third_party_spirv-tools/test/opt/inst_bindless_check_test.cpp
greg-lunarg 1e9fc1aac1 Add base and core bindless validation instrumentation classes (#2014)
* Add base and core bindless validation instrumentation classes

* Fix formatting.

* Few more formatting fixes

* Fix build failure

* More build fixes

* Need to call non-const functions in order.

Specifically, these are functions which call TakeNextId(). These need to
be called in a specific order to guarantee that tests which do exact
compares will work across all platforms. c++ pretty much does not
guarantee order of evaluation of operands, so any such functions need to
be called separately in individual statements to guarantee order.

* More ordering.

* And more ordering.

* And more formatting.

* Attempt to fix NDK build

* Another attempt to address NDK build problem.

* One more attempt at NDK build failure

* Add instrument.hpp to BUILD.gn

* Some name improvement in instrument.hpp

* Change all types in instrument.hpp to int.

* Improve documentation in instrument.hpp

* Format fixes

* Comment clean up in instrument.hpp

* imageInst -> image_inst

* Fix GetLabel() issue.
2018-11-08 13:54:54 -05:00

1851 lines
64 KiB
C++

// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string>
#include <vector>
#include "test/opt/assembly_builder.h"
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using InstBindlessTest = PassTest<::testing::Test>;
TEST_F(InstBindlessTest, Simple) {
// Texture2D g_tColor[128];
//
// layout(push_constant) cbuffer PerViewConstantBuffer_t
// {
// uint g_nDataIdx;
// };
//
// SamplerState g_sAniso;
//
// struct PS_INPUT
// {
// float2 vTextureCoords : TEXCOORD2;
// };
//
// struct PS_OUTPUT
// {
// float4 vColor : SV_Target0;
// };
//
// PS_OUTPUT MainPs(PS_INPUT i)
// {
// PS_OUTPUT ps_output;
// ps_output.vColor =
// g_tColor[ g_nDataIdx ].Sample(g_sAniso, i.vTextureCoords.xy);
// return ps_output;
// }
const std::string entry_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
)";
const std::string entry_after =
R"(OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor %gl_FragCoord
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
)";
const std::string names_annots =
R"(OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %g_sAniso "g_sAniso"
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %g_sAniso DescriptorSet 0
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
)";
const std::string new_annots =
R"(OpDecorate %_struct_55 Block
OpMemberDecorate %_struct_55 0 Offset 0
OpMemberDecorate %_struct_55 1 Offset 4
OpDecorate %57 DescriptorSet 7
OpDecorate %57 Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
)";
const std::string consts_types_vars =
R"(%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%16 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%_arr_16_uint_128 = OpTypeArray %16 %uint_128
%_ptr_UniformConstant__arr_16_uint_128 = OpTypePointer UniformConstant %_arr_16_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_16_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_16 = OpTypePointer UniformConstant %16
%24 = OpTypeSampler
%_ptr_UniformConstant_24 = OpTypePointer UniformConstant %24
%g_sAniso = OpVariable %_ptr_UniformConstant_24 UniformConstant
%26 = OpTypeSampledImage %16
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string new_consts_types_vars =
R"(%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%48 = OpTypeFunction %void %uint %uint %uint %uint
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_55 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_55 = OpTypePointer StorageBuffer %_struct_55
%57 = OpVariable %_ptr_StorageBuffer__struct_55 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_9 = OpConstant %uint 9
%uint_4 = OpConstant %uint 4
%uint_1 = OpConstant %uint 1
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v4uint = OpTypeVector %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%uint_56 = OpConstant %uint 56
%103 = OpConstantNull %v4float
)";
const std::string func_pt1 =
R"(%MainPs = OpFunction %void None %10
%29 = OpLabel
%30 = OpLoad %v2float %i_vTextureCoords
%31 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%32 = OpLoad %uint %31
%33 = OpAccessChain %_ptr_UniformConstant_16 %g_tColor %32
%34 = OpLoad %16 %33
%35 = OpLoad %24 %g_sAniso
%36 = OpSampledImage %26 %34 %35
)";
const std::string func_pt2_before =
R"(%37 = OpImageSampleImplicitLod %v4float %36 %30
OpStore %_entryPointOutput_vColor %37
OpReturn
OpFunctionEnd
)";
const std::string func_pt2_after =
R"(%40 = OpULessThan %bool %32 %uint_128
OpSelectionMerge %41 None
OpBranchConditional %40 %42 %43
%42 = OpLabel
%44 = OpLoad %16 %33
%45 = OpSampledImage %26 %44 %35
%46 = OpImageSampleImplicitLod %v4float %45 %30
OpBranch %41
%43 = OpLabel
%102 = OpFunctionCall %void %47 %uint_56 %uint_0 %32 %uint_128
OpBranch %41
%41 = OpLabel
%104 = OpPhi %v4float %46 %42 %103 %43
OpStore %_entryPointOutput_vColor %104
OpReturn
OpFunctionEnd
)";
const std::string output_func =
R"(%47 = OpFunction %void None %48
%49 = OpFunctionParameter %uint
%50 = OpFunctionParameter %uint
%51 = OpFunctionParameter %uint
%52 = OpFunctionParameter %uint
%53 = OpLabel
%59 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_0
%62 = OpAtomicIAdd %uint %59 %uint_4 %uint_0 %uint_9
%63 = OpIAdd %uint %62 %uint_9
%64 = OpArrayLength %uint %57 1
%65 = OpULessThanEqual %bool %63 %64
OpSelectionMerge %66 None
OpBranchConditional %65 %67 %66
%67 = OpLabel
%68 = OpIAdd %uint %62 %uint_0
%70 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %68
OpStore %70 %uint_9
%72 = OpIAdd %uint %62 %uint_1
%73 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %72
OpStore %73 %uint_23
%75 = OpIAdd %uint %62 %uint_2
%76 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %75
OpStore %76 %49
%78 = OpIAdd %uint %62 %uint_3
%79 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %78
