spirv validation require OpFunctionCall with memory object, usually this
is non issue as all the functions are inlined.
This pass deal with some case for
DontInline function. accesschain input operand would be replaced new
created variable
* Fix gen_build_version on Windows
The paths used in the gen_build_version script are causing some failures
in downstream builds. Switch to using the location of the CHANGES file
rather than the ".." parent directory workaround.
* Update other build files
Swift shader needs a way to inline all functions, even those marked as
DontInline. See https://github.com/KhronosGroup/SPIRV-Tools/pull/4471.
This implements the suggestion I made in the PR. We add a pass that
will remove the DontInline function control, so that the inlining passes
will inline them.
SwiftShader will still have to modify their code to add this pass before
the other passes are run.
Add a pass to spread Volatile semantics to variables with SMIDNV,
WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
decorations or OpLoad for them when the shader model is the ray
generation, closest hit, miss, intersection, or callable shaders. This
pass can be used for VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
SPIR-V").
Handle variables used by multiple entry points:
1. Update error check to make it working regardless of the order of
entry points.
2. For a variable, if it is used by two entry points E1 and E2 and
it needs the Volatile semantics for E1 while it does not for E2
- If VulkanMemoryModel capability is enabled, which means we have to
set memory operation of load instructions for the variable, we
update load instructions in E1, but do not update the ones in E2.
- If VulkanMemoryModel capability is disabled, which means we have
to add Volatile decoration for the variable, we report an error
because E1 needs to add Volatile decoration for the variable while
E2 does not.
For the simplicity of the implementation, we assume that all functions
other than entry point functions are inlined.
In https://github.com/KhronosGroup/SPIRV-Tools/pull/3110, the strip reflect
pass was changed to also remove all explicitly nonsemantic instructions. This
makes it so that the name of the pass no longer reflects what the pass actually
does. This change renames the pass so that it reflects what the pass actaully does.
Includes:
- Shift to use of spirv-header extinst.nonsemantic.shader grammar.json
- Remove extinst.nonsemantic.vulkan.debuginfo.100.grammar.json
- Enable all optimizations for Shader.DebugInfo
Also fixes scalar replacement to only insert DebugValue after all
OpVariables. This is not necessary for OpenCL.DebugInfo, but it is
for Shader.DebugInfo.
Likewise, fixes Private-to-Local to insert DebugDeclare after all
OpVariables.
Also fixes inlining to handle FunctionDefinition which can show up
after first block if early return processing happens.
Co-authored-by: baldurk <baldurk@baldurk.org>
convert-to-sampled-image pass converts images and/or samplers with
given pairs of descriptor set and binding to sampled image.
If a pair of an image and a sampler have the same pair of descriptor
set and binding that is one of the given pairs, they will be
converted to a sampled image. In addition, if only an image has the
descriptor set and binding that is one of the given pairs, it will
be converted to a sampled image as well.
For example, when we have
%a = OpLoad %type_2d_image %texture
%b = OpLoad %type_sampler %sampler
%combined = OpSampledImage %type_sampled_image %a %b
%value = OpImageSampleExplicitLod %v4float %combined ...
1. If %texture and %sampler have the same descriptor set and binding
%combine_texture_and_sampler = OpVaraible %ptr_type_sampled_image_Uniform
...
%combined = OpLoad %type_sampled_image %combine_texture_and_sampler
%value = OpImageSampleExplicitLod %v4float %combined ...
2. If %texture and %sampler have different pairs of descriptor set and binding
%a = OpLoad %type_sampled_image %texture
%extracted_image = OpImage %type_2d_image %a
%b = OpLoad %type_sampler %sampler
%combined = OpSampledImage %type_sampled_image %extracted_image %b
%value = OpImageSampleExplicitLod %v4float %combined ...
This PR adds a generic dataflow analysis framework to SPIRV-opt, with the intent of being used in SPIRV-lint. This may also be useful for SPIRV-opt, as existing ad-hoc analyses can be rewritten to use a common framework, but this is not the target of this PR.
Control dependence analysis constructs a control dependence graph,
representing the conditions for a block's execution relative to the
results of other blocks with conditional branches, etc.
