mirror of
https://gitee.com/openharmony/third_party_vulkan-loader
synced 2024-11-30 10:51:28 +00:00
75c3cc8f06
This allows loader to get updated environment variables. That is after the CRT has been initialized.
454 lines
14 KiB
C++
454 lines
14 KiB
C++
/*
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*
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* Copyright (C) 2015 Valve Corporation
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* Copyright 2014 Valve Software
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* Copyright (C) 2015 Google Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Author: James Jones <jajones@nvidia.com>
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* Author: Tobin Ehlis <tobin@lunarg.com>
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*
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*/
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#pragma once
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#if defined(_WIN32)
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// WinSock2.h must be included *BEFORE* windows.h
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#include <WinSock2.h>
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#endif // _WIN32
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#include "vulkan/vk_platform.h"
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#include "vulkan/vk_sdk_platform.h"
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#if defined(__linux__)
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/* Linux-specific common code: */
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// Headers:
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//#define _GNU_SOURCE 1
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// TBD: Are the contents of the following file used?
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#include <unistd.h>
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// Note: The following file is for dynamic loading:
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#include <dlfcn.h>
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#include <pthread.h>
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#include <assert.h>
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#include <string.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <libgen.h>
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// VK Library Filenames, Paths, etc.:
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#define PATH_SEPERATOR ':'
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#define DIRECTORY_SYMBOL '/'
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#define VULKAN_ICDCONF_DIR "/" "vulkan" "/" "icd.d"
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#define VULKAN_ICD_DIR "/" "vulkan" "/" "icd"
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#define VULKAN_ELAYERCONF_DIR "/" "vulkan" "/" "explicit_layer.d"
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#define VULKAN_ILAYERCONF_DIR "/" "vulkan" "/" "implicit_layer.d"
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#define VULKAN_LAYER_DIR "/" "vulkan" "/" "layer"
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#if defined(LOCALPREFIX)
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#define LOCAL_DRIVERS_INFO \
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LOCALPREFIX "/" SYSCONFDIR VULKAN_ICDCONF_DIR ":" \
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LOCALPREFIX "/" DATADIR VULKAN_ICDCONF_DIR ":"
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#define LOCAL_ELAYERS_INFO \
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LOCALPREFIX "/" SYSCONFDIR VULKAN_ELAYERCONF_DIR ":" \
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LOCALPREFIX "/" DATADIR VULKAN_ELAYERCONF_DIR ":"
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#define LOCAL_ILAYERS_INFO \
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LOCALPREFIX "/" SYSCONFDIR VULKAN_ILAYERCONF_DIR ":" \
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LOCALPREFIX "/" DATADIR VULKAN_ILAYERCONF_DIR ":"
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#else
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#define LOCAL_DRIVERS_INFO
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#define LOCAL_ELAYERS_INFO
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#define LOCAL_ILAYERS_INFO
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#endif
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#define DEFAULT_VK_DRIVERS_INFO \
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LOCAL_DRIVERS_INFO \
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"/" SYSCONFDIR VULKAN_ICDCONF_DIR ":" \
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"/usr/" DATADIR VULKAN_ICDCONF_DIR
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#define DEFAULT_VK_DRIVERS_PATH ""
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#define DEFAULT_VK_ELAYERS_INFO \
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LOCAL_ELAYERS_INFO \
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"/" SYSCONFDIR VULKAN_ELAYERCONF_DIR ":" \
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"/usr/" DATADIR VULKAN_ELAYERCONF_DIR ":"
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#define DEFAULT_VK_ILAYERS_INFO \
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LOCAL_ILAYERS_INFO \
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"/" SYSCONFDIR VULKAN_ILAYERCONF_DIR ":" \
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"/usr/" DATADIR VULKAN_ILAYERCONF_DIR
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#define DEFAULT_VK_LAYERS_PATH ""
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#define LAYERS_PATH_ENV "VK_LAYER_PATH"
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// C99:
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#define PRINTF_SIZE_T_SPECIFIER "%zu"
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// File IO
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static inline bool loader_platform_file_exists(const char *path)
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{
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if (access(path, F_OK))
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return false;
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else
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return true;
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}
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static inline bool loader_platform_is_path_absolute(const char *path)
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{
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if (path[0] == '/')
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return true;
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else
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return false;
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}
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static inline char *loader_platform_dirname(char *path)
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{
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return dirname(path);
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}
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// Environment variables
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static inline char *loader_getenv(const char *name)
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{
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return getenv(name);
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}
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static inline void loader_free_getenv(const char *val)
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{
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}
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// Dynamic Loading of libraries:
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typedef void * loader_platform_dl_handle;
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static inline loader_platform_dl_handle loader_platform_open_library(const char* libPath)
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{
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return dlopen(libPath, RTLD_LAZY | RTLD_LOCAL);
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}
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static inline const char * loader_platform_open_library_error(const char* libPath)
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{
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return dlerror();
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}
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static inline void loader_platform_close_library(loader_platform_dl_handle library)
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{
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dlclose(library);
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}
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static inline void * loader_platform_get_proc_address(loader_platform_dl_handle library,
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const char *name)
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{
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assert(library);
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assert(name);
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return dlsym(library, name);
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}
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static inline const char * loader_platform_get_proc_address_error(const char *name)
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{
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return dlerror();