OpStore %79 %uint_4
%82 = OpLoad %v4float %gl_FragCoord
%84 = OpBitcast %v4uint %82
%85 = OpCompositeExtract %uint %84 0
%86 = OpIAdd %uint %62 %uint_4
%87 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %86
OpStore %87 %85
%88 = OpCompositeExtract %uint %84 1
%90 = OpIAdd %uint %62 %uint_5
%91 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %90
OpStore %91 %88
%93 = OpIAdd %uint %62 %uint_6
%94 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %93
OpStore %94 %50
%96 = OpIAdd %uint %62 %uint_7
%97 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %96
OpStore %97 %51
%99 = OpIAdd %uint %62 %uint_8
%100 = OpAccessChain %_ptr_StorageBuffer_uint %57 %uint_1 %99
OpStore %100 %52
OpBranch %66
%66 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(
entry_before + names_annots + consts_types_vars + func_pt1 +
func_pt2_before,
entry_after + names_annots + new_annots + consts_types_vars +
new_consts_types_vars + func_pt1 + func_pt2_after + output_func,
true, true);
}
TEST_F(InstBindlessTest, NoInstrumentConstIndexInbounds) {
// Texture2D g_tColor[128];
//
// SamplerState g_sAniso;
//
// struct PS_INPUT
// {
// float2 vTextureCoords : TEXCOORD2;
// };
//
// struct PS_OUTPUT
// {
// float4 vColor : SV_Target0;
// };
//
// PS_OUTPUT MainPs(PS_INPUT i)
// {
// PS_OUTPUT ps_output;
//
// ps_output.vColor = g_tColor[ 37 ].Sample(g_sAniso, i.vTextureCoords.xy);
// return ps_output;
// }
const std::string before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %g_sAniso "g_sAniso"
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpDecorate %g_sAniso DescriptorSet 0
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_37 = OpConstant %int 37
%15 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%_arr_15_uint_128 = OpTypeArray %15 %uint_128
%_ptr_UniformConstant__arr_15_uint_128 = OpTypePointer UniformConstant %_arr_15_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_15_uint_128 UniformConstant
%_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15
%21 = OpTypeSampler
%_ptr_UniformConstant_21 = OpTypePointer UniformConstant %21
%g_sAniso = OpVariable %_ptr_UniformConstant_21 UniformConstant
%23 = OpTypeSampledImage %15
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
%MainPs = OpFunction %void None %8
%26 = OpLabel
%27 = OpLoad %v2float %i_vTextureCoords
%28 = OpAccessChain %_ptr_UniformConstant_15 %g_tColor %int_37
%29 = OpLoad %15 %28
%30 = OpLoad %21 %g_sAniso
%31 = OpSampledImage %23 %29 %30
%32 = OpImageSampleImplicitLod %v4float %31 %27
OpStore %_entryPointOutput_vColor %32
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(before, before, true, true);
}
TEST_F(InstBindlessTest, InstrumentMultipleInstructions) {
// Texture2D g_tColor[128];
//
// layout(push_constant) cbuffer PerViewConstantBuffer_t
// {
// uint g_nDataIdx;
// uint g_nDataIdx2;
// };
//
// SamplerState g_sAniso;
//
// struct PS_INPUT
// {
// float2 vTextureCoords : TEXCOORD2;
// };
//
// struct PS_OUTPUT
// {
// float4 vColor : SV_Target0;
// };
//
// PS_OUTPUT MainPs(PS_INPUT i)
// {
// PS_OUTPUT ps_output;
//
// float t = g_tColor[g_nDataIdx ].Sample(g_sAniso, i.vTextureCoords.xy);
// float t2 = g_tColor[g_nDataIdx2].Sample(g_sAniso, i.vTextureCoords.xy);
// ps_output.vColor = t + t2;
// return ps_output;
// }
const std::string defs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %g_sAniso "g_sAniso"
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpMemberDecorate %PerViewConstantBuffer_t 1 Offset 4
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %g_sAniso DescriptorSet 0
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%17 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%_arr_17_uint_128 = OpTypeArray %17 %uint_128
%_ptr_UniformConstant__arr_17_uint_128 = OpTypePointer UniformConstant %_arr_17_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_17_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17
%25 = OpTypeSampler
%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %25
%g_sAniso = OpVariable %_ptr_UniformConstant_25 UniformConstant
%27 = OpTypeSampledImage %17
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string defs_after =
R"(OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor %gl_FragCoord
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %g_sAniso "g_sAniso"
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpMemberDecorate %PerViewConstantBuffer_t 1 Offset 4
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %g_sAniso DescriptorSet 0
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
OpDecorate %_struct_63 Block
OpMemberDecorate %_struct_63 0 Offset 0
OpMemberDecorate %_struct_63 1 Offset 4
OpDecorate %65 DescriptorSet 7
OpDecorate %65 Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%17 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%_arr_17_uint_128 = OpTypeArray %17 %uint_128
%_ptr_UniformConstant__arr_17_uint_128 = OpTypePointer UniformConstant %_arr_17_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_17_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17
%25 = OpTypeSampler
%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %25
%g_sAniso = OpVariable %_ptr_UniformConstant_25 UniformConstant
%27 = OpTypeSampledImage %17
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%56 = OpTypeFunction %void %uint %uint %uint %uint
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_63 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_63 = OpTypePointer StorageBuffer %_struct_63
%65 = OpVariable %_ptr_StorageBuffer__struct_63 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_9 = OpConstant %uint 9
%uint_4 = OpConstant %uint 4
%uint_1 = OpConstant %uint 1
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v4uint = OpTypeVector %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%uint_58 = OpConstant %uint 58
%111 = OpConstantNull %v4float
%uint_64 = OpConstant %uint 64
