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2024/11/8:新增TDD用例001
Signed-off-by: c00680103 <chenzhihua24@hisilicon.com>
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@ -220,6 +220,69 @@ HWTEST_F(RootSceneTest, SetUiDvsyncSwitchErr, Function | SmallTest | Level3)
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ASSERT_EQ(1, rootScene.GetWindowId());
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}
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/**
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* @tc.name: IsLastFrameLayoutFinished
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* @tc.desc: IsLastFrameLayoutFinished Test
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* @tc.type: FUNC
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*/
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HWTEST_F(RootSceneTest, IsLastFrameLayoutFinished, Function | SmallTest | Level3)
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{
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RootScene rootScene;
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auto ret = rootScene.IsLastFrameLayoutFinished();
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ASSERT_EQ(ret,false);
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ASSERT_EQ(1, rootScene.GetWindowId());
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}
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/**
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* @tc.name: OnFlushUIParams
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* @tc.desc: OnFlushUIParams Test
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* @tc.type: FUNC
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*/
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HWTEST_F(RootSceneTest, OnFlushUIParams, Function | SmallTest | Level3)
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{
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RootScene rootScene;
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rootScene.OnFlushUIParams();
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ASSERT_EQ(1, rootScene.GetWindowId());
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}
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/**
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* @tc.name: OnBundleUpdated
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* @tc.desc: OnBundleUpdated Test
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* @tc.type: FUNC
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*/
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HWTEST_F(RootSceneTest, OnBundleUpdated, Function | SmallTest | Level3)
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{
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RootScene rootScene;
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rootScene.OnBundleUpdated();
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ASSERT_EQ(1, rootScene.GetWindowId());
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}
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/**
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* @tc.name: SetDisplayOrientation
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* @tc.desc: SetDisplayOrientation Test01
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* @tc.type: FUNC
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*/
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HWTEST_F(RootSceneTest, SetDisplayOrientationTest01, Function | SmallTest | Level3)
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{
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RootScene rootScene;
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int32_t orientation = 0;
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rootScene.SetDisplayOrientation(orientation);
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ASSERT_EQ(1, rootScene.GetWindowId());
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}
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/**
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* @tc.name: SetDisplayOrientation
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* @tc.desc: SetDisplayOrientation Test02
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* @tc.type: FUNC
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*/
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HWTEST_F(RootSceneTest, SetDisplayOrientationTest02, Function | SmallTest | Level3)
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{
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RootScene rootScene;
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int32_t orientation = 100;
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rootScene.SetDisplayOrientation(orientation);
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ASSERT_EQ(1, rootScene.GetWindowId());
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}
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/**
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* @tc.name: GetSessionRectByType
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* @tc.desc: GetSessionRectByType Test err
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@ -146,6 +146,75 @@ HWTEST_F(ScreenSceneTest, FlushFrameRate, Function | SmallTest | Level3)
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ASSERT_EQ(1, screenScene.GetWindowId());
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}
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/**
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* @tc.name: OnBundleUpdated
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* @tc.desc: OnBundleUpdated Test
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* @tc.type: FUNC
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*/
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HWTEST_F(ScreenSceneTest, OnBundleUpdated, Function | SmallTest | Level3)
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{
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ScreenScene screenScene("UNKNOWN");
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std::string bundleName = "test";
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screenScene.OnBundleUpdated(bundleName);
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ASSERT_EQ(1, screenScene.GetWindowId());
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}
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/**
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* @tc.name: GetDisplayId & SetDisplayId
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* @tc.desc: GetDisplayId & SetDisplayId Test01
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* @tc.type: FUNC
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*/
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HWTEST_F(ScreenSceneTest, DisplayIdTest01, Function | SmallTest | Level3)
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{
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ScreenScene screenScene("UNKNOWN");
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DisplayId setDisplayId = 0;
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screenScene.SetDisplayId(setDisplayId);
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auto getDisplayId = screenScene.GetDisplayId();
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ASSERT_EQ(getDisplayId, setDisplayId);
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ASSERT_EQ(1, screenScene.GetWindowId());
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}
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/**
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* @tc.name: GetDisplayId & SetDisplayId
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* @tc.desc: GetDisplayId & SetDisplayId Test02
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* @tc.type: FUNC
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*/
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HWTEST_F(ScreenSceneTest, DisplayIdTest02, Function | SmallTest | Level3)
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{
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ScreenScene screenScene("UNKNOWN");
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DisplayId setDisplayId = 100;
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screenScene.SetDisplayId(setDisplayId);
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auto getDisplayId = screenScene.GetDisplayId();
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ASSERT_EQ(getDisplayId, setDisplayId);
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ASSERT_EQ(1, screenScene.GetWindowId());
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}
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/**
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* @tc.name: SetDisplayOrientation
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* @tc.desc: SetDisplayOrientation Test01
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* @tc.type: FUNC
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*/
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HWTEST_F(ScreenSceneTest, SetDisplayOrientation01, Function | SmallTest | Level3)
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{
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ScreenScene screenScene("UNKNOWN");
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int32_t orientation = 0;
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screenScene.SetDisplayOrientation(orientation);
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ASSERT_EQ(1, screenScene.GetWindowId());
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}
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/**
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* @tc.name: SetDisplayOrientation
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* @tc.desc: SetDisplayOrientation Test02
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* @tc.type: FUNC
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*/
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HWTEST_F(ScreenSceneTest, SetDisplayOrientation02, Function | SmallTest | Level3)
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{
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ScreenScene screenScene("UNKNOWN");
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int32_t orientation = 100;
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screenScene.SetDisplayOrientation(orientation);
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ASSERT_EQ(1, screenScene.GetWindowId());
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}
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/**
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* @tc.name: SetFrameLayoutFinishCallback
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* @tc.desc: SetFrameLayoutFinishCallback Test
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