added BIL_MixTriangle test. This tests support for location on varyings

through BIL.
This commit is contained in:
GregF 2014-10-23 10:44:44 -06:00 committed by Courtney Goeltzenleuchter
parent 3f5aada1a7
commit 39393040ae

View File

@ -1757,6 +1757,50 @@ TEST_F(XglRenderTest, MixTriangle)
DrawTriangleTest(vertShaderText, fragShaderText);
}
TEST_F(XglRenderTest, BIL_MixTriangle)
{
bool saved_use_bil = XglTestFramework::m_use_bil;
// This tests location applied to varyings. Notice that we have switched foo
// and bar in the FS. The triangle should be blended with red, green and blue
// corners.
static const char *vertShaderText =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout (location=0) out vec4 bar;\n"
"layout (location=1) out vec4 foo;\n"
"layout (location=2) out vec4 scale;\n"
"vec2 vertices[3];\n"
"void main() {\n"
" vertices[0] = vec2(-1.0, -1.0);\n"
" vertices[1] = vec2( 1.0, -1.0);\n"
" vertices[2] = vec2( 0.0, 1.0);\n"
"vec4 colors[3];\n"
" colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
" colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
" colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
" foo = colors[gl_VertexID % 3];\n"
" bar = vec4(1.0, 1.0, 1.0, 1.0);\n"
" scale.x = 0.0;\n"
" gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
"}\n";
static const char *fragShaderText =
"#version 140\n"
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout (location=1) in vec4 bar;\n"
"layout (location=0) in vec4 foo;\n"
"layout (location=2) in vec4 scale;\n"
"void main() {\n"
" gl_FragColor = bar + foo * scale.x;\n"
"}\n";
XglTestFramework::m_use_bil = true;
DrawTriangleTest(vertShaderText, fragShaderText);
XglTestFramework::m_use_bil = saved_use_bil;
}
TEST_F(XglRenderTest, TriangleFragUniform)
{