)";
const std::string func_before =
R"(%MainPs = OpFunction %void None %10
%30 = OpLabel
%31 = OpLoad %v2float %i_vTextureCoords
%32 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%33 = OpLoad %uint %32
%34 = OpAccessChain %_ptr_UniformConstant_17 %g_tColor %33
%35 = OpLoad %17 %34
%36 = OpLoad %25 %g_sAniso
%37 = OpSampledImage %27 %35 %36
%38 = OpImageSampleImplicitLod %v4float %37 %31
%39 = OpAccessChain %_ptr_PushConstant_uint %_ %int_1
%40 = OpLoad %uint %39
%41 = OpAccessChain %_ptr_UniformConstant_17 %g_tColor %40
%42 = OpLoad %17 %41
%43 = OpSampledImage %27 %42 %36
%44 = OpImageSampleImplicitLod %v4float %43 %31
%45 = OpFAdd %v4float %38 %44
OpStore %_entryPointOutput_vColor %45
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%MainPs = OpFunction %void None %10
%30 = OpLabel
%31 = OpLoad %v2float %i_vTextureCoords
%32 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%33 = OpLoad %uint %32
%34 = OpAccessChain %_ptr_UniformConstant_17 %g_tColor %33
%35 = OpLoad %17 %34
%36 = OpLoad %25 %g_sAniso
%37 = OpSampledImage %27 %35 %36
%48 = OpULessThan %bool %33 %uint_128
OpSelectionMerge %49 None
OpBranchConditional %48 %50 %51
%50 = OpLabel
%52 = OpLoad %17 %34
%53 = OpSampledImage %27 %52 %36
%54 = OpImageSampleImplicitLod %v4float %53 %31
OpBranch %49
%51 = OpLabel
%110 = OpFunctionCall %void %55 %uint_58 %uint_0 %33 %uint_128
OpBranch %49
%49 = OpLabel
%112 = OpPhi %v4float %54 %50 %111 %51
%39 = OpAccessChain %_ptr_PushConstant_uint %_ %int_1
%40 = OpLoad %uint %39
%41 = OpAccessChain %_ptr_UniformConstant_17 %g_tColor %40
%42 = OpLoad %17 %41
%43 = OpSampledImage %27 %42 %36
%113 = OpULessThan %bool %40 %uint_128
OpSelectionMerge %114 None
OpBranchConditional %113 %115 %116
%115 = OpLabel
%117 = OpLoad %17 %41
%118 = OpSampledImage %27 %117 %36
%119 = OpImageSampleImplicitLod %v4float %118 %31
OpBranch %114
%116 = OpLabel
%121 = OpFunctionCall %void %55 %uint_64 %uint_0 %40 %uint_128
OpBranch %114
%114 = OpLabel
%122 = OpPhi %v4float %119 %115 %111 %116
%45 = OpFAdd %v4float %112 %122
OpStore %_entryPointOutput_vColor %45
OpReturn
OpFunctionEnd
)";
const std::string output_func =
R"(%55 = OpFunction %void None %56
%57 = OpFunctionParameter %uint
%58 = OpFunctionParameter %uint
%59 = OpFunctionParameter %uint
%60 = OpFunctionParameter %uint
%61 = OpLabel
%67 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_0
%70 = OpAtomicIAdd %uint %67 %uint_4 %uint_0 %uint_9
%71 = OpIAdd %uint %70 %uint_9
%72 = OpArrayLength %uint %65 1
%73 = OpULessThanEqual %bool %71 %72
OpSelectionMerge %74 None
OpBranchConditional %73 %75 %74
%75 = OpLabel
%76 = OpIAdd %uint %70 %uint_0
%78 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %76
OpStore %78 %uint_9
%80 = OpIAdd %uint %70 %uint_1
%81 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %80
OpStore %81 %uint_23
%83 = OpIAdd %uint %70 %uint_2
%84 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %83
OpStore %84 %57
%86 = OpIAdd %uint %70 %uint_3
%87 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %86
OpStore %87 %uint_4
%90 = OpLoad %v4float %gl_FragCoord
%92 = OpBitcast %v4uint %90
%93 = OpCompositeExtract %uint %92 0
%94 = OpIAdd %uint %70 %uint_4
%95 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %94
OpStore %95 %93
%96 = OpCompositeExtract %uint %92 1
%98 = OpIAdd %uint %70 %uint_5
%99 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %98
OpStore %99 %96
%101 = OpIAdd %uint %70 %uint_6
%102 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %101
OpStore %102 %58
%104 = OpIAdd %uint %70 %uint_7
%105 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %104
OpStore %105 %59
%107 = OpIAdd %uint %70 %uint_8
%108 = OpAccessChain %_ptr_StorageBuffer_uint %65 %uint_1 %107
OpStore %108 %60
OpBranch %74
%74 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(
defs_before + func_before, defs_after + func_after + output_func, true,
true);
}
TEST_F(InstBindlessTest, ReuseConstsTypesBuiltins) {
// This test verifies that the pass resuses existing constants, types
// and builtin variables. This test was created by editing the SPIR-V
// from the Simple test.
const std::string defs_before =
R"(OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor %gl_FragCoord
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %g_sAniso "g_sAniso"
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %g_sAniso DescriptorSet 0
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
OpDecorate %85 DescriptorSet 7
OpDecorate %85 Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%20 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%_arr_20_uint_128 = OpTypeArray %20 %uint_128
%_ptr_UniformConstant__arr_20_uint_128 = OpTypePointer UniformConstant %_arr_20_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_20_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_20 = OpTypePointer UniformConstant %20
%35 = OpTypeSampler
%_ptr_UniformConstant_35 = OpTypePointer UniformConstant %35
%g_sAniso = OpVariable %_ptr_UniformConstant_35 UniformConstant
%39 = OpTypeSampledImage %20
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_83 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_83 = OpTypePointer StorageBuffer %_struct_83
%85 = OpVariable %_ptr_StorageBuffer__struct_83 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_10 = OpConstant %uint 10
%uint_4 = OpConstant %uint 4
%uint_1 = OpConstant %uint 1
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_9 = OpConstant %uint 9
%uint_3 = OpConstant %uint 3
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v4uint = OpTypeVector %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%131 = OpConstantNull %v4float
)";
const std::string defs_after =
R"(OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor %gl_FragCoord
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %g_sAniso "g_sAniso"
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %g_sAniso DescriptorSet 0
