third_party_vulkan-loader/xgl.py
Chia-I Wu 7cf998f053 xgl-generate: add is_dispatchable()
Return true for functions that have access to the ICD dispatch table.
2014-08-01 14:44:16 +08:00

829 lines
29 KiB
Python

"""XGL API description"""
# Copyright (C) 2014 LunarG, Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
class Param(object):
"""A function parameter."""
def __init__(self, ty, name):
self.ty = ty
self.name = name
def c(self):
"""Return the parameter in C."""
idx = self.ty.find("[")
# arrays have a different syntax
if idx >= 0:
return "%s %s%s" % (self.ty[:idx], self.name, self.ty[idx:])
else:
return "%s %s" % (self.ty, self.name)
class Proto(object):
"""A function prototype."""
def __init__(self, ret, name, params=()):
# the proto has only a param
if not isinstance(params, (list, tuple)):
params = (params,)
self.ret = ret
self.name = name
self.params = params
def c_params(self, need_type=True, need_name=True):
"""Return the parameter list in C."""
if self.params and (need_type or need_name):
if need_type and need_name:
return ", ".join([param.c() for param in self.params])
elif need_type:
return ", ".join([param.ty for param in self.params])
else:
return ", ".join([param.name for param in self.params])
else:
return "void" if need_type else ""
def c_decl(self, name, attr="", typed=False, need_param_names=True):
"""Return a named declaration in C."""
format_vals = (self.ret,
attr + " " if attr else "",
name,
self.c_params(need_name=need_param_names))
if typed:
return "%s (%s*%s)(%s)" % format_vals
else:
return "%s %s%s(%s)" % format_vals
def c_typedef(self, suffix="", attr=""):
"""Return the typedef for the prototype in C."""
return self.c_decl(self.name + suffix, attr=attr, typed=True)
def c_func(self, prefix="", attr=""):
"""Return the prototype in C."""
return self.c_decl(prefix + self.name, attr=attr, typed=False)
def c_call(self):
"""Return a call to the prototype in C."""
return "%s(%s)" % (self.name, self.c_params(need_type=False))
# XGL core API
core = (
Proto("XGL_RESULT", "InitAndEnumerateGpus",
(Param("const XGL_APPLICATION_INFO*", "pAppInfo"),
Param("const XGL_ALLOC_CALLBACKS*", "pAllocCb"),
Param("XGL_UINT", "maxGpus"),
Param("XGL_UINT*", "pGpuCount"),
Param("XGL_PHYSICAL_GPU*", "pGpus"))),
Proto("XGL_RESULT", "GetGpuInfo",
(Param("XGL_PHYSICAL_GPU", "gpu"),
Param("XGL_PHYSICAL_GPU_INFO_TYPE", "infoType"),
Param("XGL_SIZE*", "pDataSize"),
Param("XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "CreateDevice",
(Param("XGL_PHYSICAL_GPU", "gpu"),
Param("const XGL_DEVICE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_DEVICE*", "pDevice"))),
Proto("XGL_RESULT", "DestroyDevice",
(Param("XGL_DEVICE", "device"))),
Proto("XGL_RESULT", "GetExtensionSupport",
(Param("XGL_PHYSICAL_GPU", "gpu"),
Param("const XGL_CHAR*", "pExtName"))),
Proto("XGL_RESULT", "GetDeviceQueue",
(Param("XGL_DEVICE", "device"),
Param("XGL_QUEUE_TYPE", "queueType"),
Param("XGL_UINT", "queueIndex"),
Param("XGL_QUEUE*", "pQueue"))),
Proto("XGL_RESULT", "QueueSubmit",
(Param("XGL_QUEUE", "queue"),
Param("XGL_UINT", "cmdBufferCount"),
