If you intend to contribute, the preferred work flow is for you to develop your contribution in a fork of this repository in your GitHub account and then submit a pull request.
Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file in this repository for more details.
<aname="repo-set-up"/>
## Repository Set-Up
### Display Drivers
This repository does not contain a Vulkan-capable driver. Before proceeding, it is strongly recommended that you obtain a Vulkan driver from your graphics hardware vendor and install it properly.
- Microsoft Visual Studio 2013 Update 4 Professional, VS2015 (any version), or VS2017 (any version).
- [CMake](http://www.cmake.org/download/)
- Tell the installer to "Add CMake to the system PATH" environment variable.
- [Python 3](https://www.python.org/downloads)
- Select to install the optional sub-package to add Python to the system PATH environment variable.
- Ensure the `pip` module is installed (it should be by default)
- Python3.3 or later is necessary for the Windows py.exe launcher that is used to select python3 rather than python2 if both are
installed
- [Git](http://git-scm.com/download/win)
- Tell the installer to allow it to be used for "Developer Prompt" as well as "Git Bash".
- Tell the installer to treat line endings "as is" (i.e. both DOS and Unix-style line endings).
- Install both the 32-bit and 64-bit versions, as the 64-bit installer does not install the 32-bit libraries and tools.
- Notes for using [Cygwin](https://www.cygwin.com)
- First, in a Cygwin shell:
- ./update_external_sources.sh --no-build
- Then, in a Visual Studio Developer Command Prompt:
- Ensure python3.x and CMake in are in the path
- Run update_external_sources.bat --no-sync
- Run build_windows_targets.bat cmake
### Windows Build - Microsoft Visual Studio
1. Open a Developer Command Prompt for VS201x
2. Change directory to `Vulkan-LoaderAndValidationLayers` -- the root of the cloned git repository
3. Run `update_external_sources.bat` -- this will download and build external components
4. Create a `build` directory, change into that directory, and run cmake
For example, for VS2017 (generators for other versions are [specified here](#win-cmake-generators)):
```
cmake -G "Visual Studio 15 2017 Win64" ..
```
This will create a Windows solution file named `VULKAN.sln` in the build directory.
Launch Visual Studio and open the "VULKAN.sln" solution file in the build folder.
You may select "Debug" or "Release" from the Solution Configurations drop-down list.
Start a build by selecting the Build->Build Solution menu item.
This solution copies the loader it built to each program's build directory to ensure that the program uses the loader built from this solution.
**The Update External Sources Batch File**
Employing [optional parameters to **update_external_sources.bat**](#update-external-sources) can streamline repository set-up.
### Windows Tests and Demos
After making any changes to the repository, you should perform some quick sanity tests, including the run_all_tests Powershell script and the cube demo with validation enabled.
To run the validation test script, open a Powershell Console, change to the build/tests directory, and run:
| Microsoft Visual Studio 2013 | "Visual Studio 12 2013 Win64" | "Visual Studio 12 2013" |
| Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
| Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |
**The Vulkan Loader Library**
Vulkan programs must be able to find and use the vulkan-1.dll library.
While several of the test and demo projects in the Windows solution set this up automatically, doing so manually may be necessary for custom projects or solutions.
Make sure the library is either installed in the C:\Windows\System32 folder, or that the PATH environment variable includes the folder where the library resides.
To run Vulkan programs you must tell the Vulkan Loader where to find the libraries.
This is described in a `LoaderAndLayerInterface` document in the `loader` folder in this repository.
This describes both how ICDs and layers should be properly packaged, and how developers can point to ICDs and layers within their builds.
<aname="linux-build"/>
## Building On Linux
### Linux Build Requirements
This repository has been built and tested on the two most recent Ubuntu LTS versions.
Currently, the oldest supported version is Ubuntu 14.04, meaning that the minimum supported compiler versions are GCC 4.8.2 and Clang 3.4, although earlier versions may work.
It should be straightforward to adapt this repository to other Linux distributions.
The `LoaderAndLayerInterface` document in the `loader` folder in this repository is a specification that describes both how ICDs and layers should be properly packaged, and how developers can point to ICDs and layers within their builds.
By default, the Vulkan Loader and Validation Layers are built with support for all 4 Vulkan-defined WSI display servers: Xcb, Xlib, Wayland, and Mir.
