# The name of our project is "VULKAN". CMakeLists files in this project can # refer to the root source directory of the project as ${VULKAN_SOURCE_DIR} and # to the root binary directory of the project as ${VULKAN_BINARY_DIR}. cmake_minimum_required(VERSION 2.8.11) project (VULKAN) # set (CMAKE_VERBOSE_MAKEFILE 1) # The MAJOR number of the version we're building, used in naming # vulkan..dll (and other files). set(MAJOR "0") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake") # Header file for CMake settings include_directories("${PROJECT_SOURCE_DIR}/include") include(FindPkgConfig) if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang") set(COMMON_COMPILE_FLAGS "-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers") set(COMMON_COMPILE_FLAGS "${COMMON_COMPILE_FLAGS} -fno-strict-aliasing -fno-builtin-memcmp") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 ${COMMON_COMPILE_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILE_FLAGS}") if (UNIX) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fvisibility=hidden") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") endif() endif() # Hard code our LunarGLASS and glslang paths for now get_filename_component(GLSLANG_PREFIX ../glslang ABSOLUTE) get_filename_component(LUNARGLASS_PREFIX ../LunarGLASS ABSOLUTE) if(NOT EXISTS ${GLSLANG_PREFIX}) message(FATAL_ERROR "Necessary glslang components do not exist: " ${GLSLANG_PREFIX}) endif() if(NOT WIN32) if(NOT EXISTS ${LUNARGLASS_PREFIX}) message(FATAL_ERROR "Necessary LunarGLASS components do not exist: " ${LUNARGLASS_PREFIX}) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") set(PYTHON_CMD "python3") endif() else() set(PYTHON_CMD "py") endif() option(BUILD_TESTS "Build tests" OFF) # loader: Generic VULKAN ICD loader # icd: Device dependent (DD) VULKAN components # tests: VULKAN tests add_subdirectory(loader) add_subdirectory(icd) if(BUILD_TESTS) add_subdirectory(tests) endif() add_subdirectory(layers) add_subdirectory(demos) #add_subdirectory(tools/glave)