Param("const XGL_CMD_BUFFER*", "pCmdBuffers"),
Param("XGL_UINT", "memRefCount"),
Param("const XGL_MEMORY_REF*", "pMemRefs"),
Param("XGL_FENCE", "fence"))),
Proto("XGL_RESULT", "QueueSetGlobalMemReferences",
(Param("XGL_QUEUE", "queue"),
Param("XGL_UINT", "memRefCount"),
Param("const XGL_MEMORY_REF*", "pMemRefs"))),
Proto("XGL_RESULT", "QueueWaitIdle",
(Param("XGL_QUEUE", "queue"))),
Proto("XGL_RESULT", "DeviceWaitIdle",
(Param("XGL_DEVICE", "device"))),
Proto("XGL_RESULT", "GetMemoryHeapCount",
(Param("XGL_DEVICE", "device"),
Param("XGL_UINT*", "pCount"))),
Proto("XGL_RESULT", "GetMemoryHeapInfo",
(Param("XGL_DEVICE", "device"),
Param("XGL_UINT", "heapId"),
Param("XGL_MEMORY_HEAP_INFO_TYPE", "infoType"),
Param("XGL_SIZE*", "pDataSize"),
Param("XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "AllocMemory",
(Param("XGL_DEVICE", "device"),
Param("const XGL_MEMORY_ALLOC_INFO*", "pAllocInfo"),
Param("XGL_GPU_MEMORY*", "pMem"))),
Proto("XGL_RESULT", "FreeMemory",
(Param("XGL_GPU_MEMORY", "mem"))),
Proto("XGL_RESULT", "SetMemoryPriority",
(Param("XGL_GPU_MEMORY", "mem"),
Param("XGL_MEMORY_PRIORITY", "priority"))),
Proto("XGL_RESULT", "MapMemory",
(Param("XGL_GPU_MEMORY", "mem"),
Param("XGL_FLAGS", "flags"),
Param("XGL_VOID**", "ppData"))),
Proto("XGL_RESULT", "UnmapMemory",
(Param("XGL_GPU_MEMORY", "mem"))),
Proto("XGL_RESULT", "PinSystemMemory",
(Param("XGL_DEVICE", "device"),
Param("const XGL_VOID*", "pSysMem"),
Param("XGL_SIZE", "memSize"),
Param("XGL_GPU_MEMORY*", "pMem"))),
Proto("XGL_RESULT", "RemapVirtualMemoryPages",
(Param("XGL_DEVICE", "device"),
Param("XGL_UINT", "rangeCount"),
Param("const XGL_VIRTUAL_MEMORY_REMAP_RANGE*", "pRanges"),
Param("XGL_UINT", "preWaitSemaphoreCount"),
Param("const XGL_QUEUE_SEMAPHORE*", "pPreWaitSemaphores"),
Param("XGL_UINT", "postSignalSemaphoreCount"),
Param("const XGL_QUEUE_SEMAPHORE*", "pPostSignalSemaphores"))),
Proto("XGL_RESULT", "GetMultiGpuCompatibility",
(Param("XGL_PHYSICAL_GPU", "gpu0"),
Param("XGL_PHYSICAL_GPU", "gpu1"),
Param("XGL_GPU_COMPATIBILITY_INFO*", "pInfo"))),
Proto("XGL_RESULT", "OpenSharedMemory",
(Param("XGL_DEVICE", "device"),
Param("const XGL_MEMORY_OPEN_INFO*", "pOpenInfo"),
Param("XGL_GPU_MEMORY*", "pMem"))),
Proto("XGL_RESULT", "OpenSharedQueueSemaphore",
(Param("XGL_DEVICE", "device"),
Param("const XGL_QUEUE_SEMAPHORE_OPEN_INFO*", "pOpenInfo"),
Param("XGL_QUEUE_SEMAPHORE*", "pSemaphore"))),
Proto("XGL_RESULT", "OpenPeerMemory",
(Param("XGL_DEVICE", "device"),
Param("const XGL_PEER_MEMORY_OPEN_INFO*", "pOpenInfo"),
Param("XGL_GPU_MEMORY*", "pMem"))),
Proto("XGL_RESULT", "OpenPeerImage",
(Param("XGL_DEVICE", "device"),
Param("const XGL_PEER_IMAGE_OPEN_INFO*", "pOpenInfo"),
Param("XGL_IMAGE*", "pImage"),
Param("XGL_GPU_MEMORY*", "pMem"))),
Proto("XGL_RESULT", "DestroyObject",
(Param("XGL_OBJECT", "object"))),
Proto("XGL_RESULT", "GetObjectInfo",
(Param("XGL_BASE_OBJECT", "object"),
Param("XGL_OBJECT_INFO_TYPE", "infoType"),
Param("XGL_SIZE*", "pDataSize"),
Param("XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "BindObjectMemory",
