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Build Direction
add link in top level readme to build info, and put a place holder in for demo/readme
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BUILD.md
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BUILD.md
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The XGL Sample Intel driver supports Linux.
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System Requirements
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===================
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# Build Instructions
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This project supports Linux today.
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Support for Windows will start in Q1'15.
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Support for Android is TBD.
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##System Requirements
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Ubuntu 14.04 LTS, (Ubuntu 14.10 needed for DRI 3 demos)
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sudo apt-get install git subversion cmake libgl1-mesa-dev freeglut3-dev libglm-dev libpng12-dev
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sudo apt-get build-dep mesa
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BUILD
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=====
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##Build
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The sample driver uses cmake and should work with the usual cmake options and utilities.
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The standard build process builds the icd, the icd loader and all the tests.
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@ -27,8 +26,7 @@ To run XGL programs you must tell the icd loader where to find the libraries. Se
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environment variable LIBXGL_DRIVERS_PATH to the driver path. For example:
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export LIBXGL_DRIVERS_PATH=$PWD/icd/intel
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TEST
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====
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##Test
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The test executibles can be found in the dbuild/tests directory. The tests use the Google
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gtest infrastructure. Tests avilable so far:
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@ -39,16 +37,14 @@ gtest infrastructure. Tests avilable so far:
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- xgl_render_tests: Render a single triangle with XGL. Triangle will be in a .ppm in
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the current directory at the end of the test.
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DEMOS
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=====
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#Demos
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The demos executibles can be found in the dbuild/demos directory. The demos use DRI 3
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The demos executables can be found in the dbuild/demos directory. The demos use DRI 3
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to render directly onto window surfaces.
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- tri: a textured triangle
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- cube: a textured spinning cube
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RENDER NODES
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============
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#Render Nodes
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The render tests depend on access to DRM render nodes.
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To make that available, a couple of config files need to be created to set a module option
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@ -57,12 +53,12 @@ The system will need to be rebooted with these files in place to complete initia
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These commands will create the config files.
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sudo tee /etc/modprobe.d/drm.conf << EOF
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# Enable render nodes
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'# Enable render nodes
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options drm rnodes=1
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EOF
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sudo tee /etc/udev/rules.d/drm.rules << EOF
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# Add permissions to render nodes
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'# Add permissions to render nodes
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SUBSYSTEM=="drm", ACTION=="add", DEVPATH=="/devices/*/renderD*", MODE="020666"
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EOF
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README.md
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README.md
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# Explicit GL (XGL) Ecosystem Components
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*Version 0.2, 31 Oct 2014*
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*Version 0.2, Spinning Cube, 31 Oct 2014*
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This project provides open source components for the XGL Ecosystem.
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This project provides *open source* components for the XGL Ecosystem.
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The components here are being shared with the Khronos community to provide early insights into the specification of XGL and to assists those doing prototyping at this point.
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## Introduction
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The components here are being shared with the Khronos community to provide
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early insights into the specification of XGL and to assists those doing
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prototyping at this point.
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The following components are available:
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- Proposed Reference [*ICD Loader*](https://github.com/KhronosGroup/GL-Next/tree/master/loader) (including [*Layer Management*](https://github.com/KhronosGroup/GL-Next/tree/master/layers/README.md))
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- [Common Infrastructure](https://github.com/KhronosGroup/GL-Next/tree/master/icd/common)
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- [Implementation for Intel GPUs](https://github.com/KhronosGroup/GL-Next/tree/master/icd/intel)
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## How to Build and Run
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This release demonstrates a spinning textured cube as an example of the
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vertical slice of XGL functionality running on Ubuntu 14.10 with an Intel
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GPU. Included are instructions for
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[building all the components](https://github.com/KhronosGroup/GL-Next/tree/master/BUILD.md)
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and
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[running the XGL spinning cube demo application](https://github.com/KhronosGroup/GL-Next/tree/master/demos/README.md).
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Information on how to enable the API Dump and Validation layers is in
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[layers/README.md](https://github.com/KhronosGroup/GL-Next/tree/master/layers/README.md).
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## References
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This version of the components are written based on the following preliminary specs and proposals:
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- [**XGL Programers Reference**, 1 Jul 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/AMD/Explicit%20GL%20Programming%20Guide%20and%20API%20Reference.pdf)
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- [**BIL**, version 1.0, revision 18](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/BIL/Specification/BIL.html)
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- [**IMG's Fixed Function Proposal**, 28 Oct 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/IMG/xgl_vertex_input_description2_img.h)
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- [**Valve's Loader Proposal**, 7 Oct 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/Valve/xglLayers.pptx)
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## License
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This work is intended to be released as open source under a BSD-style
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license once the XGL specification is public. Until that time, this work
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is covered by the Khronos NDA governing the details of the XGL API.
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## Acknowledgements
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While this project is being developed by LunarG, Inc; there are many other
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companies and individuals making this possible: Valve Software, funding
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project development; Intel Corporation, providing full hardware specifications
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@ -33,5 +52,7 @@ ARM, contributing a Chairman for this working group within Khronos; Nvidia,
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providing an initial co-editor for the spec; Qualcomm for picking up the
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co-editor's chair; and Khronos, for providing hosting within GitHub.
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If you have questions or comments about this driver, please post those to
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gl_common@khronos.org; or if you prefer, directly to LunarG via XGL@LunarG.com
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## Contact
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If you have questions or comments about this driver; or you would like to contribute
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directly to this effort, please contact us at XGL@LunarG.com; or if you prefer, via
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the GL Common mailing list: gl_common@khronos.org
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