# Build Instructions Instructions for building this repository on Linux, Windows, and MacOS. ## Table Of Contents - [Contributing to the Repository](#contributing-to-the-repository) - [Repository Content](#repository-content) - [Installed Files](#installed-files) - [Repository Set-Up](#repository-set-up) - [Display Drivers](#display-drivers) - [Download the Repository](#download-the-repository) - [Repository Dependencies](#repository-dependencies) - [Build and Install Directories](#build-and-install-directories) - [Building Dependent Repositories with Known-Good Revisions](#building-dependent-repositories-with-known-good-revisions) - [Generated source code](#generated-source-code) - [Build Options](#build-options) - [Building On Windows](#building-on-windows) - [Windows Development Environment Requirements](#windows-development-environment-requirements) - [Windows Build - Microsoft Visual Studio](#windows-build---microsoft-visual-studio) - [Windows Notes](#windows-notes) - [CMake Visual Studio Generators](#cmake-visual-studio-generators) - [Using The Vulkan Loader Library in this Repository on Windows](#using-the-vulkan-loader-library-in-this-repository-on-windows) - [Building On Linux](#building-on-linux) - [Linux Development Environment Requirements](#linux-development-environment-requirements) - [Linux Build](#linux-build) - [Building on MacOS](#building-on-macos) - [MacOS Development Environment Requirements](#macos-development-environment-requirements) - [Clone the Repository](#clone-the-repository) - [MacOS build](#macos-build) - [Building on Fuchsia](#building-on-fuchsia) - [Building on QNX](#building-on-qnx) - [SDK Symbols](#sdk-symbols) ## Contributing to the Repository If you intend to contribute, the preferred work flow is for you to develop your contribution in a fork of this repository in your GitHub account and then submit a pull request. Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file in this repository for more details. ## Repository Content This repository contains the source code necessary to build the desktop Vulkan loader and its tests. ### Installed Files The `install` target installs the following files under the directory indicated by *install_dir*: - *install_dir*`/lib` : The Vulkan loader library - *install_dir*`/bin` : The Vulkan loader library DLL (Windows) The `uninstall` target can be used to remove the above files from the install directory. ## Repository Set-Up ### Display Drivers This repository does not contain a Vulkan-capable driver. You will need to obtain and install a Vulkan driver from your graphics hardware vendor or from some other suitable source if you intend to run Vulkan applications. ### Download the Repository To create your local git repository: git clone https://github.com/KhronosGroup/Vulkan-Loader.git ### Repository Dependencies This repository attempts to resolve some of its dependencies by using components found from the following places, in this order: 1. CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR) 1. LunarG Vulkan SDK, located by the `VULKAN_SDK` environment variable 1. System-installed packages, mostly applicable on Linux Dependencies that cannot be resolved by the SDK or installed packages must be resolved with the "install directory" override and are listed below. The "install directory" override can also be used to force the use of a specific version of that dependency. #### Vulkan-Headers This repository has a required dependency on the [Vulkan Headers repository](https://github.com/KhronosGroup/Vulkan-Headers). You must clone the headers repository and build its `install` target before building this repository. The Vulkan-Headers repository is required because it contains the Vulkan API definition files (registry) that are required to build the loader. You must also take note of the headers install directory and pass it on the CMake command line for building this repository, as described below. #### Test Dependencies The loader tests depend on the [Google Test](https://github.com/google/googletest) library and on Windows platforms depends on the [Microsoft Detours](https://github.com/microsoft/Detours) library. To build the tests, pass the `-DUPDATE_DEPS=ON` and `-DBUILD_TESTS=ON` options when generating the project: ```bash cmake ... -DUPDATE_DEPS=ON -DBUILD_TESTS=ON ... ``` This will ensure googletest and detours is downloaded and the appropriate version is used. ### Build and Install Directories A common convention is to place the `build` directory in the top directory of the repository and place the `install` directory as a child of the `build` directory. The remainder of these instructions follow this convention, although you can place these directories in any location. ### Building Dependent Repositories with Known-Good Revisions There is a Python utility script, `scripts/update_deps.py`, that you can use to gather and build the dependent repositories mentioned above. This program