mirror of
https://github.com/openharmony/window_window_manager.git
synced 2026-08-24 15:55:05 -04:00
30c2a06f3a
Signed-off-by: lizihao_73 <lizihao73@h-partners.com>
278 lines
7.6 KiB
C++
278 lines
7.6 KiB
C++
/*
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* Copyright (c) 2022 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef OHOS_ROSEN_WM_MATH_H
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#define OHOS_ROSEN_WM_MATH_H
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#include <chrono>
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#include <cmath>
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#include <limits>
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namespace OHOS::Rosen {
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namespace MathHelper {
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constexpr float PI = 3.14159265f;
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constexpr float INF = std::numeric_limits<float>::infinity();
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constexpr float NAG_INF = -std::numeric_limits<float>::infinity();
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constexpr float POS_ZERO = 0.001f;
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constexpr float NAG_ZERO = -POS_ZERO;
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inline bool NearZero(float val)
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{
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return val < POS_ZERO && val > NAG_ZERO;
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}
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inline bool NearEqual(float left, float right) { return std::abs(left - right) < POS_ZERO; }
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inline float ToRadians(float degrees)
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{
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return degrees * PI / 180.0f;
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}
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inline float ToDegrees(float radians)
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{
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return radians * 180.0f / PI;
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}
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inline bool LessNotEqual(double left, double right)
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{
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static constexpr double eps = -0.001f;
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return (left - right) < eps;
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}
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inline bool Equal(double left, double right)
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{
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return (left - right) < POS_ZERO && (left - right) > NAG_ZERO;
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}
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inline bool GreatNotEqual(double left, double right)
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{
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static constexpr double eps = 0.001f;
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return (left - right) > eps;
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}
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template <typename T>
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T Max(const T& a, const T& b)
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{
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return (a < b ? b : a);
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}
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template <typename T, typename... Ts>
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T Max(const T& a, const Ts&... bs)
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{
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return Max(a, Max(bs...));
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}
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template <typename T>
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T Min(const T& a, const T& b)
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{
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return (a < b ? a : b);
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}
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template <typename T, typename... Ts>
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T Min(const T& a, const Ts&... bs)
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{
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return Min(a, Min(bs...));
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}
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template <typename T>
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T Clamp(const T& value, const T& lower, const T& upper)
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{
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return Min(upper, Max(lower, value));
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}
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inline float NonZero(float val)
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{
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if (!NearZero(val)) {
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return val;
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}
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return val > 0 ? POS_ZERO : NAG_ZERO;
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}
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inline int32_t Floor(float val)
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{
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return static_cast<int32_t>(std::floor(val));
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}
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inline int32_t Ceil(float val)
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{
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return static_cast<int32_t>(std::ceil(val));
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}
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} // namespace MathHelper
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namespace TimeHelper {
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inline float GetDuration(std::chrono::time_point<std::chrono::high_resolution_clock> t0,
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std::chrono::time_point<std::chrono::high_resolution_clock> t1)
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{
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return static_cast<float>(std::chrono::duration<float, std::milli>(t1 - t0).count());
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}
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}
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namespace TransformHelper {
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struct Vector2 {
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float x_, y_;
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Vector2() : x_(0.0f), y_(0.0f) {}
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Vector2(float inX, float inY)
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: x_(inX), y_(inY) {}
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friend Vector2 operator-(const Vector2& v)
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{
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return Vector2 { -v.x_, -v.y_ };
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}
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friend Vector2 operator+(const Vector2& a, const Vector2& b)
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{
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return Vector2 { a.x_ + b.x_, a.y_ + b.y_ };
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}
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friend Vector2 operator-(const Vector2& a, const Vector2& b)
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{
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return Vector2 { a.x_ - b.x_, a.y_ - b.y_ };
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}
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float LengthSq() const
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{
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return (x_ * x_ + y_ * y_);
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}
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float Length() const
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{
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return (std::sqrt(LengthSq()));
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}
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};
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struct Vector3 {
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float x_, y_, z_;
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Vector3() : x_(0.0f), y_(0.0f), z_(0.0f) {}
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Vector3(float inX, float inY, float inZ)
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: x_(inX), y_(inY), z_(inZ) {}
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friend Vector3 operator-(const Vector3& v)
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{
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return Vector3 { -v.x_, -v.y_, -v.z_ };
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}