(Param("XGL_OBJECT", "object"),
Param("XGL_GPU_MEMORY", "mem"),
Param("XGL_GPU_SIZE", "offset"))),
Proto("XGL_RESULT", "CreateFence",
(Param("XGL_DEVICE", "device"),
Param("const XGL_FENCE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_FENCE*", "pFence"))),
Proto("XGL_RESULT", "GetFenceStatus",
(Param("XGL_FENCE", "fence"))),
Proto("XGL_RESULT", "WaitForFences",
(Param("XGL_DEVICE", "device"),
Param("XGL_UINT", "fenceCount"),
Param("const XGL_FENCE*", "pFences"),
Param("XGL_BOOL", "waitAll"),
Param("XGL_UINT64", "timeout"))),
Proto("XGL_RESULT", "CreateQueueSemaphore",
(Param("XGL_DEVICE", "device"),
Param("const XGL_QUEUE_SEMAPHORE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_QUEUE_SEMAPHORE*", "pSemaphore"))),
Proto("XGL_RESULT", "SignalQueueSemaphore",
(Param("XGL_QUEUE", "queue"),
Param("XGL_QUEUE_SEMAPHORE", "semaphore"))),
Proto("XGL_RESULT", "WaitQueueSemaphore",
(Param("XGL_QUEUE", "queue"),
Param("XGL_QUEUE_SEMAPHORE", "semaphore"))),
Proto("XGL_RESULT", "CreateEvent",
(Param("XGL_DEVICE", "device"),
Param("const XGL_EVENT_CREATE_INFO*", "pCreateInfo"),
Param("XGL_EVENT*", "pEvent"))),
Proto("XGL_RESULT", "GetEventStatus",
(Param("XGL_EVENT", "event"))),
Proto("XGL_RESULT", "SetEvent",
(Param("XGL_EVENT", "event"))),
Proto("XGL_RESULT", "ResetEvent",
(Param("XGL_EVENT", "event"))),
Proto("XGL_RESULT", "CreateQueryPool",
(Param("XGL_DEVICE", "device"),
Param("const XGL_QUERY_POOL_CREATE_INFO*", "pCreateInfo"),
Param("XGL_QUERY_POOL*", "pQueryPool"))),
Proto("XGL_RESULT", "GetQueryPoolResults",
(Param("XGL_QUERY_POOL", "queryPool"),
Param("XGL_UINT", "startQuery"),
Param("XGL_UINT", "queryCount"),
Param("XGL_SIZE*", "pDataSize"),
Param("XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "GetFormatInfo",
(Param("XGL_DEVICE", "device"),
Param("XGL_FORMAT", "format"),
Param("XGL_FORMAT_INFO_TYPE", "infoType"),
Param("XGL_SIZE*", "pDataSize"),
Param("XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "CreateImage",
(Param("XGL_DEVICE", "device"),
Param("const XGL_IMAGE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_IMAGE*", "pImage"))),
Proto("XGL_RESULT", "GetImageSubresourceInfo",
(Param("XGL_IMAGE", "image"),
Param("const XGL_IMAGE_SUBRESOURCE*", "pSubresource"),
Param("XGL_SUBRESOURCE_INFO_TYPE", "infoType"),
Param("XGL_SIZE*", "pDataSize"),
Param("XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "CreateImageView",
(Param("XGL_DEVICE", "device"),
Param("const XGL_IMAGE_VIEW_CREATE_INFO*", "pCreateInfo"),
Param("XGL_IMAGE_VIEW*", "pView"))),
Proto("XGL_RESULT", "CreateColorAttachmentView",
(Param("XGL_DEVICE", "device"),
Param("const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO*", "pCreateInfo"),
Param("XGL_COLOR_ATTACHMENT_VIEW*", "pView"))),
Proto("XGL_RESULT", "CreateDepthStencilView",
(Param("XGL_DEVICE", "device"),
Param("const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO*", "pCreateInfo"),
Param("XGL_DEPTH_STENCIL_VIEW*", "pView"))),
Proto("XGL_RESULT", "CreateShader",
(Param("XGL_DEVICE", "device"),
Param("const XGL_SHADER_CREATE_INFO*", "pCreateInfo"),
