Commit Graph

22 Commits

Author SHA1 Message Date
huruitao 5bc7abdd05 update to vulkan-sdk-1.3.275.0
Signed-off-by: huruitao <huruitao@kaihong.com>
2024-05-21 14:26:42 +08:00
openharmony_ci dc9e7f6de8 回退 'Pull Request !23 : spirv-tools/headers update to vulkan-sdk-1.3.275.0' 2024-04-30 02:31:58 +00:00
huruitao 36a1499305 update to vulkan-sdk-1.3.275.0
Signed-off-by: huruitao <huruitao@kaihong.com>
2024-04-29 14:05:53 +08:00
wangshi 22bc725879 update to v2022.4
Signed-off-by: wangshi <wangshi@kaihong.com>
2023-07-11 10:14:11 +08:00
wangshi 8a4efca23a 移植spirv-tools,适配vkgl测试套件的编译
Signed-off-by: wangshi <wangshi@kaihong.com>
2022-11-15 15:44:19 +08:00
Steven Perron 9cbfa8f8f9 Update passes to handle function declarations (#4599)
Spirv-opt has not had to handle module with function declarations.  This
lead many passes to assume that every function has a body.  This is not
always true.  This commit will modify a number of passes to handle
function declarations.

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/4443
2021-10-28 11:54:37 -04:00
Jaebaek Seo 5c53f2ef38 Debug info preservation in copy-prop-array pass (#3444)
When the pass replaces the local variable `OpVariable` ids to their
corresponding pointers, we have to update operands of DebugValue or
DebugDeclare instructions.
2020-07-06 13:48:12 -04:00
Steven Perron 59398776e6 Handle OpConstantNull in copy-prop-arrays. (#2870)
Many of the places in copy propagate arrays assumes that integer constant will be defined by an OpConstant instruction.  That is not always true.  We fix these spots by allowing for an OpConstantNull.
2019-09-19 10:24:00 -04:00
David Neto 9f435831dc Assembler: Can't set an ID in instruction without result ID (#2852)
Fix tests that violated this rule.

Fixes #2257
2019-09-11 13:15:25 -04:00
Steven Perron 731f215d24 Add a nullptr check to array copy propagation. (#1987)
We are missing a check for a nullptr that is causing things to fail.

Added an extra test case, and fixed up others.

This is the fix for https://github.com/Microsoft/DirectXShaderCompiler/issues/1598.
2018-10-19 12:53:40 -04:00
Steven Perron 4dea0fc192 Make EFFCEE required (#1943)
Fixes #1912.

Remove the non-effcee build as EFFCEE is now required.
2018-10-04 10:00:11 -04:00
Steven Perron c66634a77d Fix erroneous uses of the type manager in copy-prop-arrays. (#1942)
There are a few spots where copy propagate arrays is trying
to go from a Type to an id, but the type is not unique.  When generating
code this pass needs specific ids, otherwise we get type mismatches.
However, the ambigous types means we can sometimes get the wrong type
and generate invalid code.

That code has been rewritten to not rely on the type manager, and just
look at the instructions instead.

I have opened https://github.com/KhronosGroup/SPIRV-Tools/issues/1939 to
try to get a way to make this more robust.
2018-10-01 14:45:44 -04:00
dan sinclair 82aca500d1 Cleanup includes. (#1795)
This Cl cleans up the include paths to be relative to the top level
directory. Various include-what-you-use fixes have been added.
2018-08-03 15:06:09 -04:00
dan sinclair 595ae5e6b6 Move tests into namespaces (#1689)
This CL moves the test into namespaces based on their directories.
2018-07-11 09:24:49 -04:00
dan sinclair c24df87ae5 Move the ir namespace to opt. (#1680)
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
2018-07-09 11:32:29 -04:00
Steven Perron 59b13f384f Add pass to fold a load feeding an extract.
We have already disabled common uniform elimination because it created
sequences of loads an entire uniform object, then we extract just a
single element.  This caused problems in some drivers, and is just
generally slow because it loads more memory than needed.

However, there are other way to get into this situation, so I've added
a pass that looks specifically for this pattern and removes it when only
a portion of the load is used.

Fixes #1547.
2018-05-14 15:40:34 -04:00
Steven Perron 3aaea233c8 OpName and decorations should not stop array copy prop. 2018-04-04 22:24:10 -04:00
Steven Perron 56414f7660 Teach array copy propagation about OpImageTexelPointer.
OpImageTexelPointer acts like a special kind of load.  It is not an
array load, but it also cannot be removed the same way a regular
load can.  The type of propagation that needs to be done is similar
to what we do for arrays, so I want to merge that code into that
optmization.

Contributers to #1445.
2018-04-04 13:42:51 -04:00
Steven Perron b902c2c301 In copy-prop-arrays, indentify copies via OpCompositeInsert
When the original code copies an entire array or struct one element at a
time, this turns into a series of OpCompositeInsert instruction followed
by a store of the whole array.  We currently miss opportunities in copy
propagate arrays because we do not recognize this as a copy.

This commit adds code to copy propagate arrays to identify this code
pattern.

Also updates the performance passed to run array copy propagation.
2018-03-29 09:39:55 -04:00
Steven Perron 785eadfe09 Handle non-constant accesses in memory objects (copy prop arrays)
The first implementation of MemroyObject, which is used in copy
propagate arrays, forced the access chain to be like the access chains
in OpCompositeExtract.  This excluded the possibility of the memory
object from representing an array element that was extracted with a
variable index.   Looking at the code, that restriction is not
neccessary.  I also see some opportunities for doing this in some real
shaders.

Contributes to #1430.
2018-03-28 20:23:47 -04:00
Steven Perron 0381dc39a9 Handle more cases in copy propagate arrays.
When we change the type of an object that gets stored, we do not want to
change the type of the memory location being stored to.  In order to
still be able to do the rewrite, we will decompose and rebuild the
object so it is the type that can be stored.

Fixes #1416.
2018-03-27 11:04:49 -04:00
Steven Perron dc931f7422 Copy propagate arrays
The sprir-v generated from HLSL code contain many copyies of very large
arrays.  Not only are these time consumming, but they also cause
problems for drivers because they require too much space.

To work around this, we will implement an array copy propagation.  Note
that we will not implement a complete array data flow analysis in order
to implement this.  We will be looking for very simple cases:

1) The source must never be stored to.
2) The target must be stored to exactly once.
3) The store to the target must be a store to the entire array, and be a
copy of the entire source.
4) All loads of the target must be dominated by the store.

The hard part is keeping all of the types correct.  We do not want to
have to do too large a search to update everything, which may not be
possible, do we give up if we see any instruction that might be hard to
update.

Also in types.h, the element decorations are not stored in an std::map.
This change was done so the hashing algorithm for a Struct is
consistent.  With the std::unordered_map, the traversal order was
non-deterministic leading to the same type getting hashed to different
values.  See |Struct::GetExtraHashWords|.

Contributes to #1416.
2018-03-26 14:44:41 -04:00