also uses information stored in the `scripts/known-good.json` file to checkout dependent repository revisions that are known to be compatible with the revision of this repository that you currently have checked out. You can choose to do this manually or automatically. The first step to either is cloning the Vulkan-Loader repo and stepping into that newly cloned folder: ``` git clone git@github.com:KhronosGroup/Vulkan-Loader.git cd Vulkan-Loader ``` #### Manually To manually update the dependencies you now must create the build folder, and run the update deps script followed by the necessary CMake build commands: ``` mkdir build cd build ../scripts/update_deps.py cmake -C helper.cmake .. cmake --build . ``` ##### Notes About the Manual Option - You may need to adjust some of the CMake options based on your platform. See the platform-specific sections later in this document. - The `update_deps.py` script fetches and builds the dependent repositories in the current directory when it is invoked. In this case, they are built in the `build` directory. - The `build` directory is also being used to build this (Vulkan-ValidationLayers) repository. But there shouldn't be any conflicts inside the `build` directory between the dependent repositories and the build files for this repository. - The `--dir` option for `update_deps.py` can be used to relocate the dependent repositories to another arbitrary directory using an absolute or relative path. - The `update_deps.py` script generates a file named `helper.cmake` and places it in the same directory as the dependent repositories (`build` in this case). This file contains CMake commands to set the CMake `*_INSTALL_DIR` variables that are used to point to the install artifacts of the dependent repositories. You can use this file with the `cmake -C` option to set these variables when you generate your build files with CMake. This lets you avoid entering several `*_INSTALL_DIR` variable settings on the CMake command line. - If using "MINGW" (Git For Windows), you may wish to run `winpty update_deps.py` in order to avoid buffering all of the script's "print" output until the end and to retain the ability to interrupt script execution. - Please use `update_deps.py --help` to list additional options and read the internal documentation in `update_deps.py` for further information. #### Automatically On the other hand, if you choose to let the CMake scripts do all the heavy-lifting, you may just trigger the following CMake commands: ``` cmake -S. -Bbuild -DUPDATE_DEPS=On cmake --build build ``` ##### Notes About the Automatic Option - You may need to adjust some of the CMake options based on your platform. See the platform-specific sections later in this document. - The `build` directory is also being used to build this (Vulkan-ValidationLayers) repository. But there shouldn't be any conflicts inside the `build` directory between the dependent repositories and the build files for this repository. ### Generated source code This repository contains generated source code in the `loader/generated` directory which is not intended to be modified directly. Instead, changes should be made to the corresponding generator in the `scripts` directory. The source files can then be regenerated using `scripts/generate_source.py`: python3 scripts/generate_source.py PATH_TO_VULKAN_HEADERS_REGISTRY_DIR A helper CMake target `VulkanLoader_generated_source` is also provided to simplify the invocation of `scripts/generate_source.py` from the build directory: cmake --build . --target VulkanLoader_generated_source ### Build Options When generating native platform build files through CMake, several options can be specified to customize the build. Some of the options are binary on/off options, while others take a string as input. The following is a table of all on/off options currently supported by this repository: | Option | Platform | Default | Description | | ---------------------------- | -------- | ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | BUILD_TESTS | All | `OFF` | Controls whether or not the loader tests are built. | | BUILD_WSI_XCB_SUPPORT | Linux | `ON` | Build the loader with the XCB entry points enabled. Without this, the XCB headers should not be needed, but the extension `VK_KHR_xcb_surface` won't be available. | | BUILD_WSI_XLIB_SUPPORT | Linux | `ON` | Build the loader with the Xlib entry points enabled. Without this, the X11 headers should not be needed, but the extension `VK_KHR_xlib_surface` won't be available. | | BUILD_WSI_WAYLAND_SUPPORT | Linux | `ON` | Build the loader with the Wayland entry points enabled. Without this, the Wayland headers should not be needed, but the extension `VK_KHR_wayland_surface` won't be available. | | BUILD_WSI_DIRECTFB_SUPPORT | Linux | `OFF` | Build the loader with the DirectFB entry points enabled. Without this, the DirectFB headers should not be needed, but the extension `VK_EXT_directfb_surface` won't