Change TriangleWithVertexFetch test to reverse declaration order of

attributes (but not change location). This should not change the result
of the test.
This commit is contained in:
GregF 2014-11-04 13:42:39 -07:00
parent a1eee60f67
commit 30b827971d

View File

@ -1722,10 +1722,10 @@ TEST_F(XglRenderTest, TriangleWithVertexFetch)
"#version 140\n"
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
//XYZ1( -1, -1, -1 )
"layout (location = 0) in vec4 pos;\n"
//XYZ1( 0.f, 0.f, 0.f )
"layout (location = 1) in vec4 inColor;\n"
//XYZ1( -1, -1, -1 )
"layout (location = 0) in vec4 pos;\n"
"layout (location = 0) out vec4 outColor;\n"
"void main() {\n"
" outColor = inColor;\n"