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friend Vector3 operator+(const Vector3& a, const Vector3& b)
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{
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return Vector3 { a.x_ + b.x_, a.y_ + b.y_, a.z_ + b.z_ };
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}
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friend Vector3 operator-(const Vector3& a, const Vector3& b)
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{
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return Vector3 { a.x_ - b.x_, a.y_ - b.y_, a.z_ - b.z_ };
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}
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// Scalar multiplication
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friend Vector3 operator*(const Vector3& vec, float scalar)
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{
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return Vector3(vec.x_ * scalar, vec.y_ * scalar, vec.z_ * scalar);
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}
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// Scalar multiplication
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friend Vector3 operator*(float scalar, const Vector3& vec)
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{
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return Vector3(vec.x_ * scalar, vec.y_ * scalar, vec.z_ * scalar);
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}
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// Scalar *=
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Vector3& operator*=(float scalar)
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{
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x_ *= scalar;
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y_ *= scalar;
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z_ *= scalar;
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return *this;
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}
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float LengthSq() const
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{
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return (x_ * x_ + y_ * y_ + z_ * z_);
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}
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float Length() const
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{
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return (std::sqrt(LengthSq()));
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}
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void Normalize()
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{
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float length = Length();
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if (length > MathHelper::POS_ZERO) {
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x_ /= length;
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y_ /= length;
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z_ /= length;
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}
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}
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static Vector3 Normalize(const Vector3& vec)
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{
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Vector3 temp = vec;
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temp.Normalize();
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return temp;
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}
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static float Dot(const Vector3& a, const Vector3& b)
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{
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return (a.x_ * b.x_ + a.y_ * b.y_ + a.z_ * b.z_);
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}
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static Vector3 Cross(const Vector3& a, const Vector3& b)
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{
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Vector3 temp;
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temp.x_ = a.y_ * b.z_ - a.z_ * b.y_;
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temp.y_ = a.z_ * b.x_ - a.x_ * b.z_;
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temp.z_ = a.x_ * b.y_ - a.y_ * b.x_;
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return temp;
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}
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};
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struct Matrix3 {
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float mat_[3][3];
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friend Matrix3 operator*(const Matrix3& left, const Matrix3& right);
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Matrix3& operator*=(const Matrix3& right);
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static const Matrix3 Identity;
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};
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struct Matrix4 {
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float mat_[4][4];
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friend Matrix4 operator*(const Matrix4& left, const Matrix4& right);
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Matrix4& operator*=(const Matrix4& right);
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void SwapRow(int row1, int row2);
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// Inverse matrix with Gauss-Jordan method
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void Invert();
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// Extract the scale component from the matrix
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Vector3 GetScale() const;
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// Get the translation component of the matrix
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Vector3 GetTranslation() const;
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static const Matrix4 Identity;
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static constexpr int MAT_SIZE = 4;
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};
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// Create a scale matrix with x and y scales(in xy-plane)
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Matrix3 CreateScale(float xScale, float yScale);
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// Create a rotation matrix about the Z axis
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// theta is in radians
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Matrix3 CreateRotation(float theta);
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// Create a translation matrix (on the xy-plane)
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Matrix3 CreateTranslation(const Vector2& trans);
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// Create a scale matrix with x, y, and z scales
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Matrix4 CreateScale(float xScale, float yScale, float zScale);
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// Create a rotation matrix about X axis
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// theta is in radians
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Matrix4 CreateRotationX(float theta);
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// Create a rotation matrix about Y axis
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// theta is in radians
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Matrix4 CreateRotationY(float theta);
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// Create a rotation matrix about Z axis
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// theta is in radians
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Matrix4 CreateRotationZ(float theta);
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// Create a 3D translation matrix
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Matrix4 CreateTranslation(const Vector3& trans);
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Matrix4 CreateLookAt(const Vector3& eye, const Vector3& target, const Vector3& up);
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Matrix4 CreatePerspective(const Vector3& camera);
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// Transform a Vector2 in xy-plane by matrix3
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Vector2 Transform(const Vector2& vec, const Matrix3& mat);
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// Transform a Vector3 in 3D world by matrix4
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Vector3 Transform(const Vector3& vec, const Matrix4& mat);
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// Transform the vector and renormalize the w component
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Vector3 TransformWithPerspDiv(const Vector3& vec, const Matrix4& mat, float w = 1.0f);
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// Given a screen point, unprojects it into origin position at screen,
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// based on the current transform matrix
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Vector2 GetOriginScreenPoint(const Vector2& p, const Matrix4& mat);
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} // namespace TransformHelper
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} // namespace OHOS::Rosen
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#endif // OHOS_ROSEN_WM_MATH_H
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