Param("XGL_SHADER*", "pShader"))),
Proto("XGL_RESULT", "CreateGraphicsPipeline",
(Param("XGL_DEVICE", "device"),
Param("const XGL_GRAPHICS_PIPELINE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_PIPELINE*", "pPipeline"))),
Proto("XGL_RESULT", "CreateComputePipeline",
(Param("XGL_DEVICE", "device"),
Param("const XGL_COMPUTE_PIPELINE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_PIPELINE*", "pPipeline"))),
Proto("XGL_RESULT", "StorePipeline",
(Param("XGL_PIPELINE", "pipeline"),
Param("XGL_SIZE*", "pDataSize"),
Param("XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "LoadPipeline",
(Param("XGL_DEVICE", "device"),
Param("XGL_SIZE", "dataSize"),
Param("const XGL_VOID*", "pData"),
Param("XGL_PIPELINE*", "pPipeline"))),
Proto("XGL_RESULT", "CreatePipelineDelta",
(Param("XGL_DEVICE", "device"),
Param("XGL_PIPELINE", "p1"),
Param("XGL_PIPELINE", "p2"),
Param("XGL_PIPELINE_DELTA*", "delta"))),
Proto("XGL_RESULT", "CreateSampler",
(Param("XGL_DEVICE", "device"),
Param("const XGL_SAMPLER_CREATE_INFO*", "pCreateInfo"),
Param("XGL_SAMPLER*", "pSampler"))),
Proto("XGL_RESULT", "CreateDescriptorSet",
(Param("XGL_DEVICE", "device"),
Param("const XGL_DESCRIPTOR_SET_CREATE_INFO*", "pCreateInfo"),
Param("XGL_DESCRIPTOR_SET*", "pDescriptorSet"))),
Proto("XGL_VOID", "BeginDescriptorSetUpdate",
(Param("XGL_DESCRIPTOR_SET", "descriptorSet"))),
Proto("XGL_VOID", "EndDescriptorSetUpdate",
(Param("XGL_DESCRIPTOR_SET", "descriptorSet"))),
Proto("XGL_VOID", "AttachSamplerDescriptors",
(Param("XGL_DESCRIPTOR_SET", "descriptorSet"),
Param("XGL_UINT", "startSlot"),
Param("XGL_UINT", "slotCount"),
Param("const XGL_SAMPLER*", "pSamplers"))),
Proto("XGL_VOID", "AttachImageViewDescriptors",
(Param("XGL_DESCRIPTOR_SET", "descriptorSet"),
Param("XGL_UINT", "startSlot"),
Param("XGL_UINT", "slotCount"),
Param("const XGL_IMAGE_VIEW_ATTACH_INFO*", "pImageViews"))),
Proto("XGL_VOID", "AttachMemoryViewDescriptors",
(Param("XGL_DESCRIPTOR_SET", "descriptorSet"),
Param("XGL_UINT", "startSlot"),
Param("XGL_UINT", "slotCount"),
Param("const XGL_MEMORY_VIEW_ATTACH_INFO*", "pMemViews"))),
Proto("XGL_VOID", "AttachNestedDescriptors",
(Param("XGL_DESCRIPTOR_SET", "descriptorSet"),
Param("XGL_UINT", "startSlot"),
Param("XGL_UINT", "slotCount"),
Param("const XGL_DESCRIPTOR_SET_ATTACH_INFO*", "pNestedDescriptorSets"))),
Proto("XGL_VOID", "ClearDescriptorSetSlots",
(Param("XGL_DESCRIPTOR_SET", "descriptorSet"),
Param("XGL_UINT", "startSlot"),
Param("XGL_UINT", "slotCount"))),
Proto("XGL_RESULT", "CreateViewportState",
(Param("XGL_DEVICE", "device"),
Param("const XGL_VIEWPORT_STATE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_VIEWPORT_STATE_OBJECT*", "pState"))),
Proto("XGL_RESULT", "CreateRasterState",
(Param("XGL_DEVICE", "device"),
Param("const XGL_RASTER_STATE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_RASTER_STATE_OBJECT*", "pState"))),
Proto("XGL_RESULT", "CreateMsaaState",
(Param("XGL_DEVICE", "device"),
Param("const XGL_MSAA_STATE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_MSAA_STATE_OBJECT*", "pState"))),