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
OpDecorate %10 DescriptorSet 7
OpDecorate %10 Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %_struct_34 Block
OpMemberDecorate %_struct_34 0 Offset 0
OpMemberDecorate %_struct_34 1 Offset 4
OpDecorate %74 DescriptorSet 7
OpDecorate %74 Binding 0
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%18 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%_arr_18_uint_128 = OpTypeArray %18 %uint_128
%_ptr_UniformConstant__arr_18_uint_128 = OpTypePointer UniformConstant %_arr_18_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_18_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18
%26 = OpTypeSampler
%_ptr_UniformConstant_26 = OpTypePointer UniformConstant %26
%g_sAniso = OpVariable %_ptr_UniformConstant_26 UniformConstant
%28 = OpTypeSampledImage %18
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_34 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_34 = OpTypePointer StorageBuffer %_struct_34
%10 = OpVariable %_ptr_StorageBuffer__struct_34 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_10 = OpConstant %uint 10
%uint_4 = OpConstant %uint 4
%uint_1 = OpConstant %uint 1
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_9 = OpConstant %uint 9
%uint_3 = OpConstant %uint 3
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v4uint = OpTypeVector %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%50 = OpConstantNull %v4float
%68 = OpTypeFunction %void %uint %uint %uint %uint
%74 = OpVariable %_ptr_StorageBuffer__struct_34 StorageBuffer
%uint_82 = OpConstant %uint 82
)";
const std::string func_before =
R"(%MainPs = OpFunction %void None %3
%5 = OpLabel
%53 = OpLoad %v2float %i_vTextureCoords
%63 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%64 = OpLoad %uint %63
%65 = OpAccessChain %_ptr_UniformConstant_20 %g_tColor %64
%67 = OpLoad %35 %g_sAniso
%78 = OpLoad %20 %65
%79 = OpSampledImage %39 %78 %67
%71 = OpImageSampleImplicitLod %v4float %79 %53
OpStore %_entryPointOutput_vColor %71
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%MainPs = OpFunction %void None %12
%51 = OpLabel
%52 = OpLoad %v2float %i_vTextureCoords
%53 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%54 = OpLoad %uint %53
%55 = OpAccessChain %_ptr_UniformConstant_18 %g_tColor %54
%56 = OpLoad %26 %g_sAniso
%57 = OpLoad %18 %55
%58 = OpSampledImage %28 %57 %56
%60 = OpULessThan %bool %54 %uint_128
OpSelectionMerge %61 None
OpBranchConditional %60 %62 %63
%62 = OpLabel
%64 = OpLoad %18 %55
%65 = OpSampledImage %28 %64 %56
%66 = OpImageSampleImplicitLod %v4float %65 %52
OpBranch %61
%63 = OpLabel
%105 = OpFunctionCall %void %67 %uint_82 %uint_0 %54 %uint_128
OpBranch %61
%61 = OpLabel
%106 = OpPhi %v4float %66 %62 %50 %63
OpStore %_entryPointOutput_vColor %106
OpReturn
OpFunctionEnd
)";
const std::string output_func =
R"(%67 = OpFunction %void None %68
%69 = OpFunctionParameter %uint
%70 = OpFunctionParameter %uint
%71 = OpFunctionParameter %uint
%72 = OpFunctionParameter %uint
%73 = OpLabel
%75 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_0
%76 = OpAtomicIAdd %uint %75 %uint_4 %uint_0 %uint_9
%77 = OpIAdd %uint %76 %uint_9
%78 = OpArrayLength %uint %74 1
%79 = OpULessThanEqual %bool %77 %78
OpSelectionMerge %80 None
OpBranchConditional %79 %81 %80
%81 = OpLabel
%82 = OpIAdd %uint %76 %uint_0
%83 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %82
OpStore %83 %uint_9
%84 = OpIAdd %uint %76 %uint_1
%85 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %84
OpStore %85 %uint_23
%86 = OpIAdd %uint %76 %uint_2
%87 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %86
OpStore %87 %69
%88 = OpIAdd %uint %76 %uint_3
%89 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %88
OpStore %89 %uint_4
%90 = OpLoad %v4float %gl_FragCoord
%91 = OpBitcast %v4uint %90
%92 = OpCompositeExtract %uint %91 0
%93 = OpIAdd %uint %76 %uint_4
%94 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %93
OpStore %94 %92
%95 = OpCompositeExtract %uint %91 1
%96 = OpIAdd %uint %76 %uint_5
%97 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %96
OpStore %97 %95
%98 = OpIAdd %uint %76 %uint_6
%99 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %98
OpStore %99 %70
%100 = OpIAdd %uint %76 %uint_7
%101 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %100
OpStore %101 %71
%102 = OpIAdd %uint %76 %uint_8
%103 = OpAccessChain %_ptr_StorageBuffer_uint %74 %uint_1 %102
OpStore %103 %72
OpBranch %80
%80 = OpLabel
OpReturn
OpFunctionEnd
)";
// SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(
defs_before + func_before, defs_after + func_after + output_func, true,
true);
}
TEST_F(InstBindlessTest, InstrumentOpImage) {
// This test verifies that the pass will correctly instrument shader
// using OpImage. This test was created by editing the SPIR-V
// from the Simple test.
const std::string defs_before =
R"(OpCapability Shader
OpCapability StorageImageReadWithoutFormat
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%20 = OpTypeImage %float 2D 0 0 0 0 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%39 = OpTypeSampledImage %20
%_arr_39_uint_128 = OpTypeArray %39 %uint_128
%_ptr_UniformConstant__arr_39_uint_128 = OpTypePointer UniformConstant %_arr_39_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_39_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_39 = OpTypePointer UniformConstant %39
%_ptr_Input_v2int = OpTypePointer Input %v2int
%i_vTextureCoords = OpVariable %_ptr_Input_v2int Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string defs_after =
R"(OpCapability Shader
OpCapability StorageImageReadWithoutFormat
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor %gl_FragCoord
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
OpDecorate %_struct_51 Block
OpMemberDecorate %_struct_51 0 Offset 0
OpMemberDecorate %_struct_51 1 Offset 4