be available. | | BUILD_WSI_SCREEN_QNX_SUPPORT | QNX | `OFF` | Build the loader with the QNX Screen entry points enabled. Without this the extension `VK_QNX_screen_surface` won't be available. | | ENABLE_WIN10_ONECORE | Windows | `OFF` | Link the loader to the [OneCore](https://msdn.microsoft.com/en-us/library/windows/desktop/mt654039.aspx) umbrella library, instead of the standard Win32 ones. | | USE_CCACHE | Linux | `OFF` | Enable caching with the CCache program. | | USE_GAS | Linux | `ON` | Controls whether to build assembly files with the GNU assembler, else fallback to C code. | | USE_MASM | Windows | `ON` | Controls whether to build assembly files with MS assembler, else fallback to C code | | BUILD_STATIC_LOADER | macOS | `OFF` | This allows the loader to be built as a static library on macOS. Not tested, use at your own risk. | The following is a table of all string options currently supported by this repository: | Option | Platform | Default | Description | | --------------------------- | ----------- | ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | | CMAKE_OSX_DEPLOYMENT_TARGET | MacOS | `10.12` | The minimum version of MacOS for loader deployment. | | FALLBACK_CONFIG_DIRS | Linux/MacOS | `/etc/xdg` | Configuration path(s) to use instead of `XDG_CONFIG_DIRS` if that environment variable is unavailable. The default setting is freedesktop compliant. | | FALLBACK_DATA_DIRS | Linux/MacOS | `/usr/local/share:/usr/share` | Configuration path(s) to use instead of `XDG_DATA_DIRS` if that environment variable is unavailable. The default setting is freedesktop compliant. | | BUILD_DLL_VERSIONINFO | Windows | `""` (empty string) | Allows setting the Windows specific version information for the Loader DLL. Format is "major.minor.patch.build". | These variables should be set using the `-D` option when invoking CMake to generate the native platform files. ## Building On Windows ### Windows Development Environment Requirements - Windows - Any Personal Computer version supported by Microsoft - Microsoft [Visual Studio](https://www.visualstudio.com/) - Versions - [2015](https://www.visualstudio.com/vs/older-downloads/) - [2017](https://www.visualstudio.com/vs/older-downloads/) - [2019](https://www.visualstudio.com/vs/downloads/) - The Community Edition of each of the above versions is sufficient, as well as any more capable edition. - [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-win64-x64.zip) is recommended. - Use the installer option to add CMake to the system PATH - Git Client Support - [Git for Windows](http://git-scm.com/download/win) is a popular solution for Windows - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/), [GitHub Desktop](https://desktop.github.com/)) have integrated Git client support ### Windows Build - Microsoft Visual Studio The general approach is to run CMake to generate the Visual Studio project files. Then either run CMake with the `--build` option to build from the command line or use the Visual Studio IDE to open the generated solution and work with the solution interactively. #### Windows Quick Start Open a developer command prompt and enter: cd Vulkan-Loader mkdir build cd build cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir .. cmake --build . The above commands instruct CMake to find and use the default Visual Studio installation to generate a Visual Studio solution and projects for the x64 architecture. The second CMake command builds the Debug (default) configuration of the solution. Note that if you do not wish to use a developer command prompt, you may either run either `vcvars64.bat` or `vcvars32.bat` to set the required environment variables. #### Use `CMake` to Create the Visual Studio Project Files Change your current directory to the top of the cloned repository directory, create a build directory and generate the Visual Studio project files: cd Vulkan-Loader mkdir build cd build cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir .. > Note: The `..` parameter tells `cmake` the location of the top of the > repository. If you place your build directory someplace else, you'll need to > specify the location of the repository top differently. The `-A` option is used to select either the "Win32" or "x64" architecture. If a generator for a specific version of Visual Studio is required, you can specify it for Visual Studio 2015, for example, with: 64-bit: -G "Visual Studio 14 2015 Win64" 32-bit: -G "Visual Studio 14 2015" See this [list](#cmake-visual-studio-generators) of other possible generators for Visual Studio. When generating the project files, the absolute path to a Vulkan-Headers install directory must be provided. This can be done by setting the `VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the `VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In either case, the variable should point to the installation directory of a Vulkan-Headers repository built with the install target. The