Proto("XGL_RESULT", "CreateColorBlendState",
(Param("XGL_DEVICE", "device"),
Param("const XGL_COLOR_BLEND_STATE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_COLOR_BLEND_STATE_OBJECT*", "pState"))),
Proto("XGL_RESULT", "CreateDepthStencilState",
(Param("XGL_DEVICE", "device"),
Param("const XGL_DEPTH_STENCIL_STATE_CREATE_INFO*", "pCreateInfo"),
Param("XGL_DEPTH_STENCIL_STATE_OBJECT*", "pState"))),
Proto("XGL_RESULT", "CreateCommandBuffer",
(Param("XGL_DEVICE", "device"),
Param("const XGL_CMD_BUFFER_CREATE_INFO*", "pCreateInfo"),
Param("XGL_CMD_BUFFER*", "pCmdBuffer"))),
Proto("XGL_RESULT", "BeginCommandBuffer",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_FLAGS", "flags"))),
Proto("XGL_RESULT", "EndCommandBuffer",
(Param("XGL_CMD_BUFFER", "cmdBuffer"))),
Proto("XGL_RESULT", "ResetCommandBuffer",
(Param("XGL_CMD_BUFFER", "cmdBuffer"))),
Proto("XGL_VOID", "CmdBindPipeline",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_PIPELINE_BIND_POINT", "pipelineBindPoint"),
Param("XGL_PIPELINE", "pipeline"))),
Proto("XGL_VOID", "CmdBindPipelineDelta",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_PIPELINE_BIND_POINT", "pipelineBindPoint"),
Param("XGL_PIPELINE_DELTA", "delta"))),
Proto("XGL_VOID", "CmdBindStateObject",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_STATE_BIND_POINT", "stateBindPoint"),
Param("XGL_STATE_OBJECT", "state"))),
Proto("XGL_VOID", "CmdBindDescriptorSet",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_PIPELINE_BIND_POINT", "pipelineBindPoint"),
Param("XGL_UINT", "index"),
Param("XGL_DESCRIPTOR_SET", "descriptorSet"),
Param("XGL_UINT", "slotOffset"))),
Proto("XGL_VOID", "CmdBindDynamicMemoryView",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_PIPELINE_BIND_POINT", "pipelineBindPoint"),
Param("const XGL_MEMORY_VIEW_ATTACH_INFO*", "pMemView"))),
Proto("XGL_VOID", "CmdBindIndexData",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "mem"),
Param("XGL_GPU_SIZE", "offset"),
Param("XGL_INDEX_TYPE", "indexType"))),
Proto("XGL_VOID", "CmdBindAttachments",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_UINT", "colorAttachmentCount"),
Param("const XGL_COLOR_ATTACHMENT_BIND_INFO*", "pColorAttachments"),
Param("const XGL_DEPTH_STENCIL_BIND_INFO*", "pDepthStencilAttachment"))),
Proto("XGL_VOID", "CmdPrepareMemoryRegions",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_UINT", "transitionCount"),
Param("const XGL_MEMORY_STATE_TRANSITION*", "pStateTransitions"))),
Proto("XGL_VOID", "CmdPrepareImages",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_UINT", "transitionCount"),
Param("const XGL_IMAGE_STATE_TRANSITION*", "pStateTransitions"))),
Proto("XGL_VOID", "CmdDraw",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_UINT", "firstVertex"),
Param("XGL_UINT", "vertexCount"),
Param("XGL_UINT", "firstInstance"),
Param("XGL_UINT", "instanceCount"))),
Proto("XGL_VOID", "CmdDrawIndexed",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_UINT", "firstIndex"),
Param("XGL_UINT", "indexCount"),
Param("XGL_INT", "vertexOffset"),
Param("XGL_UINT", "firstInstance"),
