV type.

* Added additional changes for the new AccelerationStructureNV type.  Change tabs to space...

* Added additional changes for the new accelerationStructureNV type -- add proper type name.

Fix TypeManager.TypeStrings test:
[----------] 29 tests from TypeManager
[ RUN      ] TypeManager.TypeStrings
[       OK ] TypeManager.TypeStrings (7 ms)
2018-12-19 21:42:39 +00:00
Steven Perron 00232b6c57 Invalidate the decoration manager at the start of ADCE. (#2189)
* Invalidate the decoration manager at the start of ADCE.

If the decoration manager is kept live the the contex will try to keep
it up to date.  ADCE deals with group decorations by changing the
operands in |OpGroupDecorate| instructions directly without informing
the decoration manager.  This puts it in an invalid state, which will
cause an error when the context tries to update it.  To Avoid this
problem, we will invalidate the decoration manager upfront.

At the same time, the decoration manager is now considered when checking
the consistency of the decoration manager.
2018-12-10 13:24:33 -05:00
Steven Perron 3ea479fdc9 Document in the context what happens with id overflow. (#2159)
Added documentation to the ir context to indicates that TakeNextId()
returns 0 when the max id is reached.  TODOs were added to each call
sight so that we know where we have to start to handle this case.

Handle id overflow in |SplitLoopHeader|.

Handle id overflow in |GetOrCreatePreHeaderBlock|.

Handle failure to create preheader in LICM.

Part of https://github.com/KhronosGroup/SPIRV-Tools/issues/1841.
2018-12-06 09:07:00 -05:00
Steven Perron af9665da9e Don't inline recursive functions. (#2130)
* Move ProcessFunction* function from pass to the context.

There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass.  They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.

* Don't inline recursive functions.

Inlining does not check if a function is recursive or not.  This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions.  However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.

I prefer to keep the passes as general as is reasonable.  The change
does not require much new code in inlining and gives a reason to refactor
some other code.

The changes are to add a member function to the Function class that
checks if that function is recursive or not.

Then this is used in inlining to not inlining a function call if it calls
a recursive function.

* Add id to function analysis

There are a few places that build a map from ids to Function whose
result is that id.  I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.

* Add missing file.
2018-11-29 14:24:58 -05:00
greg-lunarg 315824197a Add base and core bindless validation instrumentation classes (#2014)
* Add base and core bindless validation instrumentation classes

* Fix formatting.

* Few more formatting fixes

* Fix build failure

* More build fixes

* Need to call non-const functions in order.

Specifically, these are functions which call TakeNextId(). These need to
be called in a specific order to guarantee that tests which do exact
compares will work across all platforms. c++ pretty much does not
guarantee order of evaluation of operands, so any such functions need to
be called separately in individual statements to guarantee order.

* More ordering.

* And more ordering.

* And more formatting.

* Attempt to fix NDK build

* Another attempt to address NDK build problem.

* One more attempt at NDK build failure

* Add instrument.hpp to BUILD.gn

* Some name improvement in instrument.hpp

* Change all types in instrument.hpp to int.

* Improve documentation in instrument.hpp

* Format fixes

* Comment clean up in instrument.hpp

* imageInst -> image_inst

* Fix GetLabel() issue.
2018-11-08 13:54:54 -05:00
Steven Perron e97bc61e69 Check for unreachable blocks in merge-return. (#1966)
Merge return assumes that the only unreachable blocks are those needed
to keep the structured cfg valid.  Even those must be essentially empty
blocks.

If this is not the case, we get unpredictable behaviour.  This commit
add a check in merge return, and emits an error if it is not the case.

Added a pass of dead branch elimination before merge return in both the
performance and size passes.  It is a precondition of merge return.

Fixes #1962.
2018-10-10 15:18:15 -04:00
Steven Perron ca0aecea85 Get KillNameAndDecorates to handle group decorations. (#1919)
It seems like the current implementation of KillNameAndDecorates does
not handle group decorations correctly.  The id being removed is not
removed from the OpGroupDecorate instructions.  Even worst, any
decorations that apply to that group are removed.

The solution is to use the function in the decoration manager that will
remove the decorations and update the instructions instead of doing the
work itself.
2018-09-25 12:57:44 -04:00
dan sinclair ef1981ec29 Fix readbility/braces warnings (#1804) 2018-08-07 09:09:47 -04:00
dan sinclair 82aca500d1 Cleanup includes. (#1795)
This Cl cleans up the include paths to be relative to the top level
directory. Various include-what-you-use fixes have been added.
2018-08-03 15:06:09 -04:00
dan sinclair 83a2e86415 Cleanup extraneous namespace qualifies in source/opt. (#1716)
This CL follows up on the opt namespacing CLs by removing the
unnecessary opt:: and opt::analysis:: namespace prefixes.
2018-07-12 15:14:43 -04:00