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}
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// Threads:
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typedef pthread_t loader_platform_thread;
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#define THREAD_LOCAL_DECL __thread
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#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \
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pthread_once_t var = PTHREAD_ONCE_INIT;
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#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) \
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pthread_once_t var;
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static inline void loader_platform_thread_once(pthread_once_t *ctl, void (* func) (void))
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{
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assert(func != NULL);
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assert(ctl != NULL);
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pthread_once(ctl, func);
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}
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// Thread IDs:
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typedef pthread_t loader_platform_thread_id;
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static inline loader_platform_thread_id loader_platform_get_thread_id()
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{
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return pthread_self();
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}
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// Thread mutex:
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typedef pthread_mutex_t loader_platform_thread_mutex;
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static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex)
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{
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pthread_mutex_init(pMutex, NULL);
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}
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static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex)
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{
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pthread_mutex_lock(pMutex);
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}
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static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex)
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{
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pthread_mutex_unlock(pMutex);
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}
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static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex)
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{
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pthread_mutex_destroy(pMutex);
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}
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typedef pthread_cond_t loader_platform_thread_cond;
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static inline void loader_platform_thread_init_cond(loader_platform_thread_cond* pCond)
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{
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pthread_cond_init(pCond, NULL);
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}
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static inline void loader_platform_thread_cond_wait(loader_platform_thread_cond* pCond, loader_platform_thread_mutex* pMutex)
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{
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pthread_cond_wait(pCond, pMutex);
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}
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static inline void loader_platform_thread_cond_broadcast(loader_platform_thread_cond* pCond)
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{
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pthread_cond_broadcast(pCond);
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}
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#define loader_stack_alloc(size) alloca(size)
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#elif defined(_WIN32) // defined(__linux__)
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/* Windows-specific common code: */
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// WinBase.h defines CreateSemaphore and synchapi.h defines CreateEvent
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// undefine them to avoid conflicts with VkLayerDispatchTable struct members.
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#ifdef CreateSemaphore
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#undef CreateSemaphore
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#endif
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#ifdef CreateEvent
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#undef CreateEvent
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#endif
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#include <io.h>
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#include <stdbool.h>
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#include <shlwapi.h>
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#ifdef __cplusplus
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#include <iostream>
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#include <string>
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using namespace std;
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#endif // __cplusplus
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// VK Library Filenames, Paths, etc.:
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#define PATH_SEPERATOR ';'
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#define DIRECTORY_SYMBOL '\\'
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#define DEFAULT_VK_REGISTRY_HIVE HKEY_LOCAL_MACHINE
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#define DEFAULT_VK_DRIVERS_INFO "SOFTWARE\\Khronos\\Vulkan\\Drivers"
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// TODO: Are these the correct paths
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#define DEFAULT_VK_DRIVERS_PATH "C:\\Windows\\System32;C:\\Windows\\SysWow64"
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#define DEFAULT_VK_ELAYERS_INFO "SOFTWARE\\Khronos\\Vulkan\\ExplicitLayers"
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#define DEFAULT_VK_ILAYERS_INFO "SOFTWARE\\Khronos\\Vulkan\\ImplicitLayers"
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#define DEFAULT_VK_LAYERS_PATH "C:\\Windows\\System32;C:\\Windows\\SysWow64"
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#define LAYERS_PATH_ENV "VK_LAYER_PATH"
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#define PRINTF_SIZE_T_SPECIFIER "%Iu"
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// File IO
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static bool loader_platform_file_exists(const char *path)
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{
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if ((_access(path, 0)) == -1)
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return false;
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else
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return true;
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}
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static bool loader_platform_is_path_absolute(const char *path)
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{
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return !PathIsRelative(path);
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}
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// WIN32 runtime doesn't have dirname().
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static inline char *loader_platform_dirname(char *path)
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{
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char *current, *next;
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// TODO/TBD: Do we need to deal with the Windows's ":" character?
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for (current = path; *current != '\0'; current = next) {
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next = strchr(current, DIRECTORY_SYMBOL);
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if (next == NULL) {
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if (current != path)
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*(current - 1) = '\0';
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return path;
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} else {
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// Point one character past the DIRECTORY_SYMBOL:
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next++;
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}
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}
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return path;
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}
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// WIN32 runtime doesn't have basename().
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// Microsoft also doesn't have basename(). Paths are different on Windows, and
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// so this is just a temporary solution in order to get us compiling, so that we
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// can test some scenarios, and develop the correct solution for Windows.
