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Change TriangleWithVertexFetch test to reverse declaration order of
attributes (but not change location). This should not change the result of the test.
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@ -1722,10 +1722,10 @@ TEST_F(XglRenderTest, TriangleWithVertexFetch)
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"#version 140\n"
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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//XYZ1( -1, -1, -1 )
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"layout (location = 0) in vec4 pos;\n"
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//XYZ1( 0.f, 0.f, 0.f )
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"layout (location = 1) in vec4 inColor;\n"
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//XYZ1( -1, -1, -1 )
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"layout (location = 0) in vec4 pos;\n"
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"layout (location = 0) out vec4 outColor;\n"
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"void main() {\n"
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" outColor = inColor;\n"
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