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https://gitee.com/openharmony/third_party_vulkan-loader
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tests: Add descriptions to some of the tests.
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@ -1662,6 +1662,7 @@ TEST_F(XglRenderTest, XGLTriangle_FragColor)
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" gl_FragColor = inColor;\n"
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"}\n";
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TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to GLSL built-in gl_FragColor");
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XGLTriangleTest(vertShaderText, fragShaderText);
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}
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@ -1699,6 +1700,7 @@ TEST_F(XglRenderTest, XGLTriangle_OutputLocation)
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" outColor = inColor;\n"
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"}\n";
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TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor");
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XGLTriangleTest(vertShaderText, fragShaderText);
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}
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@ -1738,6 +1740,7 @@ TEST_F(XglRenderTest, BIL_XGLTriangle)
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" gl_FragColor = inColor;\n"
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"}\n";
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TEST_DESCRIPTION("XGL-style shaders, but force test framework to compile shader to BIL and pass BIL to driver.");
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XglTestFramework::m_use_bil = true;
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@ -1764,6 +1767,8 @@ TEST_F(XglRenderTest, GreenTriangle)
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" gl_FragColor = vec4(0,1,0,1);\n"
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"}\n";
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TEST_DESCRIPTION("Basic shader that renders a fixed Green triangle coded as part of the vertex shader.");
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DrawTriangleTest(vertShaderText, fragShaderText);
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}
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@ -1786,6 +1791,9 @@ TEST_F(XglRenderTest, BIL_GreenTriangle)
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"void main() {\n"
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" gl_FragColor = vec4(0,1,0,1);\n"
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"}\n";
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TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to BIL and gives BIL to driver.");
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XglTestFramework::m_use_bil = true;
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DrawTriangleTest(vertShaderText, fragShaderText);
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XglTestFramework::m_use_bil = saved_use_bil;
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