third_party_vulkan-loader/CMakeLists.txt

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CMake
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# The name of our project is "VULKAN". CMakeLists files in this project can
# refer to the root source directory of the project as ${VULKAN_SOURCE_DIR} and
# to the root binary directory of the project as ${VULKAN_BINARY_DIR}.
cmake_minimum_required(VERSION 2.8.11)
project (VULKAN)
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# set (CMAKE_VERBOSE_MAKEFILE 1)
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# The MAJOR number of the version we're building, used in naming
# vulkan-<major>.dll (and other files).
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set(MAJOR "1")
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR -DWIN32_LEAN_AND_MEAN)
set(DisplayServer Win32)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_definitions(-DVK_USE_PLATFORM_ANDROID_KHR)
set(DisplayServer Android)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
set(DisplayServer Xcb)
# TODO: Basic support is present for Xlib but is untested.
# Wayland/Mir support is stubbed in but unimplemented and untested.
# add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
# set(DisplayServer Xlib)
# add_definitions(-DVK_USE_PLATFORM_MIR_KHR)
# set(DisplayServer Mir)
# add_definitions(-DVK_USEPLATFORM_WAYLAND_KHR)
# set(DisplayServer Wayland)
else()
message(FATAL_ERROR "Unsupported Platform!")
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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# Header file for CMake settings
include_directories("${PROJECT_SOURCE_DIR}/include")
if(NOT WIN32)
include(FindPkgConfig)
endif()
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set (CMAKE_INSTALL_PREFIX "")
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
set(COMMON_COMPILE_FLAGS "-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers")
set(COMMON_COMPILE_FLAGS "${COMMON_COMPILE_FLAGS} -fno-strict-aliasing -fno-builtin-memcmp")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 ${COMMON_COMPILE_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILE_FLAGS} -std=c++11")
if (UNIX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fvisibility=hidden")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
endif()
endif()
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option(BUILD_LOADER "Build loader" ON)
option(BUILD_TESTS "Build tests" ON)
option(BUILD_LAYERS "Build layers" ON)
option(BUILD_DEMOS "Build demos" ON)
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option(BUILD_VKJSON "Build vkjson" ON)
if (BUILD_TESTS)
# Hard code our glslang path for now
get_filename_component(GLSLANG_PREFIX ../glslang ABSOLUTE)
if(NOT EXISTS ${GLSLANG_PREFIX})
message(FATAL_ERROR "Necessary glslang components do not exist: " ${GLSLANG_PREFIX})
endif()
endif()
if(NOT WIN32)
include(GNUInstallDirs)
add_definitions(-DSYSCONFDIR="${CMAKE_INSTALL_SYSCONFDIR}")
add_definitions(-DDATADIR="${CMAKE_INSTALL_DATADIR}")
if (CMAKE_INSTALL_PREFIX STREQUAL "/usr")
elseif (CMAKE_INSTALL_PREFIX STREQUAL "")
else()
add_definitions(-DLOCALPREFIX="${CMAKE_INSTALL_PREFIX}")
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(PYTHON_CMD "python3")
endif()
else()
set(PYTHON_CMD "py")
endif()
# loader: Generic VULKAN ICD loader
# tests: VULKAN tests
if(BUILD_LOADER)
add_subdirectory(loader)
endif()
if(BUILD_TESTS)
add_subdirectory(tests)
endif()
if(BUILD_LAYERS)
add_subdirectory(layers)
endif()
if(BUILD_DEMOS)
add_subdirectory(demos)
endif()
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if(BUILD_VKJSON)
add_subdirectory(libs/vkjson)
endif()