above steps create a Windows solution file named `Vulkan-Loader.sln` in the build directory. At this point, you can build the solution from the command line or open the generated solution with Visual Studio. #### Build the Solution From the Command Line While still in the build directory: cmake --build . to build the Debug configuration (the default), or: cmake --build . --config Release to make a Release build. #### Build the Solution With Visual Studio Launch Visual Studio and open the "Vulkan-Loader.sln" solution file in the build folder. You may select "Debug" or "Release" from the Solution Configurations drop-down list. Start a build by selecting the Build->Build Solution menu item. #### Windows Install Target The CMake project also generates an "install" target that you can use to copy the primary build artifacts to a specific location using a "bin, include, lib" style directory structure. This may be useful for collecting the artifacts and providing them to another project that is dependent on them. The default location is `$CMAKE_BINARY_DIR\install`, but can be changed with the `CMAKE_INSTALL_PREFIX` variable when first generating the project build files with CMake. You can build the install target from the command line with: cmake --build . --config Release --target install or build the `INSTALL` target from the Visual Studio solution explorer. ### Windows Tests The Vulkan-Loader repository contains some simple unit tests for the loader but no other test clients. To run the loader test script, open a Powershell Console, change to the `build\tests` directory, and run: For Release builds: .\run_all_tests.ps1 For Debug builds: .\run_all_tests.ps1 -Debug This script will run the following tests: - `vk_loader_validation_tests`: Vulkan loader handle wrapping, allocation callback, and loader/layer interface tests You can also change to either `build\tests\Debug` or `build\tests\Release` (depending on which one you built) and run the executable tests (`*.exe`) files from there. ### Windows Notes #### CMake Visual Studio Generators The chosen generator should match one of the Visual Studio versions that you have installed. Generator strings that correspond to versions of Visual Studio include: | Build Platform | 64-bit Generator | 32-bit Generator | | ---------------------------- | ----------------------------- | ----------------------- | | Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" | | Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" | | Microsoft Visual Studio 2019 | "Visual Studio 16 2019" | "Visual Studio 16 2019" | Note that with Visual Studio 2019, the architecture will need to be specified with the `-A` flag for 64-bit builds. #### Using The Vulkan Loader Library in this Repository on Windows Vulkan programs must be able to find and use the Vulkan loader (`vulkan-1.dll`) library as well as any other libraries the program requires. One convenient way to do this is to copy the required libraries into the same directory as the program. The projects in this solution copy the Vulkan loader library and the "googletest" libraries to the `build\tests\Debug` or the `build\tests\Release` directory, which is where the `vk_loader_validation_test.exe` executable is found, depending on what configuration you built. (The loader validation tests use the "googletest" testing framework.) Other techniques include placing the library in a system folder (C:\Windows\System32) or in a directory that appears in the `PATH` environment variable. See the `LoaderAndLayerInterface` document in the `loader` folder in this repository for more information on how the loader finds driver libraries and layer libraries. The document also describes both how ICDs and layers should be packaged, and how developers can point to ICDs and layers within their builds. ## Building On Linux ### Linux Development Environment Requirements This repository has been built and tested on the two most recent Ubuntu LTS versions. Currently, the oldest supported version is Ubuntu 16.04, meaning that the minimum officially supported C++11 compiler version is GCC 5.4.0, although earlier versions may work. It should be straightforward to adapt this repository to other Linux distributions. [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Linux-x86_64.tar.gz) is recommended. #### Required Package List sudo apt-get install git build-essential libx11-xcb-dev \ libxkbcommon-dev libwayland-dev libxrandr-dev ### Linux Build The general approach is to run CMake to generate make files. Then either run CMake with the `--build` option or `make` to build from the command line. #### Linux Quick Start cd Vulkan-Loader mkdir build cd build cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir .. make See below for the details. #### Use CMake to Create the Make Files Change your current directory to the top of the cloned repository directory, create a build directory and generate the make files. cd Vulkan-Loader mkdir build cd build cmake -DCMAKE_BUILD_TYPE=Debug \ -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \ -DCMAKE_INSTALL_PREFIX=install .. > Note: The `..