This is an analysis pass that will be useful for the linter and
potentially also useful in opt. Currently it is unused except for the
added unit tests.
This is based on a legacy commit which installs a local grammar. A
followup commit will change to the grammar in SPIRV-Headers.
Co-authored-by: baldurk <baldurk@baldurk.org>
The new pass will removed interface variable on the OpEntryPoint instruction when they are not statically referenced in the call tree of the entry point.
It can be enabled on the command line using the options `remove-unused-interface-variables`.
This pass converts an internal form of GLSLstd450 Interpolate ops
to the externally valid form. The external form takes the lvalue
of the interpolant. The internal form can do a load of the interpolant.
The pass replaces the load with its pointer. The internal form is
generated by glslang and possibly other frontends for HLSL shaders.
The new pass is called as part of HLSL legalization after all
propagation is complete.
Also adds internal interpolate form to pre-legalization validation
Based on the OpLine spec, an OpLine instruction must be applied to
the instructions physically following it up to the first occurrence
of the next end of block, the next OpLine instruction, or the next
OpNoLine instruction.
```
OpLine %file 0 0
OpNoLine
OpLine %file 1 1
OpStore %foo %int_1
%value = OpLoad %int %foo
OpLine %file 2 2
```
For the above code, the current spirv-opt keeps three line
instructions `OpLine %file 0 0`, `OpNoLine`, and `OpLine %file 1 1`
in `std::vector<Instruction> dbg_line_insts_` of Instruction class
for `OpStore %foo %int_1`. It does not put any line instruction to
`std::vector<Instruction> dbg_line_insts_` of
`%value = OpLoad %int %foo` even though `OpLine %file 1 1` must be
applied to `%value = OpLoad %int %foo` based on the spec.
This results in the missing line information for
`%value = OpLoad %int %foo` while each spirv-opt pass optimizes the
code. We have to put `OpLine %file 1 1` to
`std::vector<Instruction> dbg_line_insts_` of
both `%value = OpLoad %int %foo` and `OpStore %foo %int_1`.
This commit conducts the line instruction propagation and skips
emitting the eliminated line instructions at the end, which are the same
with PropagateLineInfoPass and RedundantLineInfoElimPass. This
commit removes PropagateLineInfoPass and RedundantLineInfoElimPass.
KhronosGroup/glslang#2440 is a related PR that stop using
PropagateLineInfoPass and RedundantLineInfoElimPass from glslang.
When the code in this PR applied, the glslang tests will pass.
* Generate ext inst table for reflection
* Change build to use grammar files from SPIRV-Headers instead of
SPIRV-Tools
* Add enum for clspv reflection extended instruction set
* count it as non-semantic
* validate clspv reflection extended instruction set
* Remove local extended inst sets
* update headers deps
* Update nbuilds to use grammars from SPIRV-Headers instead of
local duplicates
We need an analysis for OpenCL.DebugInfo.100 extension instructions such
as a map between function id and its DebugFunction. This commit add an
analysis for it.
Create a pass to instrument OpDebugPrintf instructions. This pass replaces all OpDebugPrintf instructions with instructions to write a record containing the string id and the all specified values into a special printf output buffer (if space allows). This pass is designed to support the printf validation in the Vulkan validation layers.
Fixes#3210
* Combine the extinst-name and extinst-output-base into one arg.
Some build systems such as Android blueprints require that the inputs
and outputs of generator scripts are all provided as arguments. These
two arguments to generate_language_headers.py are combined to form the
output path in the script. This change simply lets the user provide the
whole output path as an argument.
* Fix typo in build_defs.bzl and update Android.mk
* Allow OpExtInst for DebugInfo between secion 9 and 10
Fixes#3086
* Handle spirv-opt errors on DebugInfo Ext
* Add IR Loader test
* Fix ir loader bug
* Handle DebugFunction/DebugTypeMember forward reference
* Add test cases (forward reference to function)
* Support old DebugInfo extension
* Validate local debug info out of function
* Clone opencl.debuginfo.100 grammar from debuginfo grammar
Update version number to 200 revision 2
* Apply content from OpenCL.DebugInfo.100 extension text
* Rename grammar file
* Support OpenCL.DebugInfo.100 extended instructions
Add support for prefixing operand type names, to disambiguate
them between different instruction sets.