OpDecorate %53 DescriptorSet 7
OpDecorate %53 Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%15 = OpTypeImage %float 2D 0 0 0 0 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%18 = OpTypeSampledImage %15
%_arr_18_uint_128 = OpTypeArray %18 %uint_128
%_ptr_UniformConstant__arr_18_uint_128 = OpTypePointer UniformConstant %_arr_18_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_18_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18
%_ptr_Input_v2int = OpTypePointer Input %v2int
%i_vTextureCoords = OpVariable %_ptr_Input_v2int Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%44 = OpTypeFunction %void %uint %uint %uint %uint
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_51 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_51 = OpTypePointer StorageBuffer %_struct_51
%53 = OpVariable %_ptr_StorageBuffer__struct_51 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_9 = OpConstant %uint 9
%uint_4 = OpConstant %uint 4
%uint_1 = OpConstant %uint 1
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v4uint = OpTypeVector %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%uint_51 = OpConstant %uint 51
%99 = OpConstantNull %v4float
)";
const std::string func_before =
R"(%MainPs = OpFunction %void None %3
%5 = OpLabel
%53 = OpLoad %v2int %i_vTextureCoords
%63 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%64 = OpLoad %uint %63
%65 = OpAccessChain %_ptr_UniformConstant_39 %g_tColor %64
%66 = OpLoad %39 %65
%75 = OpImage %20 %66
%71 = OpImageRead %v4float %75 %53
OpStore %_entryPointOutput_vColor %71
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%MainPs = OpFunction %void None %9
%26 = OpLabel
%27 = OpLoad %v2int %i_vTextureCoords
%28 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%29 = OpLoad %uint %28
%30 = OpAccessChain %_ptr_UniformConstant_18 %g_tColor %29
%31 = OpLoad %18 %30
%32 = OpImage %15 %31
%36 = OpULessThan %bool %29 %uint_128
OpSelectionMerge %37 None
OpBranchConditional %36 %38 %39
%38 = OpLabel
%40 = OpLoad %18 %30
%41 = OpImage %15 %40
%42 = OpImageRead %v4float %41 %27
OpBranch %37
%39 = OpLabel
%98 = OpFunctionCall %void %43 %uint_51 %uint_0 %29 %uint_128
OpBranch %37
%37 = OpLabel
%100 = OpPhi %v4float %42 %38 %99 %39
OpStore %_entryPointOutput_vColor %100
OpReturn
OpFunctionEnd
)";
const std::string output_func =
R"(%43 = OpFunction %void None %44
%45 = OpFunctionParameter %uint
%46 = OpFunctionParameter %uint
%47 = OpFunctionParameter %uint
%48 = OpFunctionParameter %uint
%49 = OpLabel
%55 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_0
%58 = OpAtomicIAdd %uint %55 %uint_4 %uint_0 %uint_9
%59 = OpIAdd %uint %58 %uint_9
%60 = OpArrayLength %uint %53 1
%61 = OpULessThanEqual %bool %59 %60
OpSelectionMerge %62 None
OpBranchConditional %61 %63 %62
%63 = OpLabel
%64 = OpIAdd %uint %58 %uint_0
%66 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %64
OpStore %66 %uint_9
%68 = OpIAdd %uint %58 %uint_1
%69 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %68
OpStore %69 %uint_23
%71 = OpIAdd %uint %58 %uint_2
%72 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %71
OpStore %72 %45
%74 = OpIAdd %uint %58 %uint_3
%75 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %74
OpStore %75 %uint_4
%78 = OpLoad %v4float %gl_FragCoord
%80 = OpBitcast %v4uint %78
%81 = OpCompositeExtract %uint %80 0
%82 = OpIAdd %uint %58 %uint_4
%83 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %82
OpStore %83 %81
%84 = OpCompositeExtract %uint %80 1
%86 = OpIAdd %uint %58 %uint_5
%87 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %86
OpStore %87 %84
%89 = OpIAdd %uint %58 %uint_6
%90 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %89
OpStore %90 %46
%92 = OpIAdd %uint %58 %uint_7
%93 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %92
OpStore %93 %47
%95 = OpIAdd %uint %58 %uint_8
%96 = OpAccessChain %_ptr_StorageBuffer_uint %53 %uint_1 %95
OpStore %96 %48
OpBranch %62
%62 = OpLabel
OpReturn
OpFunctionEnd
)";
// SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(
defs_before + func_before, defs_after + func_after + output_func, true,
true);
}
TEST_F(InstBindlessTest, InstrumentSampledImage) {
// This test verifies that the pass will correctly instrument shader
// using sampled image. This test was created by editing the SPIR-V
// from the Simple test.
const std::string defs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%20 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%39 = OpTypeSampledImage %20
%_arr_39_uint_128 = OpTypeArray %39 %uint_128
%_ptr_UniformConstant__arr_39_uint_128 = OpTypePointer UniformConstant %_arr_39_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_39_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_39 = OpTypePointer UniformConstant %39
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string defs_after =
R"(OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor %gl_FragCoord
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
OpDecorate %_struct_49 Block
OpMemberDecorate %_struct_49 0 Offset 0
OpMemberDecorate %_struct_49 1 Offset 4
OpDecorate %51 DescriptorSet 7
OpDecorate %51 Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%15 = OpTypeImage %float 2D 0 0 0 1 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%18 = OpTypeSampledImage %15
%_arr_18_uint_128 = OpTypeArray %18 %uint_128
%_ptr_UniformConstant__arr_18_uint_128 = OpTypePointer UniformConstant %_arr_18_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_18_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18
%_ptr_Input_v2float = OpTypePointer Input %v2float
%i_vTextureCoords = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%42 = OpTypeFunction %void %uint %uint %uint %uint
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_49 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_49 = OpTypePointer StorageBuffer %_struct_49
