Commit Graph

7 Commits

Author SHA1 Message Date
wangshi 22bc725879 update to v2022.4
Signed-off-by: wangshi <wangshi@kaihong.com>
2023-07-11 10:14:11 +08:00
wangshi 8a4efca23a 移植spirv-tools,适配vkgl测试套件的编译
Signed-off-by: wangshi <wangshi@kaihong.com>
2022-11-15 15:44:19 +08:00
pd-valve 2f9cb1b403 Optimize Type::HashValue (#4707)
Incrementally compute the hash instead of collecting words

Avoids allocating temporary space in a std::vector and std::u32string, and making three passes over all the hashed data.
Switch to using std::vector to prevent processing duplicates instead of std::unordered_set: avoids an allocation/deletion every call to ComputeHashValue, and ends up faster due to much better cache behaviour and smaller constant-factor when searching the (generally very small) list.

In my test case, made Type::HashValue go from 7.5% of compilation time to .5%
2022-02-15 18:57:39 +00:00
pd-valve ae6d1baf56 Optimize Instruction::Instruction (#4705)
Avoid constructing temporary vector + copying operands multiple times.
Add SmallVector(InputIt first, InputIt last), matching std::vector.
2022-02-10 18:31:07 +00:00
dan sinclair 82aca500d1 Cleanup includes. (#1795)
This Cl cleans up the include paths to be relative to the top level
directory. Various include-what-you-use fixes have been added.
2018-08-03 15:06:09 -04:00
dan sinclair 595ae5e6b6 Move tests into namespaces (#1689)
This CL moves the test into namespaces based on their directories.
2018-07-11 09:24:49 -04:00
Steven Perron abf67335cf Small vector optimization for operands.
We replace the std::vector in the Operand class by a new class that does
a small size optimization.  This helps improve compile time on Windows.

Tested on three sets of shaders.  Trying various values for the small
vector.  The optimal value for the operand class was 2.  However, for
the Instruction class, using an std::vector was optimal.  Size of "0"
means that an std::vector was used.

                Instruction size
	        0      4      8
Operand Size

0               489    544    684
1               593    487
2               469    570
4               473
8               505

This is a single thread run of ~120 shaders.  For the multithreaded run
the results were the similar.  The basline time was ~62sec.  The
optimal configuration was an 2 for the OperandData and an
std::vector for the OperandList with a compile time of ~38sec.  Similar
expiriments were done with other sets of shaders.  The compile time still
improved, but not as much.

Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1609.
2018-06-12 13:41:08 -04:00