Param("XGL_UINT", "instanceCount"))),
Proto("XGL_VOID", "CmdDrawIndirect",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "mem"),
Param("XGL_GPU_SIZE", "offset"),
Param("XGL_UINT32", "count"),
Param("XGL_UINT32", "stride"))),
Proto("XGL_VOID", "CmdDrawIndexedIndirect",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "mem"),
Param("XGL_GPU_SIZE", "offset"),
Param("XGL_UINT32", "count"),
Param("XGL_UINT32", "stride"))),
Proto("XGL_VOID", "CmdDispatch",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_UINT", "x"),
Param("XGL_UINT", "y"),
Param("XGL_UINT", "z"))),
Proto("XGL_VOID", "CmdDispatchIndirect",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "mem"),
Param("XGL_GPU_SIZE", "offset"))),
Proto("XGL_VOID", "CmdCopyMemory",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "srcMem"),
Param("XGL_GPU_MEMORY", "destMem"),
Param("XGL_UINT", "regionCount"),
Param("const XGL_MEMORY_COPY*", "pRegions"))),
Proto("XGL_VOID", "CmdCopyImage",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_IMAGE", "srcImage"),
Param("XGL_IMAGE", "destImage"),
Param("XGL_UINT", "regionCount"),
Param("const XGL_IMAGE_COPY*", "pRegions"))),
Proto("XGL_VOID", "CmdCopyMemoryToImage",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "srcMem"),
Param("XGL_IMAGE", "destImage"),
Param("XGL_UINT", "regionCount"),
Param("const XGL_MEMORY_IMAGE_COPY*", "pRegions"))),
Proto("XGL_VOID", "CmdCopyImageToMemory",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_IMAGE", "srcImage"),
Param("XGL_GPU_MEMORY", "destMem"),
Param("XGL_UINT", "regionCount"),
Param("const XGL_MEMORY_IMAGE_COPY*", "pRegions"))),
Proto("XGL_VOID", "CmdCloneImageData",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_IMAGE", "srcImage"),
Param("XGL_IMAGE_STATE", "srcImageState"),
Param("XGL_IMAGE", "destImage"),
Param("XGL_IMAGE_STATE", "destImageState"))),
Proto("XGL_VOID", "CmdUpdateMemory",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "destMem"),
Param("XGL_GPU_SIZE", "destOffset"),
Param("XGL_GPU_SIZE", "dataSize"),
Param("const XGL_UINT32*", "pData"))),
Proto("XGL_VOID", "CmdFillMemory",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "destMem"),
Param("XGL_GPU_SIZE", "destOffset"),
Param("XGL_GPU_SIZE", "fillSize"),
Param("XGL_UINT32", "data"))),
Proto("XGL_VOID", "CmdClearColorImage",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_IMAGE", "image"),
Param("const XGL_FLOAT[4]", "color"),
Param("XGL_UINT", "rangeCount"),
Param("const XGL_IMAGE_SUBRESOURCE_RANGE*", "pRanges"))),
Proto("XGL_VOID", "CmdClearColorImageRaw",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_IMAGE", "image"),
Param("const XGL_UINT32[4]", "color"),
Param("XGL_UINT", "rangeCount"),
Param("const XGL_IMAGE_SUBRESOURCE_RANGE*", "pRanges"))),
Proto("XGL_VOID", "CmdClearDepthStencil",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_IMAGE", "image"),
Param("XGL_FLOAT", "depth"),
Param("XGL_UINT32", "stencil"),
Param("XGL_UINT", "rangeCount"),
Param("const XGL_IMAGE_SUBRESOURCE_RANGE*", "pRanges"))),
