!3 增加README文件和OAT.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright (c) 2023 Huawei Device Co., Ltd.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
This is the configuration file template for OpenHarmony OSS Audit Tool, please copy it to your project root dir and modify it refer to OpenHarmony/tools_oat/README.
-->
<configuration>
<oatconfig>
<licensefile>LICENSE.txt</licensefile>
<policylist>
<policy name="projectPolicy" desc="">
</policy>
</policylist>
<filefilterlist>
<filefilter name="binaryFileTypePolicyFilter" desc="Filters for binary file policies">
<filteritem type="filename" name="*.png|*.dll|*.so|*.aps" desc="No need to check original Khronos Group binary files"/>
</filefilter>
</filefilterlist>
<licensematcherlist>
<licensematcher name="MIT" desc="If the scanning result is InvalidLicense, you can define matching rules here. Note that quotation marks must be escaped.">
<licensetext name="
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and/or associated documentation files (the &quot;Materials&quot;), to
" desc=""/>
</licensematcher>
</licensematcherlist>
</oatconfig>
</configuration>

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[
{
"Name": "Vulkan-Loader",
"License": "Apache-2.0",
"License File": "LICENSE",
"Version Number": "v1.3.231",
"Owner": "liuzhiyuan31@huawei.com",
"Upstream URL": "https://github.com/KhronosGroup/Vulkan-Loader.git",
"Description": "This project provides the Vulkan ICD desktop loader for Windows, Linux, MacOS, and OpenHarmony."
}
]

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# 一、Vulkan介绍
Vulkan 是一个适用于高性能 3D 图形设备的低开销、跨平台 API。与 OpenGL ES (GLES) 一样Vulkan 提供用于在应用中创建高品质实时图形的工具。与OpenGL ES相比使用 Vulkan 的优势明显Vulkan可以大大降低 CPU 开销另外Vulkan支持 SPIR-V 二进制Shader语言。
# 二、Vulkan-Loader
![High Level View of Loader](docs/images/high_level_loader.png)
Vulkan-Loader处于应用程序和GPU驱动之间负责加载GPU驱动提供给应用开发者使用Vulkan-Loader作为Vulkan技术的系统级支持主要功能如下:
1、系统上支持一个或多个支持 Vulkan 的驱动程序,而不会相互干扰。
2、支持 Vulkan LayersVulkan Layer作为可选模块可以由应用程序、开发人员或标准系统设置启用。
## 1、Vulkan-Loader官方文档
[LoaderInterfaceArchitecture.md](docs/LoaderInterfaceArchitecture.md)
[LoaderApplicationInterface.md](docs/LoaderApplicationInterface.md)
[LoaderDriverInterface.md](docs/LoaderDriverInterface.md)
[LoaderLayerInterface.md](docs/LoaderLayerInterface.md)
## 2、驱动程序和Vulkan Layer的扫描与加载
Vulkan-Loader加载驱动程序和Vulkan Layer都是通过配置json清单文件的方式。
json清单文件应放在以下三个目录下否则无法识别
`/system/etc/`
`/vendor/etc/`
`/data/`
### 1) 驱动程序
驱动的json清单文件需要放在上述三个目录下的`vulkan/icd.d/`目录下,否则无法识别。
驱动json清单文件示例
```json
{
"file_format_version": "1.0.1",
"ICD": {
"library_path": "path to driver library",
"api_version": "1.2.205",
"library_arch" : "64",
"is_portability_driver": false
}
}
```
详见[Driver Manifest File Format](docs/LoaderDriverInterface.md#driver-manifest-file-format)
### 2) Vulkan Layer
Vulkan Layer的json清单文件需要放在上述三个目录下的`vulkan/implicit_layer.d/`和`vulkan/explicit_layer.d/`目录下,否则无法识别。
`vulkan/implicit_layer.d/`目录下的Layer会被Vulkan-Loader默认加载`vulkan/explicit_layer.d/`目录下的Layer不会被默认加载需要主动开启。
下面给出[swapchain_layer](#swapchain_layer)的json清单文件示例
```json
{
"file_format_version" : "1.0.0",
"layer" : {
"name": "VK_LAYER_OpenHarmony_OHOS_surface",
"type": "GLOBAL",
"library_path": "libvulkan_swapchain.so",
"api_version": "1.3.231",
"implementation_version": "1",
"description": "Vulkan Swapchain",
"disable_environment": {
"DISABLE_OPENHARMONY_SWAPCHAIN_LAYER": "1"
},
"instance_extensions": [
{ "name": "VK_KHR_surface", "spec_version": "25" },
{ "name": "VK_OpenHarmony_OHOS_surface", "spec_version": "1" }
],
"device_extensions": [
{ "name": "VK_KHR_swapchain", "spec_version": "70" }
]
}
}
```
Vulkan Layer的json清单文件格式的详情请见[Layer Manifest File Format](docs/LoaderLayerInterface.md#layer-manifest-file-format)
**建议:** 驱动的json清单文件放到`/vendor/etc/vulkan/icd.d/`目录下Vulkan Layer的json清单文件放到`/system/etc/vulkan/implicit_layer.d/`和`/system/etc/vulkan/explicit_layer.d/`目录下。
# 三、Vulkan API
Vulkan-Loader当前支持的Vulkan API版本为v1.3.231实际使用时支持的Vulkan API版本以GPU驱动的实现为准。
# 四、Window System Integration(WSI)
## swapchain_layer
swapchain_layer是实现Vulkan WSI(Window System Integration, 窗口系统集成) 与OpenHarmony平台本地窗口(OHNativeWindow)对接的模块作为一个隐式加载的vulkan layer使用。
swapchain_layer实现了下面几个扩展
**VK_OpenHarmony_OHOS_surface 扩展**
**VK_KHR_surface 扩展**
**VK_KHR_swapchain 扩展**
代码地址:[swapchain_layer](https://gitee.com/openharmony/graphic_graphic_2d/tree/master/frameworks/vulkan_layers/swapchain_layer)
WSI 实现依赖**VK_OHOS_native_buffer 扩展**此扩展仅由驱动开发者实现仅WSI使用WSI不会提供给应用。
# 五、构建指导
参考[BUILD.md](BUILD.md)
# 六、License
见 [LICENSE](LICENSE.txt).