From cc860d56900a23e69ca905af668d5378dbce5e12 Mon Sep 17 00:00:00 2001 From: John Zulauf <32470354+jzulauf-lunarg@users.noreply.github.com> Date: Wed, 17 Apr 2019 15:39:44 -0600 Subject: [PATCH] Update Dispatch Table update to actual location DispatchTable struct now has it's own file. Updated references to the correct file. --- loader/LoaderAndLayerInterface.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/loader/LoaderAndLayerInterface.md b/loader/LoaderAndLayerInterface.md index 4fd4fe39..9f5bcd04 100644 --- a/loader/LoaderAndLayerInterface.md +++ b/loader/LoaderAndLayerInterface.md @@ -1247,9 +1247,9 @@ appropriate type to call into the next entity. * This can be implemented in various ways but for clarity, will be referred to as a dispatch table. - A layer can use the `VkLayerDispatchTable` structure as a device dispatch -table (see include/vulkan/vk_layer.h). +table (see include/vulkan/vk_dispatch_table_helper.h). - A layer can use the `VkLayerInstanceDispatchTable` structure as a instance -dispatch table (see include/vulkan/vk_layer.h). +dispatch table (see include/vulkan/vk_dispatch_table_helper.h). - A Layer's `vkGetInstanceProcAddr` function uses the next entity's `vkGetInstanceProcAddr` to call down the chain for unknown (i.e. non-intercepted) functions.