` parameter tells `cmake` the location of the top of the > repository. If you place your `build` directory someplace else, you'll need > to specify the location of the repository top differently. Use `-DCMAKE_BUILD_TYPE` to specify a Debug or Release build. When generating the project files, the absolute path to a Vulkan-Headers install directory must be provided. This can be done by setting the `VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the `VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In either case, the variable should point to the installation directory of a Vulkan-Headers repository built with the install target. > Note: For Linux, the default value for `CMAKE_INSTALL_PREFIX` is > `/usr/local`, which would be used if you do not specify > `CMAKE_INSTALL_PREFIX`. In this case, you may need to use `sudo` to install > to system directories later when you run `make install`. #### Build the Project You can just run `make` to begin the build. To speed up the build on a multi-core machine, use the `-j` option for `make` to specify the number of cores to use for the build. For example: make -j4 You can also use cmake --build . If your build system supports ccache, you can enable that via CMake option `-DUSE_CCACHE=On` ### Linux Notes #### Using The Vulkan Loader Library in this Repository on Linux The `vk_loader_validation_tests` executable is linked with an RPATH setting to allow it to find the Vulkan loader library in the repository's build directory. This allows the test executable to run and find this Vulkan loader library without installing the loader library to a directory searched by the system loader or in the `LD_LIBRARY_PATH`. If you want to test a Vulkan application that is not built within this repository with the loader you just built from this repository, you can direct the application to load it from your build directory: export LD_LIBRARY_PATH=/build/loader #### WSI Support Build Options By default, the Vulkan Loader is built with support for the Vulkan-defined WSI display servers: Xcb, Xlib, and Wayland. It is recommended to build the repository components with support for these display servers to maximize their usability across Linux platforms. If it is necessary to build these modules without support for one of the display servers, the appropriate CMake option of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`. #### Linux Install to System Directories Installing the files resulting from your build to the systems directories is optional since environment variables can usually be used instead to locate the binaries. There are also risks with interfering with binaries installed by packages. If you are certain that you would like to install your binaries to system directories, you can proceed with these instructions. Assuming that you've built the code as described above and the current directory is still `build`, you can execute: sudo make install This command installs files to `/usr/local` if no `CMAKE_INSTALL_PREFIX` is specified when creating the build files with CMake: - `/usr/local/lib`: Vulkan loader library and package config files You may need to run `ldconfig` in order to refresh the system loader search cache on some Linux systems. You can further customize the installation location by setting additional CMake variables to override their defaults. For example, if you would like to install to `/tmp/build` instead of `/usr/local`, on your CMake command line specify: -DCMAKE_INSTALL_PREFIX=/tmp/build Then run `make install` as before. The install step places the files in `/tmp/build`. This may be useful for collecting the artifacts and providing them to another project that is dependent on them. Using the `CMAKE_INSTALL_PREFIX` to customize the install location also modifies the loader search paths to include searching for layers in the specified install location. In this example, setting `CMAKE_INSTALL_PREFIX` to `/tmp/build` causes the loader to search `/tmp/build/etc/vulkan/explicit_layer.d` and `/tmp/build/share/vulkan/explicit_layer.d` for the layer JSON files. The loader also searches the "standard" system locations of `/etc/vulkan/explicit_layer.d` and `/usr/share/vulkan/explicit_layer.d` after searching the two locations under `/tmp/build`. You can further customize the installation directories by using the CMake variables `CMAKE_INSTALL_SYSCONFDIR` to rename the `etc` directory and `CMAKE_INSTALL_DATADIR` to rename the `share` directory. See the CMake documentation for more details on using these variables to further customize your installation. Also see the `LoaderAndLayerInterface` document in the `loader` folder in this repository for more information about loader operation. Note that some executables in this repository (e.g., `vk_loader_validation_tests`) use