* Add tests for OpenCL.DebugInfo.100
* Support lookup of OpenCL.DebugInfo.100 extinst
* Add tests for enum values
* Recognize 2017-2019 as copyright date range
* Android.mk: support OpenCL.DebugInfo.100 extended instruction set
Also, stop generating core instruction tables for non-unified1 versions
of the grammar.
* Imported entity operand type is concrete
* Bazel: Suppoort OpenCL.DebugInfo.100
* BUILD.gn: Support OpenCL.DebugInfo.100
* Handle id overflow in the ssa rewriter.
Remove LocalSSAElim pass at the same time. It does the same thing as the SSARewrite pass. Then even share almost all of the same code.
Fixes crbug.com/997246
The first pass applies the RelaxedPrecision decoration to all executable
instructions with float32 based type results. The second pass converts
all executable instructions with RelaxedPrecision result to the equivalent
float16 type, inserting converts where necessary.
Add the first steps to removing the AMD extension VK_AMD_shader_ballot.
Splitting up to make the PRs smaller.
Adding utilities to add capabilities and change the version of the
module.
Replaces the instructions:
OpGroupIAddNonUniformAMD = 5000
OpGroupFAddNonUniformAMD = 5001
OpGroupFMinNonUniformAMD = 5002
OpGroupUMinNonUniformAMD = 5003
OpGroupSMinNonUniformAMD = 5004
OpGroupFMaxNonUniformAMD = 5005
OpGroupUMaxNonUniformAMD = 5006
OpGroupSMaxNonUniformAMD = 5007
and extentend instructions
WriteInvocationAMD = 3
MbcntAMD = 4
Part of #2814
We are no able to inline OpKill instructions into a continue construct.
See #2433. However, we have to be able to inline to correctly do
legalization. This commit creates a pass that will wrap OpKill
instructions into a function of its own. That way we are able to inline
the rest of the code.
The follow up to this will be to not inline any function that contains
an OpKill.
Fixes#2726
spirv-opt: Add --graphics-robust-access
Clamps access chain indices so they are always
in bounds.
Assumes:
- Logical addressing mode
- No runtime-array-descriptor-indexing
- No variable pointers
Adds stub code for clamping coordinate and samples
for OpImageTexelPointer.
Adds SinglePassRunAndFail optimizer test fixture.
Android.mk: add source/opt/graphics_robust_access_pass.cpp
Adds Constant::GetSignExtendedValue, Constant::GetZeroExtendedValue
WebGPU requires certain variables to be initialized, whereas there are
known issues with using initializers in Vulkan. This PR is the first
of three implementing a pass to decompose initialized variables into
a variable declaration followed by a store. This has been broken up
into multiple PRs, because there 3 distinct cases that need to be
handled, which require separate implementations.
This first PR implements the basic infrastructure that is needed, and
handling of Function storage class variables. Private and Output will
be handled in future PRs.
This is part of resolving #2388
In WebGPU, the component operand 0xFFFFFFFF is forbidden, but in
Vulkan it is used to indicate a value is undefined. When converting to
WebGPU, 0xFFFFFFFF needs to converted to a legal value, though the
specific one does not matter, since it was used to indicate an
undefined entry in the original code. Choosing to use 0, since the
operands are required to be on [0, N-1], so 0 is guaranteed to always
be valid.
Fixes#2349
This pass tries to fix validation error due to a mismatch of storage classes
in instructions. There is no guarantee that all such error will be fixed,
and it is possible that in fixing these errors, it could lead to other
errors.
Fixes#2430.
Adds an optimization pass to remove usages of AtomicCounterMemory
bit. This bit is ignored in Vulkan environments and outright forbidden
in WebGPU ones.
Fixes#2242
Add a pass that looks for members of structs whose values do not affects
the output of the shader. Those members are then removed and just
treated like padding in the struct.
* Fixes#2358. Added to the reducer the ability to remove a function that is not directly called. Factored out some code from the optimizer to help with this.