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sync_tdd_master_1104
Signed-off-by: tyh <tanyuhang@huawei.com> Change-Id: I7fbc4a294fda00373dd9b33fb05a8155abf54c2f
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@ -217,17 +217,25 @@ HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow2, Function | MediumTest | Le
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HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow03, Function | MediumTest | Level3)
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HWTEST_F(WindowMultiAbilityTest, MultiAbilityWindow03, Function | MediumTest | Level3)
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{
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{
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sptr<WindowScene> scene1 = Utils::CreateWindowScene();
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sptr<WindowScene> scene1 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene1->GoForeground());
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if (!SceneBoardJudgement::IsSceneBoardEnabled()) {
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ASSERT_EQ(WMError::WM_OK, scene1->GoForeground());
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} else {
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene1->GoForeground());
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}
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sptr<WindowScene> scene2 = Utils::CreateWindowScene();
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sptr<WindowScene> scene2 = Utils::CreateWindowScene();
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sptr<WindowScene> scene3 = Utils::CreateWindowScene();
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sptr<WindowScene> scene3 = Utils::CreateWindowScene();
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene3->GoForeground());
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if (!SceneBoardJudgement::IsSceneBoardEnabled()) {
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ASSERT_EQ(WMError::WM_OK, scene3->GoForeground());
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} else {
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene3->GoForeground());
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}
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DoSceneResource(scene1);
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DoSceneResource(scene1);
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sptr<WindowScene> scene4 = Utils::CreateWindowScene();
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sptr<WindowScene> scene4 = Utils::CreateWindowScene();
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if (!SceneBoardJudgement::IsSceneBoardEnabled()) {
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if (!SceneBoardJudgement::IsSceneBoardEnabled()) {
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene3->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene3->GoBackground());
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene2->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoForeground());
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene4->GoForeground());
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ASSERT_EQ(WMError::WM_OK, scene4->GoForeground());
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ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene2->GoBackground());
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ASSERT_EQ(WMError::WM_OK, scene2->GoBackground());
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} else {
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} else {
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ASSERT_NE(WMError::WM_OK, scene3->GoBackground());
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ASSERT_NE(WMError::WM_OK, scene3->GoBackground());
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ASSERT_NE(WMError::WM_OK, scene2->GoForeground());
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ASSERT_NE(WMError::WM_OK, scene2->GoForeground());
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