%51 = OpVariable %_ptr_StorageBuffer__struct_49 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_9 = OpConstant %uint 9
%uint_4 = OpConstant %uint 4
%uint_1 = OpConstant %uint 1
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v4uint = OpTypeVector %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%uint_49 = OpConstant %uint 49
%97 = OpConstantNull %v4float
)";
const std::string func_before =
R"(%MainPs = OpFunction %void None %3
%5 = OpLabel
%53 = OpLoad %v2float %i_vTextureCoords
%63 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%64 = OpLoad %uint %63
%65 = OpAccessChain %_ptr_UniformConstant_39 %g_tColor %64
%66 = OpLoad %39 %65
%71 = OpImageSampleImplicitLod %v4float %66 %53
OpStore %_entryPointOutput_vColor %71
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%MainPs = OpFunction %void None %9
%26 = OpLabel
%27 = OpLoad %v2float %i_vTextureCoords
%28 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%29 = OpLoad %uint %28
%30 = OpAccessChain %_ptr_UniformConstant_18 %g_tColor %29
%31 = OpLoad %18 %30
%35 = OpULessThan %bool %29 %uint_128
OpSelectionMerge %36 None
OpBranchConditional %35 %37 %38
%37 = OpLabel
%39 = OpLoad %18 %30
%40 = OpImageSampleImplicitLod %v4float %39 %27
OpBranch %36
%38 = OpLabel
%96 = OpFunctionCall %void %41 %uint_49 %uint_0 %29 %uint_128
OpBranch %36
%36 = OpLabel
%98 = OpPhi %v4float %40 %37 %97 %38
OpStore %_entryPointOutput_vColor %98
OpReturn
OpFunctionEnd
)";
const std::string output_func =
R"(%41 = OpFunction %void None %42
%43 = OpFunctionParameter %uint
%44 = OpFunctionParameter %uint
%45 = OpFunctionParameter %uint
%46 = OpFunctionParameter %uint
%47 = OpLabel
%53 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_0
%56 = OpAtomicIAdd %uint %53 %uint_4 %uint_0 %uint_9
%57 = OpIAdd %uint %56 %uint_9
%58 = OpArrayLength %uint %51 1
%59 = OpULessThanEqual %bool %57 %58
OpSelectionMerge %60 None
OpBranchConditional %59 %61 %60
%61 = OpLabel
%62 = OpIAdd %uint %56 %uint_0
%64 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %62
OpStore %64 %uint_9
%66 = OpIAdd %uint %56 %uint_1
%67 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %66
OpStore %67 %uint_23
%69 = OpIAdd %uint %56 %uint_2
%70 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %69
OpStore %70 %43
%72 = OpIAdd %uint %56 %uint_3
%73 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %72
OpStore %73 %uint_4
%76 = OpLoad %v4float %gl_FragCoord
%78 = OpBitcast %v4uint %76
%79 = OpCompositeExtract %uint %78 0
%80 = OpIAdd %uint %56 %uint_4
%81 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %80
OpStore %81 %79
%82 = OpCompositeExtract %uint %78 1
%84 = OpIAdd %uint %56 %uint_5
%85 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %84
OpStore %85 %82
%87 = OpIAdd %uint %56 %uint_6
%88 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %87
OpStore %88 %44
%90 = OpIAdd %uint %56 %uint_7
%91 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %90
OpStore %91 %45
%93 = OpIAdd %uint %56 %uint_8
%94 = OpAccessChain %_ptr_StorageBuffer_uint %51 %uint_1 %93
OpStore %94 %46
OpBranch %60
%60 = OpLabel
OpReturn
OpFunctionEnd
)";
// SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(
defs_before + func_before, defs_after + func_after + output_func, true,
true);
}
TEST_F(InstBindlessTest, InstrumentImageWrite) {
// This test verifies that the pass will correctly instrument shader
// doing bindless image write. This test was created by editing the SPIR-V
// from the Simple test.
const std::string defs_before =
R"(OpCapability Shader
OpCapability StorageImageWriteWithoutFormat
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%20 = OpTypeImage %float 2D 0 0 0 0 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%80 = OpConstantNull %v4float
%_arr_20_uint_128 = OpTypeArray %20 %uint_128
%_ptr_UniformConstant__arr_20_uint_128 = OpTypePointer UniformConstant %_arr_20_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_20_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_20 = OpTypePointer UniformConstant %20
%_ptr_Input_v2int = OpTypePointer Input %v2int
%i_vTextureCoords = OpVariable %_ptr_Input_v2int Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string defs_after =
R"(OpCapability Shader
OpCapability StorageImageWriteWithoutFormat
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %MainPs "MainPs" %i_vTextureCoords %_entryPointOutput_vColor %gl_FragCoord
OpExecutionMode %MainPs OriginUpperLeft
OpSource HLSL 500
OpName %MainPs "MainPs"
OpName %g_tColor "g_tColor"
OpName %PerViewConstantBuffer_t "PerViewConstantBuffer_t"
OpMemberName %PerViewConstantBuffer_t 0 "g_nDataIdx"
OpName %_ ""
OpName %i_vTextureCoords "i.vTextureCoords"
OpName %_entryPointOutput_vColor "@entryPointOutput.vColor"
OpDecorate %g_tColor DescriptorSet 3
OpDecorate %g_tColor Binding 0
OpMemberDecorate %PerViewConstantBuffer_t 0 Offset 0
OpDecorate %PerViewConstantBuffer_t Block
OpDecorate %i_vTextureCoords Location 0
OpDecorate %_entryPointOutput_vColor Location 0
OpDecorate %_struct_48 Block
OpMemberDecorate %_struct_48 0 Offset 0
OpMemberDecorate %_struct_48 1 Offset 4
OpDecorate %50 DescriptorSet 7
OpDecorate %50 Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%16 = OpTypeImage %float 2D 0 0 0 0 Unknown
%uint = OpTypeInt 32 0
%uint_128 = OpConstant %uint 128
%19 = OpConstantNull %v4float
%_arr_16_uint_128 = OpTypeArray %16 %uint_128
%_ptr_UniformConstant__arr_16_uint_128 = OpTypePointer UniformConstant %_arr_16_uint_128
%g_tColor = OpVariable %_ptr_UniformConstant__arr_16_uint_128 UniformConstant
%PerViewConstantBuffer_t = OpTypeStruct %uint
%_ptr_PushConstant_PerViewConstantBuffer_t = OpTypePointer PushConstant %PerViewConstantBuffer_t
%_ = OpVariable %_ptr_PushConstant_PerViewConstantBuffer_t PushConstant
%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
%_ptr_UniformConstant_16 = OpTypePointer UniformConstant %16
%_ptr_Input_v2int = OpTypePointer Input %v2int