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// TODO: Develop a better, permanent solution for Windows, to replace this
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// temporary code:
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static char *loader_platform_basename(char *pathname)
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{
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char *current, *next;
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// TODO/TBD: Do we need to deal with the Windows's ":" character?
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for (current = pathname; *current != '\0'; current = next) {
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next = strchr(current, DIRECTORY_SYMBOL);
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if (next == NULL) {
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// No more DIRECTORY_SYMBOL's so return p:
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return current;
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} else {
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// Point one character past the DIRECTORY_SYMBOL:
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next++;
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}
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}
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// We shouldn't get to here, but this makes the compiler happy:
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return current;
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}
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// Environment variables
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static inline char *loader_getenv(const char *name)
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{
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char *retVal;
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DWORD valSize;
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valSize = GetEnvironmentVariableA(name, NULL, 0);
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// valSize DOES include the null terminator, so for any set variable
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// will always be at least 1. If it's 0, the variable wasn't set.
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if (valSize == 0)
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return NULL;
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//TODO; FIXME This should be using any app defined memory allocation
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retVal = (char *)malloc(valSize);
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GetEnvironmentVariableA(name, retVal, valSize);
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return retVal;
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}
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static inline void loader_free_getenv(const char *val)
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{
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free((void *)val);
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}
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// Dynamic Loading:
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typedef HMODULE loader_platform_dl_handle;
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static loader_platform_dl_handle loader_platform_open_library(const char* libPath)
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{
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return LoadLibrary(libPath);
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}
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static char * loader_platform_open_library_error(const char* libPath)
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{
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static char errorMsg[120];
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snprintf(errorMsg, 119, "Failed to open dynamic library \"%s\"", libPath);
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return errorMsg;
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}
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static void loader_platform_close_library(loader_platform_dl_handle library)
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{
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FreeLibrary(library);
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}
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static void * loader_platform_get_proc_address(loader_platform_dl_handle library,
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const char *name)
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{
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assert(library);
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assert(name);
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return GetProcAddress(library, name);
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}
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static char * loader_platform_get_proc_address_error(const char *name)
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{
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static char errorMsg[120];
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snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name);
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return errorMsg;
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}
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// Threads:
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typedef HANDLE loader_platform_thread;
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#define THREAD_LOCAL_DECL __declspec(thread)
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#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) \
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INIT_ONCE var = INIT_ONCE_STATIC_INIT;
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#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) \
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INIT_ONCE var;
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static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context)
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{
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void (*func)(void) = (void (*)(void))Parameter;
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func();
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return TRUE;
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}
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static void loader_platform_thread_once(void *ctl, void (* func) (void))
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{
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assert(func != NULL);
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assert(ctl != NULL);
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InitOnceExecuteOnce((PINIT_ONCE) ctl, InitFuncWrapper, func, NULL);
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}
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// Thread IDs:
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typedef DWORD loader_platform_thread_id;
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static loader_platform_thread_id loader_platform_get_thread_id()
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{
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return GetCurrentThreadId();
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}
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// Thread mutex:
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typedef CRITICAL_SECTION loader_platform_thread_mutex;
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static void loader_platform_thread_create_mutex(loader_platform_thread_mutex* pMutex)
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{
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InitializeCriticalSection(pMutex);
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}
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static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex* pMutex)
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{
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EnterCriticalSection(pMutex);
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}
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static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex* pMutex)
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{
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LeaveCriticalSection(pMutex);
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}
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static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex* pMutex)
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{
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DeleteCriticalSection(pMutex);
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}
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typedef CONDITION_VARIABLE loader_platform_thread_cond;
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static void loader_platform_thread_init_cond(loader_platform_thread_cond* pCond)
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{
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InitializeConditionVariable(pCond);
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}
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static void loader_platform_thread_cond_wait(loader_platform_thread_cond* pCond, loader_platform_thread_mutex* pMutex)
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{
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SleepConditionVariableCS(pCond, pMutex, INFINITE);
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}
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static void loader_platform_thread_cond_broadcast(loader_platform_thread_cond* pCond)
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{
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WakeAllConditionVariable(pCond);
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}
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// Windows Registry:
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char *loader_get_registry_string(const HKEY hive,
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const LPCTSTR sub_key,
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const char *value);
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#define loader_stack_alloc(size) _alloca(size)
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#else // defined(_WIN32)
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#error The "loader_platform.h" file must be modified for this OS.
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// NOTE: In order to support another OS, an #elif needs to be added (above the
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// "#else // defined(_WIN32)") for that OS, and OS-specific versions of the
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// contents of this file must be created.
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// NOTE: Other OS-specific changes are also needed for this OS. Search for
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// files with "WIN32" in it, as a quick way to find files that must be changed.
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#endif // defined(_WIN32)
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// returns true if the given string appears to be a relative or absolute
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// path, as opposed to a bare filename.
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static inline bool loader_platform_is_path(const char *path)
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{
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return strchr(path, DIRECTORY_SYMBOL) != NULL;
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}
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