It is recommended to build the repository components with support for these display servers to maximize their usability across Linux platforms.
If it is necessary to build these modules without support for one of the display servers, the appropriate CMake option of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`.
See the top-level CMakeLists.txt file for more info.
Installing the files resulting from your build to the systems directories is optional since environment variables can usually be used instead to locate the binaries.
Using the `CMAKE_INSTALL_PREFIX` to customize the install location also modifies the loader search paths to include searching for layers in the specified install location.
In this example, setting `CMAKE_INSTALL_PREFIX` to `/tmp/build` causes the loader to search `/tmp/build/etc/vulkan/explicit_layer.d` and `/tmp/build/share/vulkan/explicit_layer.d` for the layer JSON files.
The loader also searches the "standard" system locations of `/etc/vulkan/explicit_layer.d` and `/usr/share/vulkan/explicit_layer.d` after searching the two locations under `/tmp/build`.
You can further customize the installation directories by using the CMake variables `CMAKE_INSTALL_SYSCONFDIR` to rename the `etc` directory and `CMAKE_INSTALL_DATADIR` to rename the `share` directory.
Note that some executables in this repository (e.g., `cube`) use the "rpath" linker directive to load the Vulkan loader from the build directory, `build` in this example.
This means that even after installing the loader to the system directories, these executables still use the loader from the build directory.
After making any changes to the repository, you should perform some quick sanity tests, including the run_all_tests shell script and the cube demo with validation enabled.
If the libraries in the `external` directory have already been built for 64-bit targets, delete or "clean" this directory and rebuild it with the above settings using the `update_external_sources` shell script.
This is required because the libraries in `external` must be built for 32-bit in order to be usable by the rest of the components in the repository.
There are two options for building the Android layers.
Either using the SPIRV tools provided as part of the Android NDK, or using upstream sources.
To build with SPIRV tools from the NDK, remove the build-android/third_party directory created by running update_external_sources_android.sh, (or avoid running update_external_sources_android.sh).
Use the following script to build everything in the repository for Android, including validation layers, tests, demos, and APK packaging: This script does retrieve and use the upstream SPRIV tools.
After making any changes to the repository you should perform some quick sanity tests, including the layer validation tests and the cube and smoke demos with validation enabled.
The [Qt Creator IDE](https://qt.io/download-open-source/#section-2) can open a root CMakeList.txt as a project directly, and it provides tools within Creator to configure and generate Vulkan SDK build files for one to many targets concurrently.
Alternatively, when invoking CMake, use the `-G Codeblocks` Ninja option to generate Ninja build files to be used as project files for QtCreator
- Follow the steps defined elsewhere for the OS using the update\_external\_sources script or as shown in **Loader and Validation Layer Dependencies** below
- Open, configure, and build the glslang CMakeList.txt files. Note that building the glslang project will provide access to spirv-tools and spirv-headers
- Then do the same with the Vulkan-LoaderAndValidationLayers CMakeList.txt file
- In order to debug with QtCreator, a [Microsoft WDK: eg WDK 10](http://go.microsoft.com/fwlink/p/?LinkId=526733) is required.
Note that installing the WDK breaks the MSVC vcvarsall.bat build scripts provided by MSVC, requiring that the LIB, INCLUDE, and PATHenv variables be set to the WDK paths by some other means
<aname="update-external-sources"/>
## Update External Sources Optional Parameters
This script will default to building 64-bit _and_ 32-bit versions of debug _and_ release configurations, which can take a substantial amount of time.
However, it supports the following options to select a particular build configuration which can reduce the time needed for repository set-up:
2) checkout the correct version of the tree based on the contents of the glslang\_revision file at the root of the Vulkan-LoaderAndValidationLayers tree (do the same anytime that Vulkan-LoaderAndValidationLayers is updated from remote)
4) Enable the `CUSTOM_GLSLANG_BIN_PATH` and `CUSTOM_SPIRV_TOOLS_BIN_PATH` options in the Vulkan-LoaderAndValidationLayers cmake configuration and point the `GLSLANG_BINARY_PATH` and `SPIRV_TOOLS_BINARY_PATH` variables to the correct location
5) If building on Windows with MSVC, set `DISABLE_BUILDTGT_DIR_DECORATION` to _On_. If building on Windows, but without MSVC set `DISABLE_BUILD_PATH_DECORATION` to _On_