Proto("XGL_VOID", "CmdResolveImage",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_IMAGE", "srcImage"),
Param("XGL_IMAGE", "destImage"),
Param("XGL_UINT", "rectCount"),
Param("const XGL_IMAGE_RESOLVE*", "pRects"))),
Proto("XGL_VOID", "CmdSetEvent",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_EVENT", "event"))),
Proto("XGL_VOID", "CmdResetEvent",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_EVENT", "event"))),
Proto("XGL_VOID", "CmdMemoryAtomic",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_GPU_MEMORY", "destMem"),
Param("XGL_GPU_SIZE", "destOffset"),
Param("XGL_UINT64", "srcData"),
Param("XGL_ATOMIC_OP", "atomicOp"))),
Proto("XGL_VOID", "CmdBeginQuery",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_QUERY_POOL", "queryPool"),
Param("XGL_UINT", "slot"),
Param("XGL_FLAGS", "flags"))),
Proto("XGL_VOID", "CmdEndQuery",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_QUERY_POOL", "queryPool"),
Param("XGL_UINT", "slot"))),
Proto("XGL_VOID", "CmdResetQueryPool",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_QUERY_POOL", "queryPool"),
Param("XGL_UINT", "startQuery"),
Param("XGL_UINT", "queryCount"))),
Proto("XGL_VOID", "CmdWriteTimestamp",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_TIMESTAMP_TYPE", "timestampType"),
Param("XGL_GPU_MEMORY", "destMem"),
Param("XGL_GPU_SIZE", "destOffset"))),
Proto("XGL_VOID", "CmdInitAtomicCounters",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_PIPELINE_BIND_POINT", "pipelineBindPoint"),
Param("XGL_UINT", "startCounter"),
Param("XGL_UINT", "counterCount"),
Param("const XGL_UINT32*", "pData"))),
Proto("XGL_VOID", "CmdLoadAtomicCounters",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_PIPELINE_BIND_POINT", "pipelineBindPoint"),
Param("XGL_UINT", "startCounter"),
Param("XGL_UINT", "counterCount"),
Param("XGL_GPU_MEMORY", "srcMem"),
Param("XGL_GPU_SIZE", "srcOffset"))),
Proto("XGL_VOID", "CmdSaveAtomicCounters",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("XGL_PIPELINE_BIND_POINT", "pipelineBindPoint"),
Param("XGL_UINT", "startCounter"),
Param("XGL_UINT", "counterCount"),
Param("XGL_GPU_MEMORY", "destMem"),
Param("XGL_GPU_SIZE", "destOffset"))),
Proto("XGL_RESULT", "DbgSetValidationLevel",
(Param("XGL_DEVICE", "device"),
Param("XGL_VALIDATION_LEVEL", "validationLevel"))),
Proto("XGL_RESULT", "DbgRegisterMsgCallback",
(Param("XGL_DBG_MSG_CALLBACK_FUNCTION", "pfnMsgCallback"),
Param("XGL_VOID*", "pUserData"))),
Proto("XGL_RESULT", "DbgUnregisterMsgCallback",
(Param("XGL_DBG_MSG_CALLBACK_FUNCTION", "pfnMsgCallback"))),
Proto("XGL_RESULT", "DbgSetMessageFilter",
(Param("XGL_DEVICE", "device"),
Param("XGL_INT", "msgCode"),
Param("XGL_DBG_MSG_FILTER", "filter"))),
Proto("XGL_RESULT", "DbgSetObjectTag",
(Param("XGL_BASE_OBJECT", "object"),
Param("XGL_SIZE", "tagSize"),
Param("const XGL_VOID*", "pTag"))),
Proto("XGL_RESULT", "DbgSetGlobalOption",
(Param("XGL_DBG_GLOBAL_OPTION", "dbgOption"),
Param("XGL_SIZE", "dataSize"),
Param("const XGL_VOID*", "pData"))),
Proto("XGL_RESULT", "DbgSetDeviceOption",
(Param("XGL_DEVICE", "device"),
Param("XGL_DBG_DEVICE_OPTION", "dbgOption"),