%i_vTextureCoords = OpVariable %_ptr_Input_v2int Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput_vColor = OpVariable %_ptr_Output_v4float Output
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%41 = OpTypeFunction %void %uint %uint %uint %uint
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_48 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_48 = OpTypePointer StorageBuffer %_struct_48
%50 = OpVariable %_ptr_StorageBuffer__struct_48 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_9 = OpConstant %uint 9
%uint_4 = OpConstant %uint 4
%uint_1 = OpConstant %uint 1
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v4uint = OpTypeVector %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%uint_51 = OpConstant %uint 51
)";
const std::string func_before =
R"(%MainPs = OpFunction %void None %3
%5 = OpLabel
%53 = OpLoad %v2int %i_vTextureCoords
%63 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%64 = OpLoad %uint %63
%65 = OpAccessChain %_ptr_UniformConstant_20 %g_tColor %64
%66 = OpLoad %20 %65
OpImageWrite %66 %53 %80
OpStore %_entryPointOutput_vColor %80
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%MainPs = OpFunction %void None %9
%27 = OpLabel
%28 = OpLoad %v2int %i_vTextureCoords
%29 = OpAccessChain %_ptr_PushConstant_uint %_ %int_0
%30 = OpLoad %uint %29
%31 = OpAccessChain %_ptr_UniformConstant_16 %g_tColor %30
%32 = OpLoad %16 %31
%35 = OpULessThan %bool %30 %uint_128
OpSelectionMerge %36 None
OpBranchConditional %35 %37 %38
%37 = OpLabel
%39 = OpLoad %16 %31
OpImageWrite %39 %28 %19
OpBranch %36
%38 = OpLabel
%95 = OpFunctionCall %void %40 %uint_51 %uint_0 %30 %uint_128
OpBranch %36
%36 = OpLabel
OpStore %_entryPointOutput_vColor %19
OpReturn
OpFunctionEnd
)";
const std::string output_func =
R"(%40 = OpFunction %void None %41
%42 = OpFunctionParameter %uint
%43 = OpFunctionParameter %uint
%44 = OpFunctionParameter %uint
%45 = OpFunctionParameter %uint
%46 = OpLabel
%52 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_0
%55 = OpAtomicIAdd %uint %52 %uint_4 %uint_0 %uint_9
%56 = OpIAdd %uint %55 %uint_9
%57 = OpArrayLength %uint %50 1
%58 = OpULessThanEqual %bool %56 %57
OpSelectionMerge %59 None
OpBranchConditional %58 %60 %59
%60 = OpLabel
%61 = OpIAdd %uint %55 %uint_0
%63 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %61
OpStore %63 %uint_9
%65 = OpIAdd %uint %55 %uint_1
%66 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %65
OpStore %66 %uint_23
%68 = OpIAdd %uint %55 %uint_2
%69 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %68
OpStore %69 %42
%71 = OpIAdd %uint %55 %uint_3
%72 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %71
OpStore %72 %uint_4
%75 = OpLoad %v4float %gl_FragCoord
%77 = OpBitcast %v4uint %75
%78 = OpCompositeExtract %uint %77 0
%79 = OpIAdd %uint %55 %uint_4
%80 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %79
OpStore %80 %78
%81 = OpCompositeExtract %uint %77 1
%83 = OpIAdd %uint %55 %uint_5
%84 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %83
OpStore %84 %81
%86 = OpIAdd %uint %55 %uint_6
%87 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %86
OpStore %87 %43
%89 = OpIAdd %uint %55 %uint_7
%90 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %89
OpStore %90 %44
%92 = OpIAdd %uint %55 %uint_8
%93 = OpAccessChain %_ptr_StorageBuffer_uint %50 %uint_1 %92
OpStore %93 %45
OpBranch %59
%59 = OpLabel
OpReturn
OpFunctionEnd
)";
// SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(
defs_before + func_before, defs_after + func_after + output_func, true,
true);
}
TEST_F(InstBindlessTest, InstrumentVertexSimple) {
// This test verifies that the pass will correctly instrument shader
// doing bindless image write. This test was created by editing the SPIR-V
// from the Simple test.
const std::string defs_before =
R"(OpCapability Shader
OpCapability Sampled1D
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %_ %coords2D
OpSource GLSL 450
OpName %main "main"
OpName %lod "lod"
OpName %coords1D "coords1D"
OpName %gl_PerVertex "gl_PerVertex"
OpMemberName %gl_PerVertex 0 "gl_Position"
OpMemberName %gl_PerVertex 1 "gl_PointSize"
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
OpName %_ ""
OpName %texSampler1D "texSampler1D"
OpName %foo "foo"
OpMemberName %foo 0 "g_idx"
OpName %__0 ""
OpName %coords2D "coords2D"
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
OpDecorate %gl_PerVertex Block
OpDecorate %texSampler1D DescriptorSet 0
OpDecorate %texSampler1D Binding 3
OpMemberDecorate %foo 0 Offset 0
OpDecorate %foo Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 5
OpDecorate %coords2D Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_3 = OpConstant %float 3
%float_1_78900003 = OpConstant %float 1.78900003
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%21 = OpTypeImage %float 1D 0 0 0 1 Unknown
%22 = OpTypeSampledImage %21
%uint_128 = OpConstant %uint 128
%_arr_22_uint_128 = OpTypeArray %22 %uint_128
%_ptr_UniformConstant__arr_22_uint_128 = OpTypePointer UniformConstant %_arr_22_uint_128
%texSampler1D = OpVariable %_ptr_UniformConstant__arr_22_uint_128 UniformConstant
%foo = OpTypeStruct %int
%_ptr_Uniform_foo = OpTypePointer Uniform %foo
%__0 = OpVariable %_ptr_Uniform_foo Uniform
%_ptr_Uniform_int = OpTypePointer Uniform %int
%_ptr_UniformConstant_22 = OpTypePointer UniformConstant %22
%_ptr_Output_v4float = OpTypePointer Output %v4float
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%coords2D = OpVariable %_ptr_Input_v2float Input
)";
const std::string defs_after =
R"(OpCapability Shader
OpCapability Sampled1D
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %_ %coords2D %gl_VertexID %gl_InstanceID
OpSource GLSL 450
OpName %main "main"
OpName %lod "lod"
OpName %coords1D "coords1D"
OpName %gl_PerVertex "gl_PerVertex"
OpMemberName %gl_PerVertex 0 "gl_Position"
OpMemberName %gl_PerVertex 1 "gl_PointSize"
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
OpName %_ ""
OpName %texSampler1D "texSampler1D"
OpName %foo "foo"
OpMemberName %foo 0 "g_idx"
OpName %__0 ""
OpName %coords2D "coords2D"
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
OpDecorate %gl_PerVertex Block
OpDecorate %texSampler1D DescriptorSet 0
OpDecorate %texSampler1D Binding 3
OpMemberDecorate %foo 0 Offset 0
OpDecorate %foo Block
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 5
OpDecorate %coords2D Location 0
OpDecorate %_struct_61 Block
OpMemberDecorate %_struct_61 0 Offset 0
OpMemberDecorate %_struct_61 1 Offset 4
OpDecorate %63 DescriptorSet 7
OpDecorate %63 Binding 0
OpDecorate %gl_VertexID BuiltIn VertexId
OpDecorate %gl_InstanceID BuiltIn InstanceId
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_3 = OpConstant %float 3
%float_1_78900003 = OpConstant %float 1.78900003
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%24 = OpTypeImage %float 1D 0 0 0 1 Unknown
%25 = OpTypeSampledImage %24
%uint_128 = OpConstant %uint 128
%_arr_25_uint_128 = OpTypeArray %25 %uint_128
%_ptr_UniformConstant__arr_25_uint_128 = OpTypePointer UniformConstant %_arr_25_uint_128
%texSampler1D = OpVariable %_ptr_UniformConstant__arr_25_uint_128 UniformConstant
%foo = OpTypeStruct %int
%_ptr_Uniform_foo = OpTypePointer Uniform %foo
%__0 = OpVariable %_ptr_Uniform_foo Uniform
%_ptr_Uniform_int = OpTypePointer Uniform %int
%_ptr_UniformConstant_25 = OpTypePointer UniformConstant %25
%_ptr_Output_v4float = OpTypePointer Output %v4float
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%coords2D = OpVariable %_ptr_Input_v2float Input
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%54 = OpTypeFunction %void %uint %uint %uint %uint
%_runtimearr_uint = OpTypeRuntimeArray %uint
%_struct_61 = OpTypeStruct %uint %_runtimearr_uint
%_ptr_StorageBuffer__struct_61 = OpTypePointer StorageBuffer %_struct_61
%63 = OpVariable %_ptr_StorageBuffer__struct_61 StorageBuffer
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%uint_9 = OpConstant %uint 9
%uint_4 = OpConstant %uint 4
%uint_23 = OpConstant %uint 23
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%_ptr_Input_uint = OpTypePointer Input %uint
%gl_VertexID = OpVariable %_ptr_Input_uint Input
%gl_InstanceID = OpVariable %_ptr_Input_uint Input
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%uint_7 = OpConstant %uint 7
%uint_8 = OpConstant %uint 8
%uint_74 = OpConstant %uint 74
%106 = OpConstantNull %v4float
)";
const std::string func_before =
R"(%main = OpFunction %void None %3
%5 = OpLabel
%lod = OpVariable %_ptr_Function_float Function
%coords1D = OpVariable %_ptr_Function_float Function
OpStore %lod %float_3
OpStore %coords1D %float_1_78900003
%31 = OpAccessChain %_ptr_Uniform_int %__0 %int_0
%32 = OpLoad %int %31
%34 = OpAccessChain %_ptr_UniformConstant_22 %texSampler1D %32
%35 = OpLoad %22 %34
%36 = OpLoad %float %coords1D
%37 = OpLoad %float %lod
%38 = OpImageSampleExplicitLod %v4float %35 %36 Lod %37
%40 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %40 %38
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %12
%35 = OpLabel
%lod = OpVariable %_ptr_Function_float Function
%coords1D = OpVariable %_ptr_Function_float Function
OpStore %lod %float_3
OpStore %coords1D %float_1_78900003
%36 = OpAccessChain %_ptr_Uniform_int %__0 %int_0
%37 = OpLoad %int %36
%38 = OpAccessChain %_ptr_UniformConstant_25 %texSampler1D %37
%39 = OpLoad %25 %38
%40 = OpLoad %float %coords1D
%41 = OpLoad %float %lod
%46 = OpULessThan %bool %37 %uint_128
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %49
%48 = OpLabel
%50 = OpLoad %25 %38
%51 = OpImageSampleExplicitLod %v4float %50 %40 Lod %41
OpBranch %47
%49 = OpLabel
%52 = OpBitcast %uint %37
%105 = OpFunctionCall %void %53 %uint_74 %uint_0 %52 %uint_128
OpBranch %47
%47 = OpLabel
%107 = OpPhi %v4float %51 %48 %106 %49
%43 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %43 %107
OpReturn
OpFunctionEnd
)";
const std::string output_func =
R"(%53 = OpFunction %void None %54
%55 = OpFunctionParameter %uint
%56 = OpFunctionParameter %uint
%57 = OpFunctionParameter %uint
%58 = OpFunctionParameter %uint
%59 = OpLabel
%65 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_0
%68 = OpAtomicIAdd %uint %65 %uint_4 %uint_0 %uint_9
%69 = OpIAdd %uint %68 %uint_9
%70 = OpArrayLength %uint %63 1
%71 = OpULessThanEqual %bool %69 %70
OpSelectionMerge %72 None
OpBranchConditional %71 %73 %72
%73 = OpLabel
%74 = OpIAdd %uint %68 %uint_0
%75 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %74
OpStore %75 %uint_9
%77 = OpIAdd %uint %68 %uint_1
%78 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %77
OpStore %78 %uint_23
%80 = OpIAdd %uint %68 %uint_2
%81 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %80
OpStore %81 %55
%83 = OpIAdd %uint %68 %uint_3
%84 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %83
OpStore %84 %uint_0
%87 = OpLoad %uint %gl_VertexID
%88 = OpIAdd %uint %68 %uint_4
%89 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %88
OpStore %89 %87
%91 = OpLoad %uint %gl_InstanceID
%93 = OpIAdd %uint %68 %uint_5
%94 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %93
OpStore %94 %91
%96 = OpIAdd %uint %68 %uint_6
%97 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %96
OpStore %97 %56
%99 = OpIAdd %uint %68 %uint_7
%100 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %99
OpStore %100 %57
%102 = OpIAdd %uint %68 %uint_8
%103 = OpAccessChain %_ptr_StorageBuffer_uint %63 %uint_1 %102
OpStore %103 %58
OpBranch %72
%72 = OpLabel
OpReturn
OpFunctionEnd
)";
// SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<InstBindlessCheckPass>(
defs_before + func_before, defs_after + func_after + output_func, true,
true);
}
// TODO(greg-lunarg): Add tests to verify handling of these cases:
//
// TODO(greg-lunarg): Come up with cases to put here :)
} // namespace
} // namespace opt
} // namespace spvtools