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https://gitee.com/openharmony/third_party_spirv-tools
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eda2cfbe12
This Cl cleans up the include paths to be relative to the top level directory. Various include-what-you-use fixes have been added.
123 lines
5.2 KiB
C++
123 lines
5.2 KiB
C++
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_NAME_MAPPER_H_
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#define SOURCE_NAME_MAPPER_H_
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#include <functional>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include "source/assembly_grammar.h"
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#include "spirv-tools/libspirv.h"
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namespace spvtools {
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// A NameMapper maps SPIR-V Id values to names. Each name is valid to use in
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// SPIR-V assembly. The mapping is one-to-one, i.e. no two Ids map to the same
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// name.
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using NameMapper = std::function<std::string(uint32_t)>;
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// Returns a NameMapper which always maps an Id to its decimal representation.
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NameMapper GetTrivialNameMapper();
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// A FriendlyNameMapper parses a module upon construction. If the parse is
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// successful, then the NameForId method maps an Id to a friendly name
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// while also satisfying the constraints on a NameMapper.
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//
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// The mapping is friendly in the following sense:
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// - If an Id has a debug name (via OpName), then that will be used when
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// possible.
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// - Well known scalar types map to friendly names. For example,
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// OpTypeVoid should be %void. Scalar types map to their names in OpenCL
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// when
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// there is a correspondence, and otherwise as follows:
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// - unsigned integer type of n bits map to "u" followed by n
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// - signed integer type of n bits map to "i" followed by n
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// - floating point type of n bits map to "fp" followed by n
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// - Vector type names map to "v" followed by the number of components,
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// followed by the friendly name for the base type.
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// - Matrix type names map to "mat" followed by the number of columns,
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// followed by the friendly name for the base vector type.
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// - Pointer types map to "_ptr_", then the name of the storage class, then the
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// name for the pointee type.
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// - Exotic types like event, pipe, opaque, queue, reserve-id map to their own
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// human readable names.
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// - A struct type maps to "_struct_" followed by the raw Id number. That's
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// pretty simplistic, but workable.
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// - A built-in variable maps to its GLSL variable name.
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// - Numeric literals in OpConstant map to a human-friendly name.
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class FriendlyNameMapper {
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public:
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// Construct a friendly name mapper, and determine friendly names for each
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// defined Id in the specified module. The module is specified by the code
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// wordCount, and should be parseable in the specified context.
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FriendlyNameMapper(const spv_const_context context, const uint32_t* code,
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const size_t wordCount);
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// Returns a NameMapper which maps ids to the friendly names parsed from the
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// module provided to the constructor.
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NameMapper GetNameMapper() {
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return [this](uint32_t id) { return this->NameForId(id); };
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}
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// Returns the friendly name for the given id. If the module parsed during
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// construction is valid, then the mapping satisfies the rules for a
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// NameMapper.
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std::string NameForId(uint32_t id);
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private:
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// Transforms the given string so that it is acceptable as an Id name in
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// assembly language. Two distinct inputs can map to the same output.
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std::string Sanitize(const std::string& suggested_name);
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// Records a name for the given id. If this id already has a name, then
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// this is a no-op. If the id doesn't have a name, use the given
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// suggested_name if it hasn't already been taken, and otherwise generate
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// a new (unused) name based on the suggested name.
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void SaveName(uint32_t id, const std::string& suggested_name);
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// Records a built-in variable name for target_id. If target_id already
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// has a name then this is a no-op.
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void SaveBuiltInName(uint32_t target_id, uint32_t built_in);
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// Collects information from the given parsed instruction to populate
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// name_for_id_. Returns SPV_SUCCESS;
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spv_result_t ParseInstruction(const spv_parsed_instruction_t& inst);
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// Forwards a parsed-instruction callback from the binary parser into the
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// FriendlyNameMapper hidden inside the user_data parameter.
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static spv_result_t ParseInstructionForwarder(
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void* user_data, const spv_parsed_instruction_t* parsed_instruction) {
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return reinterpret_cast<FriendlyNameMapper*>(user_data)->ParseInstruction(
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*parsed_instruction);
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}
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// Returns the friendly name for an enumerant.
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std::string NameForEnumOperand(spv_operand_type_t type, uint32_t word);
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// Maps an id to its friendly name. This will have an entry for each Id
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// defined in the module.
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std::unordered_map<uint32_t, std::string> name_for_id_;
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// The set of names that have a mapping in name_for_id_;
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std::unordered_set<std::string> used_names_;
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// The assembly grammar for the current context.
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const AssemblyGrammar grammar_;
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};
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} // namespace spvtools
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#endif // SOURCE_NAME_MAPPER_H_
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