Param("XGL_SIZE", "dataSize"),
Param("const XGL_VOID*", "pData"))),
Proto("XGL_VOID", "CmdDbgMarkerBegin",
(Param("XGL_CMD_BUFFER", "cmdBuffer"),
Param("const XGL_CHAR*", "pMarker"))),
Proto("XGL_VOID", "CmdDbgMarkerEnd",
(Param("XGL_CMD_BUFFER", "cmdBuffer"))),
)
# the dispatch table defined for ICDs
# XXX figure out the real order
icd_dispatch_table = (
"InitAndEnumerateGpus",
"GetGpuInfo",
"CreateDevice",
"DestroyDevice",
"GetExtensionSupport",
"GetDeviceQueue",
"QueueSubmit",
"QueueSetGlobalMemReferences",
"QueueWaitIdle",
"DeviceWaitIdle",
"GetMemoryHeapCount",
"GetMemoryHeapInfo",
"AllocMemory",
"FreeMemory",
"SetMemoryPriority",
"MapMemory",
"UnmapMemory",
"PinSystemMemory",
"RemapVirtualMemoryPages",
"GetMultiGpuCompatibility",
"OpenSharedMemory",
"OpenSharedQueueSemaphore",
"OpenPeerMemory",
"OpenPeerImage",
"DestroyObject",
"GetObjectInfo",
"BindObjectMemory",
"CreateFence",
"GetFenceStatus",
"WaitForFences",
"CreateQueueSemaphore",
"SignalQueueSemaphore",
"WaitQueueSemaphore",
"CreateEvent",
"GetEventStatus",
"SetEvent",
"ResetEvent",
"CreateQueryPool",
"GetQueryPoolResults",
"GetFormatInfo",
"CreateImage",
"GetImageSubresourceInfo",
"CreateImageView",
"CreateColorAttachmentView",
"CreateDepthStencilView",
"CreateShader",
"CreateGraphicsPipeline",
"CreateComputePipeline",
"StorePipeline",
"LoadPipeline",
"CreatePipelineDelta",
"CreateSampler",
"CreateDescriptorSet",
"BeginDescriptorSetUpdate",
"EndDescriptorSetUpdate",
"AttachSamplerDescriptors",
"AttachImageViewDescriptors",
"AttachMemoryViewDescriptors",
"AttachNestedDescriptors",
"ClearDescriptorSetSlots",
"CreateViewportState",
"CreateRasterState",
"CreateMsaaState",
"CreateColorBlendState",
"CreateDepthStencilState",
"CreateCommandBuffer",
"BeginCommandBuffer",
"EndCommandBuffer",
"ResetCommandBuffer",
"CmdBindPipeline",
"CmdBindPipelineDelta",
"CmdBindStateObject",
"CmdBindDescriptorSet",
"CmdBindDynamicMemoryView",
"CmdBindIndexData",
"CmdBindAttachments",
"CmdPrepareMemoryRegions",
"CmdPrepareImages",
"CmdDraw",
"CmdDrawIndexed",
"CmdDrawIndirect",
"CmdDrawIndexedIndirect",
"CmdDispatch",
"CmdDispatchIndirect",
"CmdCopyMemory",
"CmdCopyImage",
"CmdCopyMemoryToImage",
"CmdCopyImageToMemory",
"CmdCloneImageData",
"CmdUpdateMemory",
"CmdFillMemory",
"CmdClearColorImage",
"CmdClearColorImageRaw",
"CmdClearDepthStencil",
"CmdResolveImage",
"CmdSetEvent",
"CmdResetEvent",
"CmdMemoryAtomic",
"CmdBeginQuery",
"CmdEndQuery",
"CmdResetQueryPool",
"CmdWriteTimestamp",
"CmdInitAtomicCounters",
"CmdLoadAtomicCounters",
"CmdSaveAtomicCounters",
"DbgSetValidationLevel",
"DbgRegisterMsgCallback",
"DbgUnregisterMsgCallback",
"DbgSetMessageFilter",
"DbgSetObjectTag",
"DbgSetGlobalOption",
"DbgSetDeviceOption",
"CmdDbgMarkerBegin",
"CmdDbgMarkerEnd",
)
def is_dispatchable(proto):
"""Return true if the prototype is dispatchable.
That is, return true when the prototype takes a XGL_PHYSICAL_GPU or
XGL_BASE_OBJECT.
"""
return proto.name not in (
"InitAndEnumerateGpus",
"DbgRegisterMsgCallback",
"DbgUnregisterMsgCallback",
"DbgSetGlobalOption")