the RPATH linker directive to load the Vulkan loader from the build directory, `build` in this example. This means that even after installing the loader to the system directories, these executables still use the loader from the build directory. #### Linux Uninstall To uninstall the files from the system directories, you can execute: sudo make uninstall #### Linux Tests The Vulkan-Loader repository contains some simple unit tests for the loader but no other test clients. To run the loader test script, change to the `build/tests` directory, and run: ./run_all_tests.sh This script will run the following tests: - `vk_loader_validation_tests`: Vulkan loader handle wrapping, allocation callback, and loader/layer interface tests #### Linux 32-bit support Usage of this repository's contents in 32-bit Linux environments is not officially supported. However, since this repository is supported on 32-bit Windows, these modules should generally work on 32-bit Linux. Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference" platform: If not already installed, install the following 32-bit development libraries: `gcc-multilib g++-multilib libx11-dev:i386` This list may vary depending on your distribution and which windowing systems you are building for. Set up your environment for building 32-bit targets: export ASFLAGS=--32 export CFLAGS=-m32 export CXXFLAGS=-m32 export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu Again, your PKG_CONFIG configuration may be different, depending on your distribution. Finally, rebuild the repository using `cmake` and `make`, as explained above. ## Building on MacOS ### MacOS Development Environment Requirements Tested on OSX version 10.12.6 Setup Homebrew and components - Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed. /usr/bin/ruby -e "$(curl -fsSL \ https://raw.githubusercontent.com/Homebrew/install/master/install)" - Ensure Homebrew is at the beginning of your PATH: export PATH=/usr/local/bin:$PATH - Add packages with the following (may need refinement) brew install python python3 git ### Clone the Repository Clone the Vulkan-ValidationLayers repository: git clone https://github.com/KhronosGroup/Vulkan-ValidationLayers.git ### MacOS build [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Darwin-x86_64.tar.gz) is recommended. #### CMake Generators This repository uses CMake to generate build or project files that are then used to build the repository. The CMake generators explicitly supported in this repository are: - Unix Makefiles - Xcode #### Building with the Unix Makefiles Generator This generator is the default generator. When generating the project files, the absolute path to a Vulkan-Headers install directory must be provided. This can be done by setting the `VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the `VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In either case, the variable should point to the installation directory of a Vulkan-Headers repository built with the install target. mkdir build cd build cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir -DCMAKE_BUILD_TYPE=Debug .. make To speed up the build on a multi-core machine, use the `-j` option for `make` to specify the number of cores to use for the build. For example: make -j4 #### Building with the Xcode Generator To create and open an Xcode project: mkdir build-xcode cd build-xcode cmake -GXcode .. open Vulkan-Loader.xcodeproj Within Xcode, you can select Debug or Release builds in the project's Build Settings. ### Using the new macOS loader If you want to test a Vulkan application with the loader you just built, you can direct the application to load it from your build directory: export DYLD_LIBRARY_PATH=/build/loader ### MacOS Tests The Vulkan-Loader repository contains some simple unit tests for the loader but no other test clients. Before you run these tests, you will need to clone and build the [MoltenVK](https://github.com/KhronosGroup/MoltenVK) repository. You will also need to direct your new loader to the MoltenVK ICD: export VK_DRIVER_FILES=/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json To run the loader test script, change to the `build/tests` directory in your Vulkan-Loader repository, and run: ./vk_loader_validation_tests ## Building on Fuchsia Fuchsia uses the project's GN build system to integrate with the Fuchsia platform build. ## Building on QNX QNX is using its own build system. The proper build environment must be set under the QNX host development system (Linux, Win64, MacOS) by invoking the shell/batch script provided with QNX installation. Then change working directory to the "build-qnx" in this project and type "make". It will build the ICD loader for all CPU targets supported by QNX. ### SDK Symbols The Vulkan Loader is a component of the Fuchsia SDK, so it must explicitly declare its exported symbols in the file vulkan.symbols.api; see [SDK](https://fuchsia.